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PLEASE FIX Battle For Neighborville on Nintendo Switch 2!!
I have been trying to play PvZ: Battle For Neighborville on my new Nintendo Switch 2 for the past 2-3 days and it CONSTANTLY keeps crashing!! When I load into the game, while in Giddy Park, my screen starts glitching and flickering super bad it is very bad to look at and hurts my eyes. When I try loading into an offline match of any mode the game crashes almost 100% of the time. It will close the app and my Nintendo Switch 2 will say, “This software needed to close due to an error.” Then when I go back in and try a different mode, it does the SAME THING. I don’t understand why we can’t just play the game. You guys are literally losing out on money if you don’t fix this. We need the game officially optimized for the Nintendo Switch 2, and while you’re at it, you could even update it to handle 60fps because the Switch 2 can now handle 60fps pretty smooth. Also I have heard from some other people that apparently Battle For Neighborville isn’t even AVAILABLE for purchase on the Switch 2 eShop. They locked the game so no one can buy it, hopefully that means they’re going to fix it? But I would still like someone from EA to get back to me and let me know what the situation is. PLEASE HELP! Thanks EDIT: After doing a bit more testing it’s actually worse than I thought, there were a few times where I went into the game and it would crash before I could even select a GAME MODE. Also, the few times I was able to play an entire match while the screen was flashing, as soon as the game ended, the game just crashed. Nothing I could do about it. This game DEFINITELY needs fixed. If you want to see a video or clip of these glitches happening I also saw a YouTube video from a YouTuber by the name of RiceDRW. Here is the link to that video: https://m.youtube.com/watch?v=zl1xi2yGuxM255Views4likes2CommentsPlants vs. Zombies
I bought it on Origin. I installed it on my computer, but the game won't launch and asks for activation. I contacted technical support. We followed several steps: Clear cache Delete the game and reinstall it. Profile verification No results, can anyone help me?Solved67Views0likes3CommentsUnskippable Ads Bug – Severely Affecting PvZ2 Gameplay
I'm a player of Plants vs Zombies 2 and I've recently been experiencing a serious issue: many ads cannot be closed even after the timer ends. Some ads have no skip button, freeze the screen, or force me into the App Store, so I don’t receive the reward afterward. This bug affects my gameplay and makes the experience frustrating. I’m using an iPad with the latest iPadOS.10Views0likes0CommentsPlants vs. Zombies 1 for PS5 and Switch
Since xbox is the only console where you can still play the console version of plants vs zombies 1 thanks to being backwards compatible with the xbox 360 (and it's also available on game pass but only for xbox consoles), it would be so cool to port it for the other consoles like ps5 and switch since the ps5 it's not backwards compatible with the ps3 and nintendo never got that version on home consoles. It's kinda necessary at this point since it's so hard to play the console versions nowdays because not everyone has an xbox and not a lot of people owns a ps3 nowdays, it's also difficult to find physical copies of the game too and they're overpriced. Would be glad to at least get some kind of response!Dear Development Team of Plants vs. Zombies International Version:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. I. Device and System Adaptation Size Adaptation for the Pad End With the popularization of full-screen Pads, it is recommended to carry out full-screen adaptation for the Pad end. Optimize the layout of the game interface, and provide high-field-of-view and low-field-of-view options for the Pad. Make full use of the display area of the full screen to make the game screen more full and beautiful. At the same time, enhance the convenience of operation, avoid current issues such as black borders or incomplete screen display, and bring a better visual and operational experience to Pad players. Multi-language Adaptation Currently, there are a large number of players from different countries and regions in the international version, especially a huge Chinese player group. To meet the needs of global players, it is recommended to add support for multiple languages, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. This can not only eliminate language barriers, enable players to better understand the game content and instructions, but also significantly enhance the game's attractiveness and competitiveness in the international market and promote the globalization development of the game. Suggestions on Promoting the Ecological Layout of the Whole Platform Currently, the Huawei HarmonyOS Next system has enormous market potential. It is recommended to prioritize the in-depth adaptation of products to the mobile and PC ends of this system. At the same time, a cross-platform cloud data interconnection system should be constructed to comprehensively cover mainstream operating systems and devices such as Apple (iOS, iPadOS, macOS, visionOS, tvOS), Huawei (HarmonyOS),Google (Android, Android TV), and Microsoft (Windows x86, Windows x64, Windows Arm). By achieving real-time synchronization of data such as game progress, saves, and personalized settings, the barriers to