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BATTLEFIELD REDSEC - KNOWN ISSUES 1.1.2.0

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EA_Leeuw
Icon for Community Manager rankCommunity Manager
9 days ago

This update continues our ongoing work on Battlefield 6 REDSEC and includes a number of known issues currently under investigation. These do not impact all players but are being tracked by the team for future updates.

GAMEPLAY:

  • The drop marker may only be visible when players are close.
  • Players may become stuck in a top-down view of the map after redeploying.
  • Players may rarely encounter issues around squad elimination that affect placement and active missions
  • Players may be unable to earn session points by surviving for a set time.
  • Earning a new field-level trait may display the number for the previous level.
  • Mission Progressed scoring event does not appear after completing a partial challenge.
  • Scoring Events for Objective MCOM Destroyed Support may sometimes not award points to squad members.
  • Completing a rerolled daily mission can occasionally revert it to the original version in the Challenges tab.
  • Players can sometimes experience some latency and hit-registration issues during Battle Royale Initiation.

MISSIONS & OBJECTIVES:

  • Bomb Defusal (Counter Wreckage) timer can remain stuck when the targeted player picks up the bomb.
  • Marked counter mission does not become available for the second user after the first user activates the Evasion mission.
  • Headhunter missions may grant incorrect rewards upon completion.
  • Counter-marked teams can complete missions despite objectives being destroyed by the ring of fire. 
  • Certain Mission Events can cause performance degradation.

MAP & MODES:

  • Zooming in on the map can sometimes cause the camera to remain stuck when attempting to zoom out.
  • The world may appear to despawn when spectating the winning team while the second-place team disconnects.
  • Multiple assets may appear to pop in when using helicopters.
  • Signal Hack antenna may remain floating after the crow’s nest collapses.
  • Schematics can attempt to despawn players already being despawned, causing a crash.
  • Strike Package area-of-effect visuals may be invisible when called in over water.
  • Ring prediction may sometimes not be precisely accurate with the closing ring.
  • The fastest-path-to-zone line can sometimes remain visible and inaccurate after the smallest ring closes.
  • The ring prediction line on the in-game map does not scale correctly with altitude.
  • Loot dropped on an open chest can fall beneath it and become unobtainable after leaving and returning to the area.

Gauntlet

  • Heist: The case may disappear if the player carrying it loses its connection to the game.
  • Extraction: Data Drives may disappear if the carrier loses its connection to the game.
  • Extraction: Players may sometimes be unable to pick up dropped Data Drives after redeploying.
  • Deadlock is missing the “Zone Captured” message.
  • Deadlock: No points awarded for the final three seconds of a zone capture.
  • Extraction: Data drive sometimes cannot be picked up after being dropped by an enemy or squadmate.
  • Extraction: The extraction point icon may switch to the data-drive icon.
  • Wreckage: Bomb may explode immediately when dropped after being picked up from outside the play area.

LOOT, GADGETS, & ITEMS:

  • Some gadgets can be thrown through walls.
  • The Railgun battle pick up may visually jitter after cancelling a grenade throw while aiming down sights.
  • Deploying a gadget on any supply drop may cause the drop crate to break.
  • Throwing a call-in smoke grenade on top of a supply drop can cause continuous smoke sound effects.
  • Resupply Drop crate may not despawn after being accessed.
  • Upgrade Kit can be looted by another player while being applied in-world.
  • Vehicle Supply Station charges may not appear consumed when replenishing standard vehicle ammo.
  • Assault Ladder lacks UI indicating it cannot be mounted on certain terrain.
  • Smoke Cover cannot be used in the late game.

UI & HUD:

  • Targeted HUD/UI can remain visible after redeployment from a countered mission death or failure.
  • The entire team may sometimes see the same highlighted stat on the squad placement screen.
  • Second Chance spectating camera does not show the user’s loadout.
  • Missing UI elements indicating a Redeploy Tower cannot be reused.
  • Inventory highlighting may persist and allow players to accidentally discard items.
  • UI elements can display incorrect names or icons.
  • Vehicle Customization screen may fail to display unlock criteria for Anti-Air vehicle presets.
  • Wrong description is shown for the Airstrike onboarding tutorial.

Battle Royale

  • Opening safes count as “Looted Chests” in End of Round statistics.
  • Players may be unable to defuse the demolition charge during the first phase of the “Wreckage” mission unless holding E, despite the UI suggesting a short press.

Gauntlet

  • The Armour Bar may disappear after editing a loadout post-deploy.
  • The Rattlesnake Squad name may appear as “PLACEHOLDER” on the End of Round screen.
  • Assault Trait Commanding Presence lacks a HUD indicator.
  • Brief Screen is not shown if the scoreboard is opened between rounds.

VEHICLES:

  • Insertion helicopter look sensitivity may be extremely low when using low sensitivity settings.
  • Vehicle loadouts may display incorrect passive abilities.

PROGRESSION:

  • Progress on the Training Path might reset from Level 4 to Level 3 after reaching Level 4.
  • Some California Resistance Challenge objectives (“Protect the Scene”, “Survey the Area”, “Phantom Prospect”) may be missing.

SOCIAL:

  • Teammates may not appear in the pre-game lobby.

PERFORMANCE:

  • Players may sometimes become stuck on a black screen during insertion or gameplay after changing settings.
Updated 9 days ago
Version 2.0
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