Blog Post
4 years ago
Question on classes and specialists:
Why are specialists what define the class and not the gadget? It seems like the ability of the specialist has little to do with its squad functionality while the gadgets clearly do. For instance, if I'm the Emma, smart explosives and a wing suit are not helpful for my squad mates to know about. So calling her assault is useless until I know she is carrying ammo crates. So remove the class identifier based on specialist and identify class based on gadget. That would keep the flexibility in place and would help people know roles. The specialist doesn't really impact the squad the way the class or gadget does.