device switching can be eliminated, creating a seamless gaming experience for users, and further improving user retention rate and brand competitiveness. II. Game Content Expansion New Two-player Duel & Cooperation Mode A new two-player duel & cooperation mode is launched. Player A controls the plants, and Player B controls the zombies. You can refer to the relevant modes in the Plants vs. Zombies PS3 version and the Plants vs. Zombies Android TV version. This brand-new battle mode will bring players a completely different gaming experience, increase the interaction and competitiveness among players, enrich the gameplay and fun of the game, and further expand the game's audience. New characters added In the content iteration plan of Plants vs. Zombies 1, it is recommended to systematically integrate the ecological resources of the series' IP. Firstly, the exclusive versions in the Chinese region (such as the Journey to the West version, the Great Wall version, the Kingdom version, and the Community version) and the unique plant/zombie heroes and original characters in Plants vs. Zombies Heroes, Plants vs. Zombies 2, and Plants vs. Zombies 3 can be comprehensively incorporated into the game system. With their differentiated skill mechanisms and attribute settings, these characters can effectively expand the strategic dimensions, inject innovative strategic depth into the classic gameplay, and significantly enhance the fun of the game. Adjustment of In-level Buttons Adjust the "Menu" button within the level to a "Pause" icon. After pausing the level, change the "Pause" icon to a triangular "Resume" icon. Moreover, whether the level is paused or resumed, the "Menu" button should always be available. Add an "Accelerate" button within the level. Even when the level is paused, the "Accelerate" button should always remain available. III. Optimization of Plant and Zombie Mechanisms Dynamic effect of the Hypno-shroom's cap Change the Hypno-shroom's cap effect from a single texture to a dynamic one, making it more agile and realistic in the game. The dynamic cap effect can not only enhance the game's visual performance but also allow players to more intuitively feel the Hypno-shroom's function, enhancing the game's immersion. 【These features can refer to the International Version of Version 2】 Optimization of the bullet tracking of the Cattail After the Cattail eliminates a zombie, the remaining bullets should automatically attack the next target instead of flying out of the field. This can make full use of the Cattail's attack resources, improve its attack efficiency, make its performance in the game more outstanding, and also meet the players' expectations for efficient attacking plants. 【These features can refer to the Chinese Version of Version 2】 Optimization of the disappearance animation of the Blover When the Blover disappears, add animation effects of gradual transparency and slow rotation speed. This delicate animation performance can make the visual effects of the game more smooth and natural, enhance the players' visual experience, and make the disappearance process of the Blover in the game more aesthetic and ritual. 【These features can refer to the International Version of Version 2】 Function expansion of Cactus When the Cactus is close to zombies, it will transform into Spikeweed, launch spines with piercing effects, and grow taller to hit the balloons of Balloon Zombies. 【These features can refer to the International Version of Version 2】 Function expansion of the Torchwood When the Torchwood is eliminated or removed, it will trigger the effect of the Jalapeno. At the same time, it has high health points, and when zombies approach, it can attempt to attack zombies within a close-range 1x3 area. 【These features can refer to the International Version of Version 2】 Adjustment of the Mechanism of Potato Mines When the potato mines have not emerged from the ground, they will not be eaten by zombies. Instead, they will be ignored by the zombies, which avoids unreasonable losses for players when they set up defenses in the early stage. This makes the defensive strategies in the game more reasonable and diversified. Adjustment of Group Damage for Tangle Kelp The current single-target damage effect of Tangle Kelp has limited effectiveness against clustered zombies. It is recommended that when zombies approach, Tangle Kelp can simultaneously deal damage to multiple zombies within a 1-tile range. This can significantly enhance its practicality and tactical value in the game, providing players with more effective choices for water-based defenses. Garlic and Nut Wrap Adaptation The current usage of Garlic and Nut Wrap has certain limitations. It is recommended to make Garlic applicable to "Nut Wrap" to increase strategic combinations and fun in the game. Zombie Appearance Adjustment It is recommended to unify the head appearances of the Balloon Zombie, the Bungee Zombie, and the Dolphin Rider Zombie to be the same as that of the Common Zombie, making their visual effects more consistent. Enlarge the appearance of the balloon of the Balloon Zombie to keep the same size as that of the Balloon Zombie in the second generation. Change the appearance angle of the Bungee Zombie to be consistent with the appearance angle of the Common Zombie which faces left, while still retaining the feature of sticking out its tongue. When the Dolphin Rider Zombie appears, it