Blog Post
@Straatford87 Thank you for the update! Much of the community I'm sure appreciates the direct response to some of the feedback we provided in playing the beta.
One thing I'm not seeing addressed here, though, is the visibility of gadgets from other team members. It's nice to see the commorose make a comeback, as it's staple to the series. But how do I know I'm not just shouting for ammo when the nearest soldiers around me may only have medpacks? I made a suggestion in a previous thread to have a symbol either next to or replacing the Specialist symbol to indicate which gadget a squad/team-member has equipped. I believe this is much more vital information to have first hand rather than the specialist the user is playing, as most of the Specialists abilities don't seem to have any significant precedence over the resources that players will constantly be going through (ammo, meds, repairs). I believe this suggestion, or limiting the specific gadgets to the class archetypes that Specialists seem to come from, but have no practical use for currently, would make the most sense.
Right off the bat, it would be more useful for players to know how any given player could be of use to them with these resources, which is why many enjoyed the class system in previous games. The classes made it distinctly identifiable who you could depend on for your needs. I am fine with the Specialists, so long as there's similar ways to know at a first glance how they can be useful with their gadgets to their team. That's the core of what Battlefield is about, is teamwork! Teams doing big crazy things together!