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HELP! Progress is all gone on PVZ GW 2!?
Hey so i just got back into GW 2 and for some reason all of my progress is gone. I got told to relink my profile and all that jazz, as well as apparently turn my console off and on among other things, yet all my progress is still gone. The only thing i know of that's changed is my game name that i had to change for my own safety. I had tons of hours, cosmetics, as well as a decent chunk of the characters but now its all gone. I also dunno if its normal but for some reason it doesnt even give me the option to login to ea when it first opens. Im lost and confused and could use some help.21Views0likes1CommentProgress lost.
The newest update last week or so wiped everything out. EA needs to fix this. I lose twelve years of progress and it’s not my fault. Someone in the support chat said that they are aware of the problem and the next update should fix it and accounts should be able to be restored. Also they need to stop hiding the chat. It used to be easy to connect and work through a problem. The email system is broken and with every email you bounce from person to person that has no idea what’s going on with you and you start back at square one with very email. Answering the same questions and getting the same responses over and over. Also support needs to be updated with new information every time something has changed. I kept getting he advice to select a profile and that ability was removed a while ago.269e76362a32724dPlace Plants vs. Zombies™ 2Plants vs. Zombies™ 2Seasoned Newcomer25Views1like1CommentDear Development Team of Plants vs. Zombies International Version:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. I. Device and System Adaptation Size Adaptation for the HD Version on iPad Size Adaptation of the HD Version on iPadWith the popularity of full-screen iPads, it is recommended to adapt the HD version on the iPad to full-screen. Optimize the layout of the game interface, make full use of the display area of the full-screen to make the game screen more plump and beautiful. At the same time, improve the convenience of operation, and avoid problems such as black borders or incomplete screen display, bringing a better visual and operating experience to iPad players. Multi-language Adaptation Currently, there are a large number of players from different countries and regions in the international version, especially a huge Chinese player group. To meet the needs of global players, it is recommended to add support for multiple languages, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. This can not only eliminate language barriers, enable players to better understand the game content and instructions, but also significantly enhance the game's attractiveness and competitiveness in the international market and promote the globalization development of the game. Suggestions on Promoting the Ecological Layout of the Whole Platform Currently, the Huawei HarmonyOS Next system has enormous market potential. It is recommended to prioritize the in-depth adaptation of products to the mobile and PC ends of this system. At the same time, a cross-platform cloud data interconnection system should be constructed to comprehensively cover mainstream operating systems and devices such as Apple (iOS, iPadOS, macOS, visionOS, tvOS), Google (Android, Android TV), and Microsoft (Windows). By achieving real-time synchronization of data such as game progress, saves, and personalized settings, the barriers to device switching can be eliminated, creating a seamless gaming experience for users, and further improving user retention rate and brand competitiveness. II. Game Content Expansion Strengthening Cooperation with Talkweb Games and the Return of the Mini Program Talkweb Games has rich experience and remarkable achievements in the operation and promotion of the Plants vs. Zombies series of games. It is recommended to continue to strengthen in-depth cooperation with Talkweb Games to jointly promote the development and innovation of the game. At the same time, it is hoped that the mini program of Plants vs. Zombies 1 on WeChat can make a comeback. This mini program carries the wonderful memories of numerous players and is a classic among classics. Its return will surely attract a large number of old players back and also enable new players to experience the original charm of the game. New characters added & Adaptation of the TV-side battle mode It is recommended to introduce the unique plant heroes, zombie heroes, plants, zombies, other characters, innovative gameplay and mechanisms from the Chinese region versions of "Plants vs. Zombies 1" [including but not limited to: Journey to the West version, the Great Wall version, the Kingdom version, the Community version, the Hybrid version, the Fusion version, the Grafting version, the Constellation version, the Inner Ghost version, the Waste version, the Ecological version, the Capitalist version, the King's Garden version...] & "Plants vs. Zombies: Heroes" & "Plants vs. Zombies 2" & "Plants vs. Zombies 3" into this game, and adapt to the unique battle mode of the TV