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- EA_Cath1 year ago
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I'M BAAAAAACCCKKKKK!!! (For another rant)
Hello again, my fellow undead slayers. ZombieRadio here, and I've come back after 2-4 months of posting my thing to find out next to nothing has changed. While it still makes me mad, I guess I WAS asking for too much in my last post... (sorry on my part :3) BUT! Do not worry, I'm here to clean everything up and give all my wishes that there IS a chance EA could POSSIBLY fix, and give a few answers to questions I'm sure nobody asked but I still wanna answer anyway. 👍 Without further ado, TIME TO ROLL THE TAPE! QUESTION 1: Why is the vibe so different from last time? If you don't remember, my last post was overly kind and soft; this was mainly out of fear that I'd come out too rude and demanding. BUT, after reading some other posts, I realized: Everyone's just being themselves in their posts. So I decided to drop the act and make my posts funny and ridiculous (Just like I am). QUESTION 2: Can you play PVZ3 yet? No. 😅 (I've seen it enough other places that I can give accurate feedback tho.) QUESTION 3: Where did you go after that last post? After I posted that last post, the Summer rush just HIT; we had 3 different vacations, and I got a bunch of new games I wanted to play. I simply didn't have the time to come back and give a reply earlier or comment on any questions I might've gotten. NOW, it's time... FOR DA MAAAAAAAIIIIIIIIIIIIIIIIIINNNNNNNNN EVENT!!!! COMPLAINT 1: LEVELING Why... is this still here. Me and possibly 50,000 other people have been telling you, Popcap, THAT THIS IS BUTCHERING THE GAMEPLAY TIME AND TIME AND TIME AGAIN. Seriously, this game was a STRATEGY GAME, this utterly kills the strategy by MAKING the strategy just grind for Plant Levels. And it's AWFUL in PVZ3 Evolved; the whole point of this game is to make stronger plants by FUSING others together. Now, why would I wanna do that if my level 10 Zaptail does more damage than my Punk Shocker? It utterly annihilates the CORE Gameplay you want to advertise for this version of PVZ3. If you're keeping it so we have a reason to buy the Microtransactions, you can implement cosmetics that give your plants BUFFS (a popular idea right now, [I think]), or you can keep the leveling but make it power up a plant's special ABILITY rather than their MAIN STATS. COMPLAINT 2: KEEPING AI OUT OF THE EQUATION For now, Y'all at PopCap have done a pretty good job keeping AI usage away from PVZ3 (the game, not sure about the advertising), but keep it that way, because the absolute MILLISECOND we notice any art, Plant, Zombie, or game asset in PVZ3, we will get MAD and many will start boycotting. COMPLAINT 3: Locking the PLANTS behind paywalls (I think? Not sure if they've done that yet) I know, as many of us absolutely wanna throw this game out of the window because it's F2P with Microtransactions and *cough* ADS, I have to acknowledge that it makes more money than premium games. However, while this stuff is OK for things like in-game currency and other optional but beneficial features (like No Ads, which better be a 1-time purchase for no ads EVER), locking PLANTS behind a paywall is just evil and rude. Even if they're seasonal Plants, there SHOULD be a moderately difficult (but not grueling) way to earn them after their pass. MY BIGGEST COMPLAINT THAT THEY WON'T EVER FIX BUT I STILL WANNA RANT ABOUT ANYWAY: FREE TO PLAY* I know... I know... BUT WHYYYYYYYYY?! Free-to-play has plagued our lives since the early days of smartphones, and growing up in a world where it makes more money than console AND PC (where the good games lie) is not an enjoyable experience. And while y'all are over here discussing "Business Models" and "Player engagement patterns," other companies are makin' BILLIONS by just giving us complete console experiences: Nintendo is making between 11-15 BILLION DOLLARS EVERY YEAR, and I'm sure at least HALF of that is coming from their games. Sega, which is always still trailing behind the plumber, is making about 2 BILLION every year with just their software. Palworld, this game made by a Double A studio called Pocketpair, made over 700 MILLION DOLLARS and had over 30 MILLION PLAYERS. Now, if you wanna be raking in as much cash as THEY do by only makin' premium games, I can assure you that it won't be easy, especially with the uh... reputation you've built over the years. But you CAN use these free-to-play games to BUILD the profits for the premium games, then launch the game at a flat price so it makes a reasonable amount of bucks per copy; I call THAT big-brain usage. 🤓 (which side note gives you BIG BURSTS OF cash) Anyway, folks! It seems my time is up here; I'll be back at some point (hopefully tomorrow or next weekend) to answer any questions I get in the comments. So until then, Stay Fresh! :) *You can ignore this section Popcap.Solved77Views0likes7CommentsI bought the 500 seed $20 pack for rhubarbaririan instead got frost bonnet
