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- EA_Cath1 year ago
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Rework of the leveling system and new monetization methods
It is high time to put an end to this "Leveling System" nonsense; you’ve heard millions of people say it should be removed entirely, though I think it could stay if you reworked it—and also came up with a way to monetize it. NEW LEVELING The leveling and stat-boosting system is ridiculous and undermines the game's core concept; I also believe it makes balancing difficult, as a weak Level 1 plant can become incredibly overpowered upon leveling up, making certain challenges—like Adventures—far too easy. THE REWOEK The new leveling system does not increase stats; instead, when a plant evolves, it gains an additional slot for Perks. The Perk system is being completely reworked: rather than having specific Perks tied to certain plant types, you can choose which Perks you want for each plant. Perks are unlocked using currency—with costs varying based on the plant and ability—or through loot boxes. NEW MONETIZATION PvZ 3 has terrible loot boxes—just some coins and useless little power-ups; it’s not fun, which is why I’m proposing improvements to them. NEW PRIZES In the new "Cards of Chaos" event, we earn seeds from Loot Boxes—that’s a great feature! In addition to materials for unlocking plants, these Loot Boxes should also contain the plants themselves as rewards, along with meteorite fragments, items for the Zen Garden, and trading cards (though perhaps not all of them, such as the current legendary ones). There also needs to be a way to acquire these Loot Boxes—add special offers to the shop, such as bundles! Most importantly, they should be included in the Battle Pass—along the reward track and as a final reward once all other items have been collected. And one thing you could add is skins for plants—though I’m not sure how difficult that would be to implement right now, so I’ll just include it as an honorable mention.13Views1like1CommentLawn Patrol Causes Game Crash (Losing Progress)
The newest Lawn Patrol (Operation: Fon-Doom) functions oddly, featuring frequent errors near the end of levels. This has happened to me multiple times on different levels, only in the Lawn Patrol. This causes progression to be lost, since you're forced to restart the game and there's no way to continue from where you were left off. Gameplay isn't paused, and it is possible to let the game play itself until the level is over to win and obtain rewards after restarting, but most players won't think to do that. Also level 7 is in the sewers for some reason?11Views0likes4CommentsApplication no longer available in region Australia so cannot get update
Get an error code when I start the application saying update is needed. when I follow the link it says application is not available in your region (Australia). nothing has changed except the update. It is also not searchable on the Australian App Store for iPad but is available in the UK App Store.What I would do in terms of the roster
Tier one plants Mostly gonna be writing about new plants Peas- 3 plants Peashooter- ya know em ya love em. He’s the pea that shoots peas. And zombies. Don’t have to go into much detail about this guy. Pea Pod- you’ve got a friend in him- 5 actually. Pea pod’s gimmick in this game will be a high starting cost- I think maybe 150. In return, he will be able to get heads really cheap- once he Evolves, you can gain extra heads by adding the other plant on top (unless it’s the pure fusion, in which you add the tier 1 pea pod/tier 2 pea pod once it’s tier 3). So say you have a pea pod + potato mine- just add another potato mine and you got a new head! Realistically it would evolve with more expensive plants to keep a semblance of balance, but I think stacking up heads would be nice. Tier 1 would likely start with a max of one head (obviously), tier 2s would have a capacity of 3 heads, and tier 3s would have 5 heads max. I saw a suggestion of Dazey Chain being a mix of Stallia and Pea pod- which would be perfect! Threepeater- Three times the pea but not quite three times the shooter, threepeater has cut its cost to 250, sacrificing the eyes on its other heads as well. To me, this feels like a fun “tier 1” mechanic that it loses when it gets a boost. I think 250 is a good price since it’s basically a 100 cost peashooter and two 75 cost peashooters. In pvz1 and 2 threepeater had the niche of saving space while costing a bit more. In evolved however, you can already stack Gatling peas up every lane while still having the early game consistency of peashooter. Making it cost efficient is key to making threepeater feel different- and not just three peashooters in a trenchcoat. It could be used to make plants like Dandelion, Seashooter, dragon bruit, and