side. These character roles have unique skills and attributes, which can add more strategic elements and fun to the game. Continuously update with new features, such as launching new hero skills, battle maps, etc., so as to constantly bring freshness to players and maintain an updated state. This can not only attract more players to join "Plants vs. Zombies 1", but also make the classic never go out of style, enhancing the game's long-term attractiveness and competitiveness! Brand New Two-player Duel Mode Launch a brand new two-player duel mode. Player A controls the plants and Player B controls the zombies, referring to the relevant modes in the PS3 version of Plants vs. Zombies and the Android TV version of Plants vs. Zombies. This new battle mode will bring players a completely different gaming experience, increase the interaction and competitiveness among players, enrich the gameplay and fun of the game, and further expand the game's audience. III. Optimization of Plant and Zombie Mechanisms Adaptation of Garlic and Wall-nut First Aid Currently, the use of garlic and Wall-nut First Aid has certain limitations. It is recommended to make garlic applicable to "Wall-nut First Aid". When using Wall-nut First Aid on garlic, it can produce special effects, such as increasing the repelling range or duration of garlic, or making the smell of garlic have more unique negative states on zombies, such as slowing down, stunning, etc., increasing the strategic combinations and fun of the game. Dynamic Effect of Hypno-shroom's Cap Change the effect of Hypno-shroom's cap from a single texture to the dynamic effect of the cap of Hypno-shroom in the second generation, making it more vivid and realistic in the game. The dynamic cap effect can not only improve the visual expressiveness of the game, but also enable players to more intuitively feel the role of Hypno-shroom and enhance the immersion of the game. Adjustment of the Group Damage of Tangle Kelp The current single-target damage effect of Tangle Kelp has limited effect when facing clustered zombies. It is recommended to change its damage mechanism to group damage similar to Squash. When zombies approach, Tangle Kelp can simultaneously cause damage to multiple zombies within a certain range, greatly improving its practicality and tactical value in the game, and giving players more effective choices for water area defense. Optimization of the Bullet Tracking of the Cattail After the cattail eliminates a zombie, the remaining bullets should automatically attack the next target instead of disappearing directly. In this way, the attack resources of the cattail can be fully utilized, its attack efficiency can be improved, and its performance in the game can be made more outstanding. This also meets the players' expectations for highly efficient attacking plants. Optimization of the Disappearance Animation of Blover When Blover disappears, add animation effects such as gradual transparency and a slower rotation speed (refer to the second generation). Such delicate animation performance can make the visual effect of the game more smooth and natural, enhance the players' visual experience, and make the disappearance process of Blover in the game more aesthetically pleasing and ceremonial. Adjustment of the Mechanism of Potato Mines When the potato mines have not emerged from the ground, they will not be eaten by zombies. Instead, they will be ignored by the zombies, which avoids unreasonable losses for players when they set up defenses in the early stage. This makes the defensive strategies in the game more reasonable and diversified. Cactus Function Expansion The cactus is consistent with that in Plants vs. Zombies 2 (When a zombie approaches, it will turn into a Spikeweed, which can launch spines with a piercing effect and can also grow taller to pop the balloons of Balloon Zombies). Torchwood Function Expansion When the Torchwood is destroyed or uprooted, it will trigger the effect of Jalapeno. Meanwhile, it has a very high health value. When a zombie approaches, it can attempt to attack the zombie within a close-range area of 1x3 (These characteristics can refer to the international version of Plants vs. Zombies 2). Optimization of Behaviors After Eliminating Zombies Once the zombie's head is knocked off, its body should fall down immediately. This can not only reduce the waste of fired bullets, but also enable pitcher-type plants to attack the next target instead of hitting the zombie's body, which is beneficial to improving efficiency. After a zombie is eliminated by a Fire Peashooter's bullet, its body should turn into ashes instead of just having its head knocked off. Standardize the animation time period for each zombie that turns into ashes simultaneously, making the visual effects more coordinated and comfortable. IV. Adjustment of Music and Sound Effects Replace all the music theme songs with those outside the (In Game) series. For example, replace Loonboon(In - Game) with Loonboon, Grasswalk(In - Game) with Grasswalk, Crazy Dave(In - Game) with Crazy Dave(Intro Theme), etc. The new music series can bring players a brand new auditory experience, avoid