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[INFO] BATTLEFIELD 6 REDSEC KNOWN ISSUES 1.1.1.0

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EA_Leeuw
Icon for Community Manager rankCommunity Manager
4 days ago

This update continues our ongoing work on Battlefield REDSEC and includes a number of known issues currently under investigation. These do not impact all players but are being tracked by the team for future updates.

Battle Royale

GAMEPLAY:

  • Players may become stuck in a top-down view of the map after redeploying.
  • If killed immediately after a Mobile Respawn completes, the player’s teammates are not revived and the squad is eliminated.
  • Players may retain a Second Chance after redeploy and not transition to the End of Round screen after their next elimination.
  • Squad elimination may not result in immediate mission failure.
  • Rounds may not end even after all enemies are eliminated.
  • Players may be unable to earn session points by surviving for a set time.
  • Earning a new field-level trait may display the number for the previous level.
  • Mission Progressed scoring event does not appear after completing a partial challenge.
  • Scoring Events for Objective MCOM Destroyed Support may not award points to squad members.
  • Completing a rerolled daily mission can revert it to the original version in the Challenges tab.
  • Players can experience high latency and hit-registration issues during Battle Royale Initiation.

MISSIONS & OBJECTIVES:

  • Bomb Defusal (Counter Wreckage) timer can remain stuck when the targeted player picks up the bomb.
  • Marked counter mission does not become available for the second user after the first user activates the Evasion mission.
  • Headhunter missions may grant incorrect rewards upon completion.
  • Counter-marked teams can complete missions despite objectives being destroyed by the ring of fire.
  • Obliteration Defense bomb can be instantly defused if planted on the ground.
  • Certain Mission Events can cause performance degradation.

MAP:

  • The world may appear to despawn when spectating the winning team while the second-place team disconnects.
  • Multiple assets may pop in when using helicopters.
  • Several visual flaws such as missing collision or floating assets.
  • Signal Hack antenna may remain floating after the crow’s nest collapses.
  • Schematics can attempt to despawn players already being despawned, causing a crash.
  • Strike Package area-of-effect visuals may be invisible when called in over water.
  • Ring prediction may not be accurate with the closing ring.
  • The fastest-path-to-zone line can remain visible and inaccurate after the smallest ring closes.
  • The ring prediction line on the in-game map does not scale correctly with altitude.
  • Intel Caches spawn in the same locations rather than randomised.
  • Loot dropped on an open chest can fall beneath it and become unobtainable after leaving and returning to the area. 

LOOT & ITEMS:

  • Deploying a gadget on any supply drop may cause the drop crate to break.
  • Throwing a call-in smoke grenade on top of a supply drop can cause continuous smoke sound effects.
  • Resupply Drop crate may not despawn after being accessed.
  • Upgrade Kit can be looted by another player while being applied in-world.
  • Vehicle Supply Station charges may not appear consumed when replenishing standard vehicle ammo.
  • Assault Ladder lacks UI indicating it cannot be mounted on certain terrain.
  • Smoke Cover cannot be used in the late game.

UI & HUD:

  • Targeted HUD/UI can remain visible after redeployment from a countered mission death or failure.
  • The entire team may sometimes see the same highlighted stat on the squad placement screen.
  • Second Chance spectating camera does not show the user’s loadout.
  • Missing UI elements indicating a Redeploy Tower cannot be reused.
  • Inventory highlighting may persist and allow players to accidentally discard items.
  • UI elements can display incorrect names or icons.
  • Vehicle Customization screen may fail to display unlock criteria for Anti-Air vehicle presets.
  • Wrong description is shown for the Airstrike onboarding tutorial.

VEHICLES:

  • Insertion helicopter look sensitivity may be extremely low when using low sensitivity settings.
  • Vehicle loadouts may display incorrect passive abilities.

SOCIAL:

  • Teammates may not appear in the pre-game lobby.

PERFORMANCE:

  • Players may become stuck on a black screen during insertion or gameplay after changing settings.
  • Multiple Battle Royale actions may have delayed response times.

GAUNTLET

MODES:

  • Deadlock is missing the “Zone Captured” message.
  • Deadlock: No points awarded for the final three seconds of a zone capture.
  • Extraction: Data drive cannot be picked up after being dropped by an enemy or squadmate.
  • Extraction: The extraction point icon may switch to the data-drive icon.
  • Wreckage: Dying out of bounds with the bomb causes a new bomb with glitched fuse visual and audio effects to spawn.
  • Wreckage: Bomb may explode immediately when dropped after being picked up from outside the play area.
  • Wreckage: Bomb detonates at its spawn location if the player dies out of bounds while carrying it.

UI & HUD:

  • Assault Trait Commanding Presence lacks a HUD indicator.
  • Brief Screen is not shown if the scoreboard is opened between rounds.
Updated 4 days ago
Version 2.0
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