is always in a state where it can be attacked. This includes, but is not limited to, the time period when the Dolphin Rider Zombie throws the dolphin onto the water surface, during which it can also always be attacked. Optimization of Behaviors After Eliminating Zombies Once the zombie's head is knocked off, its body should fall down immediately. This can not only reduce the waste of fired bullets, but also enable pitcher-type plants to attack the next target instead of hitting the zombie's body, which is beneficial to improving efficiency. After a zombie is eliminated by a Fire Peashooter's bullet, its body should turn into ashes instead of just having its head knocked off. Standardize the animation time period for each zombie that turns into ashes simultaneously, making the visual effects more coordinated and comfortable. IV. Adjustment of Music and Sound Effects Music adjustment Replace all the music theme songs with those outside the (In Game) series. For example, replace Loonboon(In - Game) with Loonboon, Grasswalk(In - Game) with Grasswalk, Crazy Dave(In - Game) with Crazy Dave(Intro Theme), etc. The new music series can bring players a brand new auditory experience, avoid players getting aesthetic fatigue from listening to the same music for a long time, create a more diverse and rich game atmosphere, and enhance the players' immersion in the game. V. Optimization of Game Operation and Functions Expansion and Classification of the Plant Slot Currently, at most 9 plant slots are far from enough for some players. It is recommended to open the function of purchasing more plant slots. At the same time, when selecting plants, classify the plant slots into two columns, namely the plant slots exclusive for white cards (10 slots) and the plant slots exclusive for purple cards (3 slots). In this way, plants of different qualities have their own independent slot areas without interfering with each other, making it more convenient and faster for players to select plants, effectively solving the problem of insufficient plant slots, and improving the strategy and operation experience of the game. Expansion of Gestures When Collecting Various Resources Collecting sunlight ☀️, diamonds 💎, gold coins and silver coins is not limited to using the tap gesture to complete the collection. It also supports the swipe gesture to complete the batch collection of resources. [This feature can refer to Plants vs. Zombies 2 and 3.] VI. Visual Effect Optimization Solve the Problem of Darkened Color When Shadows Overlap When the shadows of multiple zombies or plants overlap, the color of the shadows will be darkened, which affects the beauty and visual effect of the game screen. It is recommended to fix this problem so that the shadows maintain a normal color display when overlapping, making the game screen clearer and more natural, and presenting a better visual experience for players. Handling of Obstacles After Level Victory When the level is won, all obstacles, such as tombstones, arcade game machines, ice blocks, etc., should automatically break and disappear. This can make the game interface cleaner, highlight the players' sense of achievement after victory, and also make more clear preparations for the next game, improving the players' gaming experience and feelings. VII. Optimization of Ads and Benefits Support players to be permanently ad-free after watching 500 ads for free, and players can receive 1,000 coins each time they watch an ad. This benefit mechanism can not only provide players with a certain economic income and encourage players to watch ads, but also meet the players' need to get rid of ad interference, improve players' game satisfaction and loyalty, and at the same time bring more advertising revenue to the game operator, achieving a win-win situation. I sincerely hope that the development team can seriously consider the above suggestions. I believe that with your efforts, Plants vs. Zombies International Version will become more and more perfect and become a more classic and popular game masterpiece. Thank you for bringing us such a wonderful game, and I look forward to a brighter future for the game! It is recommended to introduce regular plant group purchase activities. The specific rules are: the more players participate in the group purchase, the higher the proportion of virtual currency refunded after the activity ends. After the first 4 plant group purchase activities are completed and the currency refund is processed, the next batch of group purchase activities will be launched immediately. Meanwhile, the activity interface should fully display all plants scheduled for group purchase to help players plan their participation in advance. It is proposed to introduce the popular gift code mechanism from the Chinese server to the international server. After obtaining a gift code, players can directly paste it from the clipboard into the gift code input box in the game. Upon successful redemption, they can receive generous rewards such as plants and virtual currency, thereby enhancing player engagement and game stickiness. VIII. Matters Needing Attention Do not add any in-app purchase items, but it is feasible to obtain rewards through advertisements. Do not add the element of chlorophyll. The original gameplay needs to be retained. Do not add elements related to plant classes, and the original gameplay should be preserved. Do not automatically