I didn’t want the fire and ice plant and said I wanted the punching one. I paid $20 for it and I didn’t even want it. Is there anyway you could give me the one I want and get rid of the one that I didn’t want3Views0likes0CommentsSuggestions & Feedback<3
Before I start, I would like to apologize for the wrong grammar as English is not my second language lol. Anyways, here are my suggestions: Revamp Lawn Mechanics: Currently, there are fixed and designated spots or places to put your decorations. However, I think that removing that feature and giving the player freedom with their own lawn is cool. I mean, being able to put your decorations, paths, and even house anywhere is great without thinking of limited spots and decorations to place. Bigger Zen Garden: In line with the revamped lawn, garden should also be bigger. Players should be able to increase the amount of their pots. This could result to a much more convenient way of getting seeds for specific plants. Seedlings: Right now, the main way to plant plants in the garden is via hearts you gained after gifting other players resources or daily. However, since I proposed for an increased amount of pots in garden, 3 hearts (or more if you gift other players) won’t be sufficient enough. That is why I would also propose to bring back the seedling mechanic from previous pvz games, where zombies drop seedlings that you can use to plant in the zen garden. Rich Zombies: Since I mentioned earlier the capability of zombies to have a chance to drop seedlings for zen garden, it should also be proper to take that feature a step forward and make resources such as coins, shards, chunks, and diamonds to drop from defeated zombies at a certain probability (is probability the right term? idk lol). New Zombie Suggestion: Once again, since I mentioned previously the possibility of zombies dropping resources upon defeat, there should also be specific zombies that when defeated, drops a generous amount of specific resource. An example can be Midas Zombie that drops gold upon defeat or a merged zombie from two different zombie that drops meteorite shards or chunks upon defeat (I love this idea of zombies merging ngl). To balance it out, I suggest the chances of them appearing in a level is low, and they are hard to defeat, something like Yeti Zombie. Increased Pass Levels: As a player who frequently play, completing the pass and maxing it out to level 20 is pretty fast and there is usually 7-5 more days remaining. I suggest to increase the levels to 30 for more reason to accomplish the goals and more rewards. Unique Abilities: The most common complaint I observed from other players here is the leveling system. Although there are changes in the leveling system that I think is good enough, I feel like there is something that should be added to make the leveling system much more rewarding other than making plants stronger. Plants should gain unique abilities after reaching a certain level (maybe level 8 or 10). This would encourage players to level up their plants more, because tbh, I only aim for level 5, and I feel like others too (meteorite chunks is so scarce). Aside from encouragement, it would also solve the redundant abilities of plants that I have observed. Also, idk if unique abilities should be exclusive to a specific plant and cannot be passed down if merged unlike the regular abilities. Remove Limitations: There is a limit to how many Zen Garden resources and Boosts I can have in my inventory, and I hated that. I believe that there should not be any limit. I feel bad to those boosts that I can’t have due to having not enough space. Sticker Book: Sticker book have the record of all stickers you have. However, I beg to claim that that is not the case. The stickers that I gained from levelling up Tier 2 plants, Tier 3 plants, and specific zombies can’t be seen in the sticker book. Tbh, the avatar section in the profile looks much more like a sticker book as it has the record of all stickers I have. Friend & Chat Feature: Playing PvZ 3: Evolved feels lonely. Although there is a feature to gift your community neighbors, I believe there should be a feature where adding other players as neighbors (or friends in general term) and being able to communicate through private chat with them is a cool feature. Moreover, global chats or community chats can be considered too. Redundant Level Design/Layout: The designs or layout of levels are getting too repetitive. That’s all I can say cuz I’m not creative enough to suggest any layout or design. However, I think there should be an event where players can create a design or layout as a new level in exchange of rewards. Isn’t that a win-win situation? A reward for players and a level with new layout/design for you guys:) More Events: Bring back the event thingy where every day, there are tasks you can complete which gives rewards and contributes to the milestone meter that gives rewards at certain point. Idk if I explained that right, lmao my brain is drained. There you go, these are the suggestions that I currently have so far. I’m not sure if the devs will see this and consider it, but please at least hear me out, lmao. So far, I believe that PvZ3: Evolved will go far. As someone who is picky with games, I am having fun with this. To the devs, please keep on working hard, maybe this will be your RUdemption after what happened to PvZ2. Goodluck and may you shantay and stay, lmao.14Views0likes1CommentLost PvZ Garden Warfare 1, 2, and BfN progress on Xbox