players getting aesthetic fatigue from listening to the same music for a long time, create a more diverse and rich game atmosphere, and enhance the players' immersion in the game. V. Optimization of Game Operation and Functions Expansion and Classification of the Plant Slot Currently, at most 9 plant slots are far from enough for some players. It is recommended to open the function of purchasing more plant slots. At the same time, when selecting plants, classify the plant slots into two columns, namely the plant slots exclusive for white cards (10 slots) and the plant slots exclusive for purple cards (3 slots). In this way, plants of different qualities have their own independent slot areas without interfering with each other, making it more convenient and faster for players to select plants, effectively solving the problem of insufficient plant slots, and improving the strategy and operation experience of the game. Expansion of Gestures When Collecting Various Resources Collecting sunlight ☀️, diamonds 💎, gold coins and silver coins is not limited to using the tap gesture to complete the collection. It also supports the swipe gesture to complete the batch collection of resources. [This feature can refer to Plants vs. Zombies 2 and 3.] VI. Visual Effect Optimization Solve the Problem of Darkened Color When Shadows Overlap When the shadows of multiple zombies or plants overlap, the color of the shadows will be darkened, which affects the beauty and visual effect of the game screen. It is recommended to fix this problem so that the shadows maintain a normal color display when overlapping, making the game screen clearer and more natural, and presenting a better visual experience for players. Handling of Obstacles After Level Victory When the level is won, all obstacles, such as tombstones, arcade game machines, ice blocks, etc., should automatically break and disappear. This can make the game interface cleaner, highlight the players' sense of achievement after victory, and also make more clear preparations for the next game, improving the players' gaming experience and feelings. VII. Optimization of Ads and Benefits Support players to be permanently ad-free after watching 500 ads for free, and players can receive 1,000 coins each time they watch an ad. This benefit mechanism can not only provide players with a certain economic income and encourage players to watch ads, but also meet the players' need to get rid of ad interference, improve players' game satisfaction and loyalty, and at the same time bring more advertising revenue to the game operator, achieving a win-win situation. I sincerely hope that the development team can seriously consider the above suggestions. I believe that with your efforts, Plants vs. Zombies International Version will become more and more perfect and become a more classic and popular game masterpiece. Thank you for bringing us such a wonderful game, and I look forward to a brighter future for the game!268Views0likes0CommentsDear Development Team of Plants vs. Zombies 2 International Version:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. I. Language and System Adaptation Multilingual Support It is recommended to add more language adaptations, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. Currently, there are a large number of Chinese players in the international version. Adapting to Chinese can significantly enhance their gaming experience and also attract more players from different regions. Suggestions on Promoting the Ecological Layout of the Whole Platform Currently, the Huawei HarmonyOS Next system has enormous market potential. It is recommended to prioritize the in-depth adaptation of products to the mobile and PC ends of this system. At the same time, a cross-platform cloud data interconnection system should be constructed to comprehensively cover mainstream operating systems and devices such as Apple (iOS, iPadOS, macOS, visionOS, tvOS), Google (Android, Android TV), and Microsoft (Windows). By achieving real-time synchronization of data such as game progress, saves, and personalized settings, the barriers to device switching can be eliminated, creating a seamless gaming experience for users, and further improving user retention rate and brand competitiveness. II. Interface and Visual Optimization Vision Selection on Pad On the Pad, provide two visual effect options of high vision and low vision for all game interfaces. Different players have different requirements for the display of the game screen. High vision allows players to obtain more comprehensive battlefield information, while low vision may focus more on local battles, meeting different strategic formulation and visual preferences. High Frame Rate Optimization Currently, the refresh rate of all interfaces in the international version is relatively low. It is recommended to carry out high frame rate optimization to make the game screen more smooth. Especially in combat scenes, a high frame rate can improve the response speed of operations and visual comfort, bringing a better gaming experience to players. Dynamic Welcome Background When entering the game, the welcome background should