play third-party advertisements without the user's permission, otherwise it will seriously damage the user experience. Please do not implement a policy that requires deducting stamina points before playing main storyline levels.261Views0likes0CommentsDear Development Team of Plants vs. Zombies 2 International Version:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. I. Language and System Adaptation Multilingual Support It is recommended to add more language adaptations, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. Currently, there are a large number of Chinese players in the international version. Adapting to Chinese can significantly enhance their gaming experience and also attract more players from different regions. Suggestions on Promoting the Ecological Layout of the Whole Platform Currently, the Huawei HarmonyOS Next system has enormous market potential. It is recommended to prioritize the in-depth adaptation of products to the mobile and PC ends of this system. At the same time, a cross-platform cloud data interconnection system should be constructed to comprehensively cover mainstream operating systems and devices such as Apple (iOS, iPadOS, macOS, watchOS,visionOS, tvOS), Google (Android, Android TV), and Microsoft (Windows). By achieving real-time synchronization of data such as game progress, saves, and personalized settings, the barriers to device switching can be eliminated, creating a seamless gaming experience for users, and further improving user retention rate and brand competitiveness. II. Interface and Visual Optimization Vision Selection on Pad On the Pad, provide two visual effect options of high vision and low vision for all game interfaces. Different players have different requirements for the display of the game screen. High vision allows players to obtain more comprehensive battlefield information, while low vision may focus more on local battles, meeting different strategic formulation and visual preferences. Optimization Suggestions for Dynamic Welcome Interface When entering the game, the welcome background should always maintain dynamic effects, and the loading should be completed when the text "EA PopCap" appears. Meanwhile. The dynamic welcome interface should support moving various characters' positions, not just limiting them to swaying back and forth. This solution can bring users a more novel and vibrant visual experience, and even attract more users to join the game! More Innovative Dynamic Visual Solutions: Running, flying, being knocked away, opening/closing eyes, rich real-time changing expressions, etc. Character animations should not be limited to swaying back and forth. Expansion and Optimization of the "Acceleration" Button within the Level It is recommended that the "Acceleration" button within the level supports enabling and disabling even when the level is paused, making it more user-friendly. III. Optimization of Plant and Zombie Mechanisms Optimization of the Linkage of Tile Turnip When the Tile Turnip triggers a joint special move, if some tiles are empty (without plants), when a plant is planted in this state, the plant should automatically obtain the special move effect to avoid the waste of special move resources; at the same time, ensure that there is no delay in the joint special move of the Tile Turnip, so that the player's operation can take effect in a timely manner, improving the smoothness and strategic nature of the game. Adjustment of the Characteristics of Gatling Pea When using Chlorophyll, the Gatling Pea can fire a large number of peas in three rows: the row above its position, the row below its position, and its own row (refer to the characteristics of the Machine Gun Pea in the Chinese version) to enhance its attack range and firepower. Retain the characteristic of the Gatling Pea's own special move that it can fire a large number of peas in its own row, enabling it to have a unique attack method in different situations. All Gatling Peas at Level 1 on the field will fire a large number of peas in their own rows at a unified time every 50 seconds, and a clear mark will be made when they are about to trigger the joint special move, allowing players to better grasp the attack rhythm and timing. At the same time, the higher the level of the Gatling Pea, the shorter the waiting time for its own joint special move should be, reflecting the advantages of high-level plants. Adjustments to Flame Projectile Effects Regarding the issue that flame projectiles (such as the fireballs launched by Peashooters or Meteor Flowers) have no effect on Hot Date Imp Zombies, it is proposed that flame projectiles should deal the same damage to Hot Date Imp Zombies as their non-flame counterparts, while their burning effects will be nullified. This change eliminates the unreasonable immunity mechanism while maintaining the balance of gameplay. Improvements to the Effects of Iceberg Lettuce and Tangle Kelp For Iceberg Lettuce, its freezing effect should be changed from single-target freezing to group freezing within a single grid. This enhancement to its crowd control ability would make it more effective against hordes of zombies. For Tangle Kelp, its damage effect should be adjusted from single-target damage to area damage within a single grid, similar to that of the Squash. This change would improve its practicality and value in the game. The armor mechanisms of Parasol Zombie and Excavator