more Sun production- 3 plants Sunflower- singing, dancing, always lighting up the mood! Uh that’s all I have to say Sun Bean- in most situations Sun bean is good, other beans are good as well. Spring bean is “good” at stalling single heavy targets, chili bean instakills zombies that aren’t immune to it, zoybean’s spawns can munch up crazy damage as long as they aren’t taking much, etc. I feel like Sun Bean is the most versatile, though, and I want to provide a lot of sun production options anyways. Solar Sage- he’s more of a mage than a sage, but he’s still 100% sage! This literate leaf lights up the lawn and zombies alike with stories in a setting where the sun always shines supremely. Captivated zombies turn their un-lives around, producing precious sun to power plants! Evolutions would likely be plants like hypno shroom, zoybean pod, and caulipower Melee- 3 plants Bop chop- This lightweight hitter does one thing and one thing only! Hitting! He hits zombies so much, all of his friends do it too! Not much else to say about him. When he Evolves, he gains an extra tile of range, and can usually hit zombies behind as well. Spikeweed- This sneaky plant has deceivingly low damage, but makes up for it by being completely ignored by most zombies and hitting everything in its range! He also strikes low, ignoring head armor! Phat Beats- While he isnt as rad as a radish, his beats beat up every zombie around him. Zombies that get too close get afflicted by critical damage, turning up the hurt to 11! You can also find him at local parties, alongside plants like Cornfetti Popper and Discoball Citron. Mushrooms- 2-3 plants Puff shroom- I think a 0 cost "fodder" or "filler" plant would be fun. It still costs a seed slot, you still have to unlock the evolutions, and it would take time to plant and merge. I think even though its always been powerful, theres still nuance. The pure tier 2 and 3 are also important since with 3 tiles range you cant even stack up 4 puff shrooms, and they could get special effects too. Maybe the pure fusion could be spore shroom since it literally is shroomception- feeding on the dead to make more mushrooms is what they do in nature! Another feature of puff shroom could be sea shroom! We really need another amphibious plant, and I think that sea shroom could have entirely different evolutions than puff shroom, adding strategic diversity to this otherwise simple plant. Of course, I think that would require water in at least the sewers, which I think we need anyways since the amphibious mechanic is already underutilized. It could also be a separate plant that is also able to be put on land, being like puff shroom but like in pvz1 it has a way longer cooldown. Boom Shroom- We have a lot of exploding mushrooms in previous titles! Ice shroom, doom shroom, perfume shroom, and puffball! Perfume shroom could be a merge with solar sage, enhancing other friendly zombies with an effect that reduces how much damage they take from hostile zombies. mostly doing this for fun, what do you think?297Views0likes8CommentsMy thoughts and feedback on Title Update 2.0
Main thoughts After playing several levels to really see how much has changed other than what we have been told about. I LOVE IT. Though with some conditions things are TOO strong. But This feedback thing i'm making isn't about balancing. Well other than the obvious lack of a sixth seed slot, this feedback thread is just for visual stuff. LEVEL SELECTION The level selection is more improved, but of course there could be more modifications if more zombie types end up in the level. I adjusted the zombie side so that the zombie level number is ontop (as all zombies in a level share the same level), and the names of the zombies are removed since they fill up space. (the plant names in this level select screen can also be removed for more room for additonal seed slots) FAMILY TREE SCREEN The family tree is amazing, but I'm afraid of scrolling way too much just to reach a plant by the time more and more plants get added to the game. This mockup shows how extending the lower section, you don't have to scroll as much. MAIN GAMEPLAY VISUAL ISSUES There's a few additonal gameplay visual issues that are new in this update, but some are unironically good. Zombies in the darkness have a visual thing where their eyes glow. This isn't really a visual bug but this is actually neat looking. I hope this is intentional. BUT ANYWAYS, time for the actual problems with the visuals. Disco Zombie (and Backup Dancer) still has low quality textures in the almanac, which is still odd to look at. The regular Browncoats have something weird happening with their eyes, likely due to the new element overlays, but It's so weird to look at. Speaking of the new element overlays, they look distracting, especially Soaked and Cheesed (Images two and three below). Can those be toned down at least? One more thing I do wish is that healthbars were added as a toggleable setting, which can be used as an alternative to damage numbers.49Views2likes1CommentFeedback on Combat Visual Design & Expectations for Future Game Content