always be set to a dynamic effect. Load the dynamic background when the "EA PopCap" logo appears, increasing the attractiveness and immersion of the game, so that players can feel fresh and surprised every time they enter the game. Expansion and Optimization of the "Acceleration" Button within the Level It is recommended that the "Acceleration" button within the level supports enabling and disabling even when the level is paused, making it more user-friendly. III. Optimization of the Mechanisms of Plants and Zombies Optimization of the Linkage of Tile Turnip When the Tile Turnip triggers a joint special move, if some tiles are empty (without plants), when a plant is planted in this state, the plant should automatically obtain the special move effect to avoid the waste of special move resources; at the same time, ensure that there is no delay in the joint special move of the Tile Turnip, so that the player's operation can take effect in a timely manner, improving the smoothness and strategic nature of the game. Adjustment of the Characteristics of Gatling Pea When using Chlorophyll, the Gatling Pea can fire a large number of peas in three rows: the row above its position, the row below its position, and its own row (refer to the characteristics of the Machine Gun Pea in the Chinese version) to enhance its attack range and firepower. Retain the characteristic of the Gatling Pea's own special move that it can fire a large number of peas in its own row, enabling it to have a unique attack method in different situations. All Gatling Peas at Level 1 on the field will fire a large number of peas in their own rows at a unified time every 50 seconds, and a clear mark will be made when they are about to trigger the joint special move, allowing players to better grasp the attack rhythm and timing. At the same time, the higher the level of the Gatling Pea, the shorter the waiting time for its own joint special move should be, reflecting the advantages of high-level plants. Adjustment of the Effect of Fire Bullets For the situation where fire bullets from plants like Fire Peashooter and Celestial Fire Pea have no effect on Imp Firethrower, it is recommended to adjust it so that fire bullets have the damage value of ordinary bullets against Imp Firethrower, but the fire effect is ineffective. This can ensure the balance of the game and avoid unreasonable immunity situations. Improvement of the Effects of Iceberg Lettuce and Lily Pad The freezing effect of Iceberg Lettuce should be changed from single-target freezing to group freezing, that is, all zombies in the same grid are frozen, enhancing its control ability and making it more useful when facing groups of zombies.• The damage effect of Lily Pad should be changed to a group damage similar to that of Squash, instead of single-target damage, improving its practicality and value in the game. Armor Mechanisms of Umbrella Zombie and Lost Miner Zombie The armor of Umbrella Zombie and Lost Miner Zombie can be knocked off, and the shovel of Lost Miner can be absorbed by Magnet-shroom. This will increase the strategic nature of the game, and players can reasonably select plants to deal with these zombies according to their weaknesses. Improvement of the Effect of Bloomerang Perfection of the Effect of Bloomerang Nut When the Bloomerang Nut is removed, an explosion effect should automatically occur. An explosion effect should also be generated when the "Nut Bandage Technique" is used, which enriches its usage methods and tactical value, and provides players with more strategic choices in the game. Adjustment of the Mechanism of Potato Mine When the Potato Mine has not emerged from the ground, it will not be eaten by zombies but will be ignored by them. This avoids unreasonable losses when players set up defenses in the early stage and makes the defensive strategies in the game more reasonable and diversified. Optimization of the Cannonballs of Laser Bean After the complete plasma ball fired by Laser Bean eliminates the zombies, the remaining plasma balls can stay and cause damage to the subsequent zombies until the plasma balls are shot out of the field or consumed, making full use of the cannonball resources and enhancing its attack effect. If Laser Bean is removed or eliminated during the charging process, the remaining plasma balls can also be fired out, and there should be a death animation similar to that of Torchwood, making the operation and combat performance of the game more smooth and natural. Optimization of the Functions of Sun-producing Plants It is hoped that Twin Sunflower and Sun-shroom can be exempted from the cooldown time at the beginning of the level like Sun-shroom and Sunflower, and can be used directly. It is hoped that, similar to the Chinese version, in the "Unbreakable" type of levels, a large number of Sun-shrooms can be used as a source of sun before the "Start Battle". After the "Start Battle", the planted Sun-shrooms can release a large amount of sun, and there is no limit to the number of plantings. This feature has received a great deal of praise from numerous players of the Chinese version! 