Zombie The armor of both Parasol Zombie and Excavator Zombie can be shot down. Additionally, the shovel of Excavator Zombie can be absorbed by Magnet-shroom. These features enhance the strategic depth of the game, allowing players to reasonably select plants to counter these zombies based on their weaknesses. Perfection of Explode - O - Nut's Effects When Explode - O - Nut is shoveled away, it will automatically trigger an explosion effect. Using "Nut Medkit" will also generate an explosion effect. These improvements enrich its usage methods and tactical value, enabling players to have more strategic choices in the game. Improvement of Durian's Effect Considering that consuming durian may cause diarrhea, it is suggested to set zombies as a group allergic to durian pulp. When a zombie finishes eating the durian shell, 3 pieces of durian pulp with eyes and a mouth will be left. When each piece of durian pulp is completely eaten, it will trigger an effect similar to that of "Chili Bean". Adjustment of the Mechanism of Potato Mine When the Potato Mine has not emerged from the ground, it will not be eaten by zombies but will be ignored by them. This avoids unreasonable losses when players set up defenses in the early stage and makes the defensive strategies in the game more reasonable and diversified. Optimization of Citron's Projectiles After the complete plasma sphere launched by Citron eliminates zombies, remaining plasma spheres can stay on the field to damage subsequent zombies until they exit the 场外 (playing field) or are completely consumed. This fully utilizes projectile resources and enhances its attack effectiveness. If Citron is shoveled away or eliminated midway through charging, it can still launch the remaining plasma spheres, accompanied by a death animation similar to that of the Torchwood, making the game's operations and combat performance smoother and more natural. Comprehensive Performance Optimization of the Magnifying Grass When the bullets fired by the Magnifying Grass fly out of the field and do not cause any damage to any objects, each corresponding bullet supports the refund of 50 suns. And after the Magnifying Grass eliminates a zombie, the zombie will turn into ashes. Optimization of the Functions of Sun-producing Plants It is hoped that Twin Sunflower and Gold Bloom can be exempt from the cooldown time at the start of a level, just like Sun-shroom and Sunflower, and can be used directly. It is hoped that, similar to the Chinese server, a large number of Gold Blooms can be used as a sun source before "Starting Battle" in "Indestructible"-type levels. After "Starting Battle," the planted Gold Blooms can release a large amount of sun, and there is no limit on the number of plantings. This feature has received a lot of praise from many Chinese server players! 【If you don't quite understand the content of the description, you can refer to the attached video!】 Suggestions on Introducing the "Fast Clear" Feature Characteristic of the Chinese Server into the International Server In the Chinese server version of Plants vs. Zombies 2, there exists a unique mechanism that is deeply loved by players: by quickly clicking the "Next Wave" button, players can efficiently annihilate a large number of zombies in a short period of time and achieve a quick level clearance. This gameplay not only brings players an exhilarating gaming experience and a strong sense of accomplishment, but it has also been officially confirmed to be a compliant operation that will not affect the game's balance. Since its launch, this feature has received widespread praise and high recognition from Chinese. players.Considering the significant advantages of this gameplay in enhancing the game's excitement and strategic diversity, it is recommended to introduce it into the international server version. It is believed that the addition of this feature will not only bring new gaming fun to international server players, but also help to enhance the overall attractiveness of the game and the activity level of global players, further enriching the diverse gaming ecosystem of Plants vs. Zombies 2. 【If you don't quite understand the content of the description, you can refer to the attached video!】 Optimization of actions after eliminating zombies Once the zombie's head is knocked off, its body should immediately fall down. This can not only reduce the waste of fired bullets, but also enable pitcher-type plants to attack the next target instead of attacking the zombie's body, which is beneficial for improving efficiency. After a zombie is eliminated by the bullets of Fire Peashooter, its body should turn into ashes instead of losing its head. Standardize the animation time period for each zombie that turns into ashes simultaneously, making the visual effects more coordinated and comfortable. Behavior Expansion of Controlling the Boos When the aiming reticle of the Boos' upcoming cannonball throw appears on the grid, by using the aiming reticle of chlorophyll acting on the plant, or the aiming reticle of the shovel placed on the plant, or the aiming reticle of the shovel and chlorophyll placed on an empty grid, this aiming reticle can be immediately eliminated, thus preventing the plants from being damaged. In addition, when the shovel eliminates the aiming reticle, it will not uproot the plant. After eliminating the aiming reticle through the above two methods, you can