Dear EA Game Development Team, I am a long-term loyal fan of the Plants vs. Zombies series who has accompanied this classic game for more than a decade. I truly love Plants vs. Zombies 3 and have been closely following every update and optimization of the game. Today, I would like to put forward some sincere feedback on existing combat problems and my expectations for subsequent gameplay, events and game content, hoping to help the game become more perfect. First of all, I want to talk about the visual experience problem in the combat system. The floating damage numbers displayed when plants attack zombies are practical for players who focus on game balance and data calculation, as they can intuitively reflect combat damage values. However, these persistent floating digital effects hurt the aesthetics during normal gameplay. Therefore, I sincerely suggest your team add a customizable switch option in the game settings. Players can freely choose to turn on or turn off the floating damage display according to their own preferences, which can satisfy both data-oriented players and visual-experience-oriented players, making the game setting more humanized. Also, the game freezes when launching on iOS devices. For Android, APK files cannot be installed directly over the existing build due to version incompatibility. In terms of game content and gameplay updates, I have many expectations for Plants vs. Zombies 3. The classic "Vasebreaker" mini-game is an indispensable classic gameplay in the Plants vs. Zombies series and is loved by countless old players. I sincerely hope the official team can bring back the Vasebreaker mini-game again. It can be launched in the form of a regular permanent gameplay matched with the Zen Garden system, or opened as a limited-time featured activity in periodic game updates to enrich the current single gameplay system. In addition, I hope the official team can continuously enrich and expand the game content in the follow-up version iteration. I would love to see more new plants, zombies and unique gameplay added to PVZ3, so this series can reach new heights once again. Before the full release, I also hope the team could prepare a special gift for us loyal fans who have supported this franchise for over ten years. Looking forward to your amazing work! Best regards, A long-time PVZ fan 🥰8Views0likes0CommentsBalancing Issues
While the new update, TU2.0, brought many great changes, some decisions are... questionable. Specifically the balancing needs a huge new update and this post will present one of the ways this could work out. If the balancing doesn’t get better, the game will almost definitely die before it reaches its full potential. Elemental Strength Boosts This point is quite simple to fix. Elemental damage right now is way too high to the point that bucketheads die in a single hit. 4x damage is just very unbalanced. My proposal: Tone it down to 1.25x or 1.5x (at most) while making the main focus the amplified elemental effects (chilling hits being able to freeze cheesed zombies, electric hits chaining better when they hit soaked zombies, etc.). Fixing this would already solve the biggest issue players have with this update. Zombie Health Some zombies currently have way too little HP while others drown in an endless HP ocean. Some good examples for this are Bucketheads which currently sit at a measly 798 health points. On the other hand Volleyball Zombies have over 21 THOUSAND HP which is almost Zombomination territory. This results in zombies like bucketheads essentially just being glorified basics while others turn into minibosses you see once per level (which doesn’t really fit as they can’t even break through your first line of defense). My proposal for this one: Nerf the HP of zombies with special abilities, they should not be huge meatshields. Their entire point is to have an ability and that doesn’t get to shine when you see them as the equivalent of a zombie wall-nut (unless the special zombie is supposed to be super tanky like Magma Zombie). Of course, this would throw off the game’s current balancing so to even it out the special zombies would have to be spawned more which makes their abilities get triggered more often. It’s a win-win! The meatshields should be zombies whose entire point is being tanky like Bucketheads. Bump up the basic trio’s armor HP, maybe even reintroduce brickheads from PvZ 2. Make tanky special zombies whose entire point is being tanky (again, like Magma Zombie). There’s a lot of ways to protect the more fragile and specialized backline