【If you don't quite understand the content of the description, you can refer to the attached video!】 Suggestions on Introducing the "Fast Clear" Feature Characteristic of the Chinese Server into the International Server In the Chinese server version of Plants vs. Zombies 2, there exists a unique mechanism that is deeply loved by players: by quickly clicking the "Next Wave" button, players can efficiently annihilate a large number of zombies in a short period of time and achieve a quick level clearance. This gameplay not only brings players an exhilarating gaming experience and a strong sense of accomplishment, but it has also been officially confirmed to be a compliant operation that will not affect the game's balance. Since its launch, this feature has received widespread praise and high recognition from Chinese players.Considering the significant advantages of this gameplay in enhancing the game's excitement and strategic diversity, it is recommended to introduce it into the international server version. It is believed that the addition of this feature will not only bring new gaming fun to international server players, but also help to enhance the overall attractiveness of the game and the activity level of global players, further enriching the diverse gaming ecosystem of Plants vs. Zombies 2. 【If you don't quite understand the content of the description, you can refer to the attached video!】 Optimization of actions after eliminating zombies Once the zombie's head is knocked off, its body should immediately fall down. This can not only reduce the waste of fired bullets, but also enable pitcher-type plants to attack the next target instead of attacking the zombie's body, which is beneficial for improving efficiency. After a zombie is eliminated by the bullets of Fire Peashooter, its body should turn into ashes instead of losing its head. Standardize the animation time period for each zombie that turns into ashes simultaneously, making the visual effects more coordinated and comfortable. IV. Addition of New Game Modes and Content Brand New Two-player Duel Mode Introduce the plant heroes and zombie heroes, plants and zombies, as well as other characters from Plants vs. Zombies Heroes, Plants vs. Zombies 2 and Plants vs. Zombies 3 into the game, and adapt them to the battle mode on the TV terminal. These hero characters possess unique skills and attributes, which can add more strategic elements and fun to the game. Continuously update new features, such as launching new hero skills, battle maps, etc., constantly bringing a sense of freshness to players, attracting more players to join the game, and enhancing the game's long-term appeal and competitiveness. Addition of Hero Characters Add the plant heroes and zombie heroes from Plants vs. Zombies Heroes to the game, and they are applicable to both the old two-player duel mode and the new two-player duel mode. These hero characters have unique skills and abilities, which will enrich the gameplay and strategic combinations of the game, bringing more freshness and fun to players. Adaptation of Plants and Zombies in the Chinese Version Add a large number of plants and zombies unique to the Chinese version to make the content of the international version more diverse. Plants and zombies in different versions have their own characteristics. Integrating these elements will bring a more comprehensive gaming experience to players and also promote communication and interaction among players of different versions. V. Optimization of Ads and Payment Benefits of Watching Ads Support players to be permanently ad-free after watching 500 ads for free, and players can receive 1000 coins each time they watch an ad. This can not only provide certain benefits and rewards for players and encourage them to watch ads, but also meet the needs of those players who want to get rid of ad interference, improving players' game satisfaction. Optimization of the Payment Mechanism The coins, diamonds, and extra Goldfinger spent within a level can only be deducted when the level is won. If the level is failed, the coins, diamonds, and extra Goldfinger spent in this level will not be deducted. At the same time, the batteries spent in Penny's Pursuit, the diamonds spent in the two Pinata Parties, the Z Keys spent in the Z League, and the candies spent in other modes will only be deducted when the level is won; after failing the Boss level in Penny's Pursuit, players are allowed to try again. Such a payment mechanism is more fair and reasonable, reducing players' losses in case of failure and improving players' gaming experience. VI. Optimization of Levels and Items Level Victory Special Effects When a level is won, all obstacles, such as tombstones, arcade machines, ice blocks, etc., will automatically break and disappear, making the game interface cleaner. At the same time, it brings players a sense of accomplishment of victory and visual satisfaction. Adjustment of the Function of Gold Cards The Gold Card is defined as that when a plant is placed each time, there is a 100% probability of releasing a special move, and it is for one-time use. The Gold Card can be selected for use when choosing a plant. The Gold Card will only