control the Boos and make it stunned. After the symptoms of being stunned subside, the Boos can continue to engage in the battle. IV. Addition of New Game Modes and Content Brand New Two-player Duel Mode Introduce the plant heroes and zombie heroes, plants and zombies, as well as other characters from Plants vs. Zombies Heroes, Plants vs. Zombies 2 and Plants vs. Zombies 3 into the game, and adapt them to the battle mode on the TV terminal. These hero characters possess unique skills and attributes, which can add more strategic elements and fun to the game. Continuously update new features, such as launching new hero skills, battle maps, etc., constantly bringing a sense of freshness to players, attracting more players to join the game, and enhancing the game's long-term appeal and competitiveness. Addition of Hero Characters Add the plant heroes and zombie heroes from Plants vs. Zombies Heroes to the game, and they are applicable to both the old two-player duel mode and the new two-player duel mode. These hero characters have unique skills and abilities, which will enrich the gameplay and strategic combinations of the game, bringing more freshness and fun to players. Adaptation of Plants and Zombies in the Chinese Version Add a large number of plants and zombies unique to the Chinese version to make the content of the international version more diverse. Plants and zombies in different versions have their own characteristics. Integrating these elements will bring a more comprehensive gaming experience to players and also promote communication and interaction among players of different versions. Mechanism Optimization for Eliminating Plant Slot Cooldown Time It is proposed that when Chlorophyll is placed on any plant slot, all selected plant slots will immediately gain the effect of eliminating cooldown time. Meanwhile, the plant slot where Chlorophyll is placed will obtain a one-time golden-card effect —— the golden-card plant slot will release its special move instantly upon being planted in the field, with only 1 valid use. Functional Expansion for Disposable Plants Disposable plants are also compatible with Chlorophyll effects. Disposable plants that grow up in the Zen Garden will become golden-card plants, triggering their special moves instantly upon planting. Launches a Brand-New Game World Since the international server was launched nearly a decade ago, no new game worlds have been updated. The long wait has continuously built up players' expectations, and there is an urgent need to inject vitality with new content. It is recommended to launch a brand-new world integrating innovative gameplay features. By introducing new plants, new zombies, and unique game mechanics, the depth and strategic nature of the game can be expanded, bringing richer challenges and experiences to players. Adds Regular Seed Packet Group Purchase Activities Drawing on the successful experience of the Chinese server, it is recommended to introduce regular seed packet group purchase activities to the international server. The specific rules are: the more players participate in the group purchase, the higher the proportion of virtual currency refunded after the activity ends. Once the first four seed packet group purchase activities are completed and the currency refund is processed, the next batch of group purchase activities will be launched immediately. Meanwhile, the activity interface must fully display all seed packets scheduled for group purchase to facilitate players in planning their participation in advance. 【In the Chinese server, seed packets are uniformly called "plant fragments".】 Introduces a Gift Code Mechanism It is proposed to introduce the popular gift code mechanism from the Chinese server to the international server. After obtaining a gift code, players can directly paste it from the clipboard into the gift code input box in the game. Upon successful redemption, they can receive generous rewards such as seed packets and virtual currency, thereby enhancing player engagement and game stickiness. V. Optimization of Ads and Payment Benefits of Watching Ads Support players to be permanently ad-free after watching 500 ads for free, and players can receive 1000 coins each time they watch an ad. This can not only provide certain benefits and rewards for players and encourage them to watch ads, but also meet the needs of those players who want to get rid of ad interference, improving players' game satisfaction. Optimization of the Payment Mechanism The coins, diamonds, and extra Goldfinger spent within a level can only be deducted when the level is won. If the level is failed, the coins, diamonds, and extra Goldfinger spent in this level will not be deducted. At the same time, the batteries spent in Penny's Pursuit, the diamonds spent in the two Pinata Parties, the Z Keys spent in the Z League, and the candies spent in other modes will only be deducted when the level is won; after failing the Boss level in Penny's Pursuit, players are allowed to try again. Such a payment mechanism is more fair and reasonable, reducing players' losses in case of failure and improving players' gaming experience. Optimization of actions after eliminating zombies Once the zombie's head is knocked off, its body should immediately fall down. This can not only reduce the waste of fired bullets, but also enable pitcher-type plants to attack the next target instead of attacking the