Blog Post
**Elemental Damage Update**
Hey friends - we've continued looking into your feedback on plant strength and difficulty, especially around the 4x Critical Hit multiplier that happens as a result of Conditions. We found a problem with how we'd balanced chain lightning damage. Our balance calculations weren't fully accounting for chain lightning damage across multiple targets, which made plants that use chain lightning stronger than we intended even without the Critical Hit bonus from Conditions. We'll be making a server update to balance this damage on Thursday and will be checking to see how these changes play out. Thank you all so much for sharing your feedback and helping us find this problem. We'll check back after the update is out to see if this change is getting the balance right!
Here's a summary of the changes:
All chain lightning now hops 1 tile from the previous target hit regardless of how many hops there have been.
Electric Peashooter:
Damage WAS 33 -> NOW 30
Attack Speed WAS 1.75 -> NOW 1.5
Punk Shocker:
Damage WAS 120 -> NOW 45
Attack Speed WAS 1.5 -> NOW 1
Punk Shocker can now attack 1 lane above or below its own.
Lightning Reed:
Damage WAS 42 -> NOW 20
Lightning Reed can now attack 1 lane above or below its own.
Zaptail:
Damage WAS 14 -> NOW 10