become invalid when the game is won. If the game is exited halfway or failed, the Gold Card will not become invalid. This adjustment will increase the strategic nature and value of the Gold Card, allowing players to make better use of the Gold Card to turn the tide of the battle at critical moments. Bug Fixes Problems of Fire Peashooter and Torchwood Fix the problem that when a yellow fire bullet from Fire Peashooter encounters a blue Torchwood, it will not turn into a blue fire bullet, ensuring that ordinary peas will only be upgraded to a higher damage level when passing through the fire, and will not be downgraded, ensuring the consistency and rationality of the plant skills in the game. Attack Problems of Heather and Zombies Summoned by Dr. Zomboss Solve the problem that Heather will not attack ice blocks, and the zombies that are not fully emerged and summoned by Dr. Zomboss cannot be attacked, making the attack mechanism of the game more complete and avoiding unreasonable immunity situations. Problem of the Excessively High Attack Delay of the Melon-Pult and the Winter Melon-Pult Currently, the delay from the moment when the Melon-Pult and the Winter Melon-Pult raise their heads to the moment when they throw bullets is too high, which seriously affects the efficiency of defeating zombies. It is recommended to reduce the delay by referring to the first generation of the game. At the same time, the action of raising their heads before throwing should be retained to maintain the rhythm and predictability of the attacks. Overlapping Shadow Problem of Zombies and Plants Fix the problem that when the shadows of multiple zombies or plants overlap, the shadow color will be deepened, ensuring the normal visual effect of the game screen and improving players' gaming experience. Visual Overlapping Problem of Multiple Fire Effects Fix the problem that when multiple fire bullets or other forms of fire overlap, the color of the fire edge will be deepened, ensuring the normal visual effect of the game screen and improving players' gaming experience. Level Music Problems in Different Worlds Previously, in the Chinese version, each world only had the standard level music, without special level music and mini-level music; now it is the opposite. The Chinese version has fixed this problem, but in the international version, each world only has the standard level music, without special level music and mini-level music. It is recommended to fix this bug immediately. Thank you! Problem of the Pause Button After Pausing Unable to Be Used Continuously When the pause button is clicked in a level, in the current version, it is not possible to click the same pause button again to continue the game like in the old version. Problem of the Disappearance of the Treasure Yeti Even after connecting to the Internet, the Treasure Yeti still cannot appear in any level, so it is impossible to obtain the rewards and achievements for defeating the Treasure Yeti. Problem with the Inability to Use the Resurrection Radish The Resurrection Radish cannot perform the resurrection operation on plants that have already disappeared. It is speculated that this may be caused by the fact that the Resurrection Radish is of too high a tier. Problem with the Display of the Plant Selection Interface For example: In the Rock Age, the Lily Pad should not be recommended for use, but the Lily Pad can still be selected and planted on terrain that is not suitable for the Lily Pad itself. For example: In the Pirate Seas, the Grave Buster should not be recommended for use, but the Grave Buster can still be selected... The above are some of my suggestions and feedback on Plants vs. Zombies 2 International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better!AppleDisneyPlace Plants vs. Zombies™ 2Plants vs. Zombies™ 2Seasoned Newcomer265Views0likes0CommentsPvZ heroes lost account because of wrong liked account
I started playing pvz heroes again about 2 months ago I linked my account with google play and the google play icon always popped up whe I booted up the game. I wasnt able to join a multiplayer match yesterday and thought it was nothing, today I tried again and waited in queue for 5 minutes. I tried to reinstall the game thinking my account is linked and when the game booted up I was given the option of restoring my google play account but when the process was finished I was logged into an old account (that only completed the tutorial). Is there a way to recover my account and why was an old throwaway account linked to my google play when I was playing with the main account while I was linked?16Views0likes0CommentsI cant launch Plants vs Zombies Battle for neighborville
when i try to launch Plants vs Zombies Battler for Neighborville, the game wont start and i get crash report handler window that says: The application has encountered an unexpected error. and it creates a memory dump. this is what it says: Dumping started... Dumping finished. File: C:\ProgramData\eaanticheat\Crashdumps\PACKER_3429265_5876.dmp Finished. and it seems that everything i try wont work. pleas help.Solved5.5KViews3likes18CommentsPlumbing Gig Guide (Plants Town Center)!
