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[BFComms] Jet Usage on Railway to Golmud, Breakthrough

EA_Rtas's avatar
EA_Rtas
Icon for Community Manager rankCommunity Manager
2 months ago

Jet Usage on Railway to Golmud, Breakthrough

We have temporarily disabled jet usage on Railway to Golmud in Breakthrough while we investigate an issue affecting ticket count when using this vehicle type.

Once a resolution has been identified, we will provide an update on next steps and when jets will be re-enabled for this map and mode.

Thank you for your understanding.

Published 2 months ago
Version 1.0

7 Comments

  • TheSoleGod's avatar
    TheSoleGod
    Seasoned Newcomer
    2 months ago

    Ya hi, instead of worrying about the „ticket counter“ can you please fix the Thrust Vector issue that causes Xbox to freeze and dashboard you cannot pull off any crazy maneuvers without the game for closing and it happens almost every match on operation firestorm thanks

  • TheSoleGod's avatar
    TheSoleGod
    Seasoned Newcomer
    2 months ago

    And if you need a reliable playtester who will use console and actually try and push the game to its limits reach out cause whoever you got there needs to be moved to janitorial duty 

  • DICE, your balance priorities are absolutely ridiculous. You keep nerfing controller recoil as if that is the core problem, while completely ignoring the real issues ruining Battlefield 6: the TTK is too fast, enemy visibility is awful, infantry movement feels sluggish and unrewarding, and sniper rifles are still far too strong. None of this makes the game more skillful or more fun. It just makes firefights inconsistent, frustrating, and heavily favoring cheesy, low-effort playstyles. Instead of obsessing over controller recoil tuning, fix the actual game design problems. Slow down the TTK to create more meaningful gunfights. Improve visibility so enemies are readable without straining your eyes. Give infantry better mobility so fights feel responsive instead of clunky. And for the love of balance, rein in sniper rifles so they do not dominate every open sightline with minimal risk. Right now it feels like you are balancing around spreadsheets instead of how the game actually plays. Stop making pointless recoil changes and start fixing the systems that are genuinely breaking Battlefield 6

  • To be honest there should be no jets on breakthrough...The defending team is beaten up enough to start with no vehicles, now the attacking team gets jets...GOOD LORD, just about every vehicle is overpowered especially tanks...Nerf the rpg, that's what we can do to make it harder for the defending teams...OK

  • Why is my game lagging so much after the new update? I don’t understand what’s going on.

  • The game become heavy and stuttery on base ps5 on big modes conquest and escalation , tried the new map , and when things gets intense there is audio stuttering plus muddy firing and movement , please optimise big modes on base ps5 as it gets unplayable and unfair in critical moments of the match , i know cpu will get overwhelmed , searched for a fix to no avail 

    Here a link to a clip i shot it shows the issue i am having despite having 80 plus mbps internet plus ping around 75 

    https://youtube.com/watch?v=3DcmMNjNxDs&si=dac5wE-BobfdPTS3

  • smsuperfly's avatar
    smsuperfly
    New Vanguard
    2 months ago

    Clearly a call of duty fanboy. Movement is already too fast people knee sliding everywhere this is the problem with the game and why its in this state they should stick to making a battlefield game instead of trying to copy call of duty a game nobody can stand to play anymore. I have no problem spotting people making characters more visible means you cant hide in bushes and cover again like call of duty where you can spot people across the map and there is no camoflage. The game you want already exists go play it. Battlefield players want a more realistic game with tactical gameplay and teamwork not whatever this game is.