Blog Post
@T0TALfps wrote:Specialists at launch were polarizing to some of our players, with feedback particularly around the loss of Class Identity, and a shift from familiar gameplay flow that you were used to.
Like, just a handful? A few hundred?
If it was just "some" players, then why rework what does not belong in a Battlefield game.
Literally, most of the gameplay issues that exist in 2042 stems from the lack of a traditional class system.
Here's a few:
- Tanks are underpowered because everyone runs rocket launchers.
- Helis "dominate" because a traditional vehicle system wasn't in place until recently.
- Nobody gets revived because everyone plays the most "meta" specialist.
And what results from this, is gameplay that does not belong in Battlefield.
It's almost as though, most of the issues with 2042 stemmed from the game trying to be something other than a Battlefield game.
That's just my views as someone who preordered this game and having over 500 hours, with probably 4000+ including all Battlefield games, I'm glad 2042 is moving somewhat closer to the traditional Battlefield experience every year.
These changes look very good, but the community or the players will not stop feeling lonely, or players who cannot represent or defend their team, not being able to belong to a community and identify themselves in the game, with which they can Meet other teams from your country or nearby, give the option of creating matches, tournaments or leagues as was done in BFV at an amateur level, not being able to get together with several friends in several squads because it separates you from the game or the team where they are your friends, this is something so basic and at the same time so important and necessary... it is part of the essence of BF, and we don't even have news about it.
- nyyanks333 years agoSeasoned Newcomer
You don't have a single period in your comment lol. It's one huge sentence.