Hey everyone, I will be going over a somewhat secret activity that is available in Plants Town Center only, and none other of the free-roam regions: The Plumbing Gig. There are a total of 3 medals locked behind this activity. To get these 3 medals, you must complete the activity and prerequisites, which I will cover here in this guide. So anyway, read on if you do not even know what this is or need assistance doing it. What is the Plumbing Gig? The Plumbing Gig is a replayable activity which is located in the Sewers. When you interact with the nearby portrait, you then need to interact with the Plunjolnir, which will give you a majorly increased damage boost and also a 10% XP boost, and multiple enemies will appear, including and limited to: Yetis, Super Brainz and Yeti Imps, however you can vanquish all of them quickly because of your majorly increased damage boost. If you are playing with others, only the player who picks up the Plunjolnir will gain the damage boost, however you may gain it temporarily as well by entering its radius. Being vanquished makes you lose the Plunjolnir and you will need to reattempt. To win the activity, you must defeat 15 Yetis within a minute (which you can vanquish quickly), they will reappear when you vanquish some during the activity. If you fail, you will need to spend 75 Tacos again, so it is very good to try and win it quickly - I have attached tips below! For more information on this activity, visit this page: https://plantsvszombies.fandom.com/wiki/Plumbing_Gig If you need assistance with collecting Tacos (it takes 75 Tacos to attempt the Plumbing Gig), visit my guide on collecting Tacos a bit more easily: https://answers.ea.com/t5/General-Discussion/Plants-amp-Zombies-Town-Center-Tacos-Guide-and-Earning-them/m-p/9302561/highlight/true#M23338 Secret Invoices (Prerequisite) Before you actually are able to begin the Plumbing Gig, you must find 6 Secret Invoices which are located around Plants Town Center. There are telescopes to look through. To find a Secret Invoice, simply look through the telescope and a beam of yellow light will appear. Exit the telescope and go to where the yellow beam of light was, there should be a dirt pile, you should be able to "dig it up". If you do, you will get a Secret Invoice. Finding 1 gives you a special medal, while finding all 6 gives you another medal. Once you have collected all of them, you may then do the Plumbing Gig any amount of times you like. You cannot find Secret Invoices from digging up the dirt piles if you have not first looked through its respective telescope. The dirt piles are brown, but they glow once you have got to them and you have looked through your respective telescope. To know the location of all 6 Secret Invoices, watch this video: https://www.youtube.com/watch?v=9H_hWxugSoI The telescopes look like this: If you look through it, you will see a yellow light, like this, after you have seen the light, exit the telescope and there will be a glowing dirt pile where the light was, dig up the dirt to collect that Invoice: Location of Plumbing Gig The Plumbing Gig is located in the Sewers of Plants Town Center only, near Up-Down Uptown. There is a portrait of a lady near one of the entrances, which you can interact with once you have collected all the Secret Invoices for 75 tacos per attempt. It is also located close to the Gnome Shrine. This is what the portrait looks like: Here is the Plumbing Gig and the portrait's location: Tips for Completing the Plumbing Gig! My personal tips to make the Plumbing Gig easier are as follows: Now, while your damage gets extremely amplified by about 40x while you have the Plunjolnir, try to use a character with either a high original damage output, so you can insta vanquish each Yeti, or with high speed so you can hit enemies more rapidly. This is also good to consider to battle the time limit. It is very good to improve your character's survivability, as being vanquished makes you lose the Plunjolnir. Healing capabilities, high health and shield access are all excellent for this. Consider those 3 stats when you decide which character you want to use. Use cover throughout the Sewers area if you need to reload your abilities or heal up, but try and be quick because you are on a time limit. Upgrades that activate when you get vanquishes are excellent for this challenge because you can get vanquishes really easily. Consider those sorts of upgrades. Regeneration, healing