zombie's body, which is beneficial for improving efficiency. VI. Optimization of Levels and Items Level Victory Special Effects When a level is won, all obstacles, such as tombstones, arcade machines, ice blocks, etc., will automatically break and disappear, making the game interface cleaner. At the same time, it brings players a sense of accomplishment of victory and visual satisfaction. Adjustment of the Appearance Time Period of Tombstones It is recommended that when entering the level, the tombstones should all appear at the same time. This can make the visual effects more unified and coordinated. Adjustment of the Function of Gold Cards The Gold Card is defined as that when a plant is placed each time, there is a 100% probability of releasing a special move, and it is for one-time use. The Gold Card can be selected for use when choosing a plant. The Gold Card will only become invalid when the game is won. If the game is exited halfway or failed, the Gold Card will not become invalid. This adjustment will increase the strategic nature and value of the Gold Card, allowing players to make better use of the Gold Card to turn the tide of the battle at critical moments. Golden Card Function Adjustment The golden card is defined as a plant slot that triggers the special move with 100% probability each time the plant is placed, and it is for one-time use. The golden card can be selected when choosing plants. It will only become invalid after the player wins the game; if the player quits midway or loses, the golden card remains valid. This adjustment enhances the strategic value of golden cards, allowing players to better utilize them at critical moments to turn the tide of battle. Optimization of the Pirate Seas level interface Adjust the height of the deck on the right side of the Pirate Seas level interface to be consistent with the height of the sea surface, and unify the appearance of the sea surface to be the same as that of Big Wave Beach. This enables amphibious, aquatic, and flying plants to be planted on the sea surface, while the characteristic that the seawater can submerge zombies can still be retained. VII. Core Pain Points Excessive Advertising Issue Third-party advertisements should not auto-play without the user's permission, as this seriously damages the user experience. Urgent Need to Optimize High-Class Plant Acquisition Mechanism In the current version, the difficulty of acquiring high-class plants has exceeded the scope of conventional gaming experience. Taking Mastery 200, the top class, as an example, its advancement path is not only extremely lengthy and tedious but also requires massive resource and time investment, forming an almost "insurmountable" barrier. According to user research feedback, over 70% of players believe that "the advancement difficulty of the current highest class is seriously unbalanced, consuming patience, lacking positive motivation, and even causing frustration." This design not only deviates from the core positioning of casual games but also leads to a significant decline in player retention. To optimize the gaming ecosystem by constructing a rational advancement system, the following adjustments are proposed: Class Reconstruction: Adjust the maximum plant class to Level 5, maintaining the attribute intensity of Level 5 plants consistent with the current Mastery 200 class. Streamline redundant advancement levels to reduce players' cognitive and operational costs. Difficulty Calibration: Regular card plants: Refer to the acquisition difficulty of blue-card plant fragments in the Chinese server to ensure a stable daily output channel. Star-card plants: Align with the cultivation cost of orange-card plants in the Chinese server, distributing them through multiple channels such as event rewards and season tasks. Profit Optimization: The probability of Level 5 plants triggering chlorophyll ultimate moves is increased to 30%, significantly enhancing battlefield performance. Set the upper limit of gold coins consumed per advancement to 10,000 coins to avoid excessive resource consumption. Version Collaboration: This measure will standardize the advancement difficulty of the highest class between the international server and the Chinese server, improving the consistency of gaming experience for global players. Through the above improvements, we can not only ensure the strategic depth of the game but also enable players at all levels to gain a sense of achievement through reasonable investment, ultimately achieving a dual improvement in user activity and game reputation. Bug Fixes Adjustments to Flame Projectile Effects Regarding the issue that flame projectiles (such as the fireballs launched by Peashooters or Meteor Flowers) have no effect on Hot Date Imp Zombies, it is proposed that flame projectiles should deal the same damage to Hot Date Imp Zombies as their non-flame counterparts, while their burning effects will be nullified. This change eliminates the unreasonable immunity mechanism while maintaining the balance of gameplay. Issue of attacks by Photinia Explorer and zombies summoned by Dr. Zomboss Address the problem that Photinia Explorer cannot attack ice blocks, as well as the issue that incompletely emerged zombies summoned by Dr. Zomboss cannot be attacked. This will improve the game's attack mechanics and avoid unreasonable immunity situations. Problem of the Excessively High Attack Delay of the