Blog Post
Suggestions and improvements needed:
People are afraid of the skills of the new specialists, and they are not wrong, but I think it could be solved in a very easy way:
To block the hacking of signals and location by both specialists, we should be able to activate an anti-tracking or anti-hacking device to prevent it.
-These hacking and enemy tracking skills should be halved in duration, as well as the effective range to balance it properly, and of course it should only be effective for the player himself and not for the rest of the patrol or team mates.
-The ballistic shield should be pierced by enemy bullets as long as the enemy has selected a special type of ammunition for it, such as penetrating or piercing bullets.
-It should be more difficult to manage the orientation of the bullet ricochets, and have more dispersion of the bullets when they bounce off the shield, as well as decrease the damage a little.
-Enemy footsteps were not heard at all in the beta, and it is something vital for a shooter, in addition to correcting this flaw, it would be a leap norme have Dolby Atmos space sound for auticulares, which would greatly improve the sound section of the game, making it unbeatable.
-In the final round of the game, there should be a section of general ranking table where you can see the scores of all players, in addition to the already shown that I like a lot, but you can not lose this part of the statistics.
-The graphic quality of the interior of the helicopter at the time of the deployment of the game should be considerably improved, it is very different and that is painful to the eye.
The HUD color and size should be selectable, as well as an anti-burnout option for TVs or oled screens to avoid future problems.
-The letters of this hud, should have a black border to distinguish it better in some parts of the map we find ourselves and no conflict of colors and we can not distinguish hud markers with the background of the screen.
What also bothered me is that the 3rd Person view of the Helicopters is not really good..
It looks nice for trailers etc., but is not really usable for flying in third person. Idk if that's only a problem for me and it's just something to adapt to, but I found it super weird!
Also: Where was the bullet drop on the rocket launcher? It was just straight flying, I hope this'll also be changed for release!
Kill feed: Nice that you went back to the standard battlefield style! One question though: Why did you remove the point system? In prior battlefields you could see how much dmg you did with the points shown immediately. It's not a must-have, but I liked it to have it in Battlefield because you encounter so many enemies all the time, that it's really helpful in determining which target you should stay on.