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[INFO] BATTLEFIELD 6 REDSEC KNOWN ISSUES 1.1.1.0
EA_Leeuw
Community Manager
4 days agoThis update continues our ongoing work on Battlefield REDSEC and includes a number of known issues currently under investigation. These do not impact all players but are being tracked by the team for future updates.
Battle Royale
GAMEPLAY:
- Players may become stuck in a top-down view of the map after redeploying.
- If killed immediately after a Mobile Respawn completes, the player’s teammates are not revived and the squad is eliminated.
- Players may retain a Second Chance after redeploy and not transition to the End of Round screen after their next elimination.
- Squad elimination may not result in immediate mission failure.
- Rounds may not end even after all enemies are eliminated.
- Players may be unable to earn session points by surviving for a set time.
- Earning a new field-level trait may display the number for the previous level.
- Mission Progressed scoring event does not appear after completing a partial challenge.
- Scoring Events for Objective MCOM Destroyed Support may not award points to squad members.
- Completing a rerolled daily mission can revert it to the original version in the Challenges tab.
- Players can experience high latency and hit-registration issues during Battle Royale Initiation.
MISSIONS & OBJECTIVES:
- Bomb Defusal (Counter Wreckage) timer can remain stuck when the targeted player picks up the bomb.
- Marked counter mission does not become available for the second user after the first user activates the Evasion mission.
- Headhunter missions may grant incorrect rewards upon completion.
- Counter-marked teams can complete missions despite objectives being destroyed by the ring of fire.
- Obliteration Defense bomb can be instantly defused if planted on the ground.
- Certain Mission Events can cause performance degradation.
MAP:
- The world may appear to despawn when spectating the winning team while the second-place team disconnects.
- Multiple assets may pop in when using helicopters.
- Several visual flaws such as missing collision or floating assets.
- Signal Hack antenna may remain floating after the crow’s nest collapses.
- Schematics can attempt to despawn players already being despawned, causing a crash.
- Strike Package area-of-effect visuals may be invisible when called in over water.
- Ring prediction may not be accurate with the closing ring.
- The fastest-path-to-zone line can remain visible and inaccurate after the smallest ring closes.
- The ring prediction line on the in-game map does not scale correctly with altitude.
- Intel Caches spawn in the same locations rather than randomised.
- Loot dropped on an open chest can fall beneath it and become unobtainable after leaving and returning to the area.
LOOT & ITEMS:
- Deploying a gadget on any supply drop may cause the drop crate to break.
- Throwing a call-in smoke grenade on top of a supply drop can cause continuous smoke sound effects.
- Resupply Drop crate may not despawn after being accessed.
- Upgrade Kit can be looted by another player while being applied in-world.
- Vehicle Supply Station charges may not appear consumed when replenishing standard vehicle ammo.
- Assault Ladder lacks UI indicating it cannot be mounted on certain terrain.
- Smoke Cover cannot be used in the late game.
UI & HUD:
- Targeted HUD/UI can remain visible after redeployment from a countered mission death or failure.
- The entire team may sometimes see the same highlighted stat on the squad placement screen.
- Second Chance spectating camera does not show the user’s loadout.
- Missing UI elements indicating a Redeploy Tower cannot be reused.
- Inventory highlighting may persist and allow players to accidentally discard items.
- UI elements can display incorrect names or icons.
- Vehicle Customization screen may fail to display unlock criteria for Anti-Air vehicle presets.
- Wrong description is shown for the Airstrike onboarding tutorial.
VEHICLES:
- Insertion helicopter look sensitivity may be extremely low when using low sensitivity settings.
- Vehicle loadouts may display incorrect passive abilities.
SOCIAL:
- Teammates may not appear in the pre-game lobby.
PERFORMANCE:
- Players may become stuck on a black screen during insertion or gameplay after changing settings.
- Multiple Battle Royale actions may have delayed response times.
GAUNTLET
MODES:
- Deadlock is missing the “Zone Captured” message.
- Deadlock: No points awarded for the final three seconds of a zone capture.
- Extraction: Data drive cannot be picked up after being dropped by an enemy or squadmate.
- Extraction: The extraction point icon may switch to the data-drive icon.
- Wreckage: Dying out of bounds with the bomb causes a new bomb with glitched fuse visual and audio effects to spawn.
- Wreckage: Bomb may explode immediately when dropped after being picked up from outside the play area.
- Wreckage: Bomb detonates at its spawn location if the player dies out of bounds while carrying it.
UI & HUD:
- Assault Trait Commanding Presence lacks a HUD indicator.
- Brief Screen is not shown if the scoreboard is opened between rounds.
Updated 4 days ago
Version 2.0EA_Leeuw
Community Manager
Joined October 11, 2019
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