Melon-Pult and the Winter Melon-Pult Currently, the delay from the moment when the Melon-Pult and the Winter Melon-Pult raise their heads to the moment when they throw bullets is too high, which seriously affects the efficiency of defeating zombies. It is recommended to reduce the delay by referring to the first generation of the game. At the same time, the action of raising their heads before throwing should be retained to maintain the rhythm and predictability of the attacks. Overlapping Shadow Problem of Zombies and Plants Fix the problem that when the shadows of multiple zombies or plants overlap, the shadow color will be deepened, ensuring the normal visual effect of the game screen and improving players' gaming experience. Visual Overlapping Problem of Multiple Fire Effects Fix the problem that when multiple fire bullets or other forms of fire overlap, the color of the fire edge will be deepened, ensuring the normal visual effect of the game screen and improving players' gaming experience. Level Music Problems in Different Worlds Previously, in the Chinese version, each world only had the standard level music, without special level music and mini-level music; now it is the opposite. The Chinese version has fixed this problem, but in the international version, each world only has the standard level music, without special level music and mini-level music. It is recommended to fix this bug immediately. Pausing Unable to Be Used Continuously When the pause button is clicked in a level, in the current version, it is not possible to click the same pause button again to continue the game like in the old version. Problem of the Disappearance of the Treasure Yeti Even after connecting to the Internet, the Treasure Yeti still cannot appear in any level, so it is impossible to obtain the rewards and achievements for defeating the Treasure Yeti. Problem with the Inability to Use the Resurrection Radish The Resurrection Radish cannot perform the resurrection operation on plants that have already disappeared. It is speculated that this may be caused by the fact that the Resurrection Radish is of too high a tier. Problem with the Display of the Plant Selection Interface For example: In the Rock Age, the Lily Pad should not be recommended for use, but the Lily Pad can still be selected and planted on terrain that is not suitable for the Lily Pad itself. For example: In the Pirate Seas, the Grave Buster should not be recommended for use, but the Grave Buster can still be selected... The above are some of my suggestions and feedback on Plants vs. Zombies 2 International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better!244Views1like0CommentsCan i buy the game on Microsoft's Xbox Live...
And run it in Windows 11, through the XBOX app? I am interested in the Co-Op, VS modes and the house upgrades features, that steam/ea version do not offer. Some people claim you can do this, others, especially in older discussions online (years ago), say you can't. What is real?16Views0likes1CommentPVZ game keeps crashing upon Startup
Ever Since Tuesday, my pvz2 game on my iPhone has been crashing upon startup. It displays the EA logo and then a few seconds later it crashes. I haven't been able to get the app open, and I am afraid to delete it because I will most likely lose all of my progress. Is there a way to fix this problem.Solved19KViews1like15CommentsSame Purchase Bug
Hello, I have also "User is not authorized" bug for years. So I cannot theso locked plants and asked for real money. I put two screenshots for the bug and my ID in game. I am from Turkey and I could not find any option that could block me to buy something in the Google store settings. Also I could buy somethings in other games. I verified my account, too. I read other topics in the forum for the same problem but I did not see any solution. Also no solution in Youtube. So I wanted to post, too. Have a great day!NickverocPlace Plants vs. Zombies™ 2Plants vs. Zombies™ 2Rising Newcomer43Views0likes2Comments- gpwl41rdic3hPlace Plants vs. Zombies™ 2Plants vs. Zombies™ 2Seasoned Newcomer51Views0likes5Comments
[Feedback] Support Feedback On The PvZ Series Going Forward
The discount promotion of PVZ has attracted many new players, and the online numbers of GW2 and BfN are also high. I also see that many new players need help. But there is currently no news about the new PVZ game, I have been looking forward to the new PVZ game (not PVZ3). I will never know what happened behind PVZ, why BfN had a short development time, and why a leaked role-playing game was cancelled. To be honest, I feel very regret. I think the commercial value of PVZ is still high, but why haven't seen any new works for a long timeSolved33KViews180likes2819CommentsMy progress is lost in the game plant vs zombie2
My account ([edit: email address removed]).Progress in the game pvz 2 is lost. And when I log in using an EA account it always sends a code and can't connect to the game plant vs zombie. Please help my account is lost in the game plant vs zombie 2 (EA)50Views0likes1CommentPlant nursery event. Stuck
On the last 2 stages. But fo past 3 days. The energy regeneration has read zero. More in 4 mins unable to complete. And don't think it will be fixed. Before end. Yes my tablet. Is connected to internet. I am able to buy my daliy plant. Upgrades. At the store ect.17Views0likes1Comment
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