Blog Post
While I am liking what I see with the changes so far, I must add additional feedback for Rao while working on my, i think, 75th Red mastery with him as he is my main.
1. He doesnt seem to get credit for Hack Assists but only spot assist when he hacks a target, this needs to be addressed to keep the flow as right 3now, if you hack any target, you, as Rao, are required to kill the target to benefit the Trojan spot not allowing allies to kill the target then having you receive credit. This should not be, rather instead, if you hack a target and target dies, ANY death and source of death should credit you a type of kill xp and or forced crash/bailout...for example: if I hack a vehicle/infantry, and an ally or even if the target dies from crashing, I should get kill assist XP and ir forced crash or bailout for it. There is too much actions involved to hack, switch to a weapon then kill the target. If I hack a target, it should ALSO prevent ANY directional indicators of incoming fire or lockons during that time, otherwise what is the point of the hack?!
2. Trojan is nice but needs more. I suggest adding a new hack to piggyback off of the current Trojan. Introducing the Worm virus. By definition a Worm is a self replicating virus...what I suggest adding is functionally an addition to Trojan and it goes like this: Hack a target, target is spotted in the UI with all the bells and whistles including credit XP when THAT target dies/crashes, upon death while under the effect, the Worm virus activates and spreads in a radius around it which applies the Trojan to all enemies effected by it, hacks, xp rewards and all. From there it can potentially chain react as each new "wormed" targets die. If all trojans or worms expire, you have to rehack them.
3. Each hack shouldnt require YOU to kill the target but rather SOMEONE or something to kill the hacked target to get the effects.
4. There arent much interactables for Rao to hack like on the Korean map such as bridges, elevators in other maps. Add them to get more usage. I suggest finding cameras, more metal detectors, keypads and even computers in some lobbies ti take effect in some shape or form, but make them unique. Maybe cameras let you toggle in for surveilance and while in use have their signal light blink red and autospot enemies moving around within view or sprinkler systems/fire hazard controls to be hackable that can give you the advantage. Start thinking Watchdogs...
5. Hacking vehicles should completely invert controls during their effect including aiming direction in addition to the current effects. Not only this but countermeasures arent used yet, it should automatically force them on cooldown for their full duration, not just temporarily disable them. This would shut down stealth chopper and air support from the enemy team to make them double back making Rao very deadly. Hacking Drones like the Hound drones and Casper drones should also damage them, and force the dog drones to turn on enemies, not just spit in an area around it. Kill credit or kill assists should also trigger on this. Slap on hacking intel grenades(spots for YOU instead), class enemy gadgets like Boris's turrets to spit enemies around and in line of sight as well as attack its owners and Irish's APS to spot in a radius around it as well as deplete its charges, overheat Crawfords vulcan quicker, disable c5 and convert enemy landmines into friendly ones.
6. His hack range is too short. This needs to be increased vs vehicles by 25% and for infantry 5%. Interactables like elevators and such by 25%.
Please, those of you that played Watch Dogs leave inspirational suggestions by quoting me in a reply.