and life steal upgrades are great to consider, even ones when you get vanquishes, you can keep yourself really durable through the whole fight. Time limit will be your only enemy then. Upgrade examples include Vampiric, Low Life, Fearless (excellent choice), Health Regeneration and Health Regeneration Delay, along more. Consider your character and upgrades before attempting the Plumbing Gig since it is pretty expensive in Tacos to attempt. Do not use Cactus' drone, due to a bug, you will immediately fail the activity if you use the drone. Medals You Receive For completing this activity along with its prerequisites, you gain a total of 3 medals. They are as follows: Can I Dig It? - you get this medal by finding 1 Secret Invoice. Yes, You Can Dig It! - you get this medal by finding all 6 Secret Invoices. Clog Day Afternoon - you get this medal by winning the Ancient Plumbing Gig for the first time. These medals mean you do need to complete these activities to complete your region. These activities are not located in any other free-roam region. Conclusion Now, while these side activities and quests are somewhat hidden, they need to be completed if you are to fully complete your Plants Town Center region. For this reason, if you did not know about these activities, hopefully you do now! Honestly, they are all quite easy, I did never have much trouble, but if you want assistance feel more than free to refer to this guide! Also, something else I have not mentioned yet is, if you take the time to pick up Tacos during the Plumbing Gig, you can earn some of your tacos back. Bye! Regards @TheSprinter85Solved6.8KViews6likes10CommentsPvZ Heroes bug
Quarterly bonus card is glitched. It was reworked some time ago, and currently it says "strenght of a zombie becomes 4, then it does a bonus attack". But the strenght instead of becoming 4 becomes +4. This makes it too overpowered and abused by players. Plant heroes rarely win any rounds when zombie heroes are using this card. It's also a common card so literally everyone can get many of them. Please nerf it or fix it so it works like it should.16Views0likes0Comments[Xbox] PvZ GW2 Lost Progress
Hey, recently I decided to hop on Garden Warfare 2 on Xbox. I haven't been on for months and wanted to get back on. When I got on though, it treated me like it was my first time playing. I had to go through the tutorial and everything else. I had lost my xp, characters, abilities, campaign, skins, everything. I tried restarting the game and console, deleting and reinstalling the game, but to no avail. The only reason I could see this happening is because a few months back, I changed the email account of my Xbox profile and my EA account to another email account. With that being said, they were both linked a long time ago and when I go to other EA games like Titanfall 2 on Xbox, my progress is left intact. Did I potentially and accidentally create two EA accounts and leave my progress with one of the EA accounts? Can I get help on this? (This is also the case in Battle For Neighborville)Solved1.9KViews0likes9Comments[Discussion] - Will The Boss Hunts Return?
When will cats vs dinos come back because you can't get some achievements so you cannot 200% the game on PS4/PS5 since if you played in 2017 you get badges for participating in the boss hunt/cats vs dinos and the badges for completing a boss hunt on easy/hard/CRAZZZZZY3.2KViews17likes362CommentsThe possible revival of plants vs zombies GW2
EA_ShepardI know it’s been a while since you have touched on the topic I and everyone else wants to know how it’s going getting a green light for an upcoming update for the game. PS I would like to see what you guys can do with to torch wood and hover goat variants. kind regards Josh734Views0likes6Comments[Feedback] Support Feedback On The PvZ Series Going Forward
The discount promotion of PVZ has attracted many new players, and the online numbers of GW2 and BfN are also high. I also see that many new players need help. But there is currently no news about the new PVZ game, I have been looking forward to the new PVZ game (not PVZ3). I will never know what happened behind PVZ, why BfN had a short development time, and why a leaked role-playing game was cancelled. To be honest, I feel very regret. I think the commercial value of PVZ is still high, but why haven't seen any new works for a long timeSolved31KViews176likes2800Comments
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