in a wave. Bop Choy and her Family Strikers are currently the elite of zombie defense. Plant a row of striker tier 3s, add a wall and your defense is essentially unbreakable. The higher tier strikers really need a nerf. Not one that makes them useless, just enough to even the playing field for all the amazing plants this game has to offer. This brings me to the next and last point for now Weeds and Traps Just like Strikers, these plants also play in their own league. The difference being that their lower tier units are far below-average and some of their higher tiers require a lot of setup for close to no return. The offenders include but aren’t limited to Spikeweed, Chainsawgrass, Potato Mine, Pine Needler and Lime-Bomb. Let’s take Pine Needler as an example. Even if the conditions are PERFECT which already requires 3 zombies in a single lane she still falls flat to Repeater who has more consistent DPS. Yes, her and the other piercers ignore armor but that doesn’t help if almost all zombies you face have no armor. Then there’s Chainsawgrass. I’m sure you’ve all heard about this one before but it’s really bad. Its single-target DPS is lower than that of a Peashooter which is a really bad look for a tier 3 unit. Not only that but its 4 tiles of range barely do anything because zombies clump up in front of walls anyways. Conclusion I think it’s best if we get an entire title update dedicated to game balance. This is a really important aspect and also part of the reason why the 2019-2021 version of PvZ 3 died. I really hope you take this into consideration because even though some of this might come off as hate, I love this game. Not just the franchise in general but this game in particular. This is just about the things that could be better which is what feedback’s all about. Thank you for reading this forum post.38Views0likes0CommentsPlaying game again after a long time, lost all my resources
I haven’t played on over a year, I login, and to my surprise all my gems, mints and coins are reset. I remember hearing about this happening to some accounts months ago, I want able to check due to being out of town and having no connection and I forgot about it. What do I do? I have over a thousand gems, hundred thousand coins all gone.143Views0likes10Commentslost progress
My old progress is gone and I cannot find id of old account or the username.. I had exclusive plants and made purchases with real money and i have proof. Last time i played was in december 2025 in the christmas event (great event by the way) and now now all progress is deleted because of a button force sync player data. Can you help me? i can provide detalis and the gpa of the purcase so maybe you can track down the account.8Views1like0CommentsEA fix ID overflow exploit crashing lobbies on Garden Warfare PS4
The game is constantly crashing on PlayStation due to players using an ID overflow glitch (I'm not sure how it works, but I think it's related to their username) to crash the game for all the people currently in the lobby. When the game crashes it shows the default PlayStation crash error (CE-34878-0). Here is a Reddit video showcasing the moment it happens: https://www.reddit.com/r/PvZGardenWarfare/s/4ocBkWtfJy I know you guys are doing anticheat updates for GW2 on PC, can you do the same for the original Garden Warfare on PlayStation consoles to patch this exploit? Please, it's quite active207Views5likes7CommentsGame Request: Bring Plants vs. Zombies: Battle for Neighborville to Android
Hello EA and PopCap Team, This is my second post on the forum requesting you to bring the PvZ shooter series to mobile. Following up on my interest, I would also love to suggest bringing Plants vs. Zombies: Battle for Neighborville (BFN) to Android devices. Since BFN was successfully optimized and released on the Nintendo Switch with full motion controls, it proves that the game's engine can run on portable, lower-spec hardware. Releasing an Android version—or an optimized mobile edition with customizable touch controls—would expand the game to a massive new audience of mobile gamers. Furthermore, we have seen massive global success with mobile adaptations of popular shooter games. If massive multiplayer shooters can thrive on mobile, there is no doubt that the unique, charming, and family-friendly world of PvZ: BFN would be a massive hit on the Google Play Store and bring in a highly active player base. BFN's free-roam PvE regions like Mount Steep and Weirding Woods, along with the Giddy Park social hub, would be incredibly fun to play on the go with friends via mobile multiplayer. Please consider expanding the Battle for Neighborville universe to Android! Thank you for your time and for listening to the PvZ community. Best regards, [Atfplyr15]9Views0likes0Comments
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