Blog Post
It does seem like where specialists are concerned you have solely focused on the ID issues we were having (which were there and bad so thanks for at least starting to address these). However, it feels like you have actively ignored all the other issues people had with specialists and their contribution to the death of the class system.
- How do we know from a visual perspective who to avoid/kill first (Threat analysis based on equipment load out and sillhouette)?
- How do we know who is carrying what gadget?
- Why can every specialist carry every gadget? This removes a lot of the rock, paper, scissors element of your series.
- Why can every specialist carry every weapon? (same concerns as above)
Specialists could have very easily been absorbed into the class structure with the extra abilities added on (not that I love them but I can appreciate they're something new to the mix). But instead you chose to throw away a core battlefield pillar (the classes) and keep suggesting the reasoning is to "improve the sandbox". It's such a CoD influenced move that it deeply saddens me. I've been a BF player since BF2 and have pretty much enjoyed every one (except BF Heroes). I was not one of the beta complainers on the launch of every game because the fixes were doable and it never seemed like a huge jump to fix, but to change the foundation of your game the way you have this time has caused me to be one these hugely disappointed fans on your forums. You clearly care more about CoD, APEX players than you do your long time players and it's a shame and you've been willing to not only tweak, but rewrite the formula this time to appease these players and sell cosmetics ☹️ .