I decided to hop on my new Xbox Series X (used to play on a Xbox One S a few years ago) and tried to play BfN, and noticed all my save data was gone. I then tried GW 1, same there and same with GW2. I do not know what happened, if the data is saved via the EA Account I never changed it in the few years since last time I played. The only possible theories I can think of is the fact it’s a new console. I don’t fully believe this because I went back on my old console I played these on and the data is gone on those as well. The only other thing I can think of is I changed my Xbox name or ID, whatever it’s called now since then, which was still linked to the same EA Account so I don’t know what happened. Is there any way anyone could check what went wrong and possibly if I could get my data, or at least my characters back in the games? I almost 100%ed BfN and was a founder so it really sucks to lose everything. Thanks. I included some pictures, one is my current stuff, one is showing I have 49/50 achievements, and the last one is a picture I had of my account, I can see the names are different which is why I think renaming myself on Xbox messed things up.17Views0likes0Comments¿Qué pasó con mi cuenta de Pvz?
Perdí todo mi progreso de Plants vs. Zombies FREE de repente. Mi cuenta de Google Play Juegos sigue iniciada y mis logros todavía aparecen, pero dentro del juego mi progreso desapareció. También realicé compras y necesito recuperar mi partida y mis compras. No he borrado los datos ni desinstalado el juego.5Views0likes0CommentsGems missing.
All my gems gone. As far as I can remember, I have 5000++ gems. Energy pack for nursery 0 even after 24hrs. Penny's Pursuit and Arena not working My almanac also changed (this one is easy fix for me though) I have had put favorites and sort them according to closest to upgrade, and now just showing all plants. I don't know what else changed or missing. Player ID: 58BDF6AD-BE89-4021-AFBF-05E786A4515F15Views0likes2CommentsPVZ BFN: Either nerf Branium Basher, or remove it entirely.
Branium Basher is bad game design at its very core. A no-skill character that can instantly kill almost every class in the game with so much mobility and durability, there's nothing the plant team can do about it. 125 damage for a primary weapon is absurd. And the hit detection for it is just braindead. There is literally no counter for it. Citron shields do nothing because Branium can just use turbo twister, Potato mines and bean bombs do nothing because SB can just use Ultra Ball, and goatify and grody goop do nothing because Branium can just dash out of the way. Here are the changes I propose. reduce damage from 50-90-125 to 25-50-75. and also increase charge time for each level by twice the normal amount. This is so that the plants actually have a slight chance to bring down Branium Basher. And another change I propose is to reduce health down from 175 to 125. Simply put, a tank class that not only one-shots most of the enemy team, but is also extremely hard to hit is simply unacceptable. As he is, he's not even a glass cannon. He's just an instant win button. Making him more fragile will make him actually fair and balanced. And the final change I propose for Branium Basher: disable use of all abilities while the upgrade is equipped. That means no turbo twister, no hyper-jump-thump, and no super ultra ball. AT ALL! This is so that Citrons can ACTUALLY counter Branium Basher, and Cacti can actually stand a chance against him. You might say that these changes would make Branium Basher worthless. That he wouldn't win any matchups against anything but nightcaps and acorns, and that he would be reduced to essentially a walking gimmick. yes. yes he would. As it stands right now, branium basher players are the most toxic and unskilled players in the game. Punishing them by nerfing their crutch into the floor will essentially turn the upgrade from a guaranteed instant win button, to an actual choice between choosing Branium Basher, or a different build altogether. Branium Basher should work like this: Super Brainz exchanges both his health and damage output for greatly enhanced mobility, being able to pick and choose his fights and can pick off lower health classes with ease. However, he should be at a significant disadvantage when tackling multiple opponents, since his abilities (a.k.a Instant Win Buttons) are completely disabled, preventing him from performing any kind of crowd control or long range combat at all. Branium Basher should be a mobile assassin class, with very little health just like Imp. to help him with this new role, I propose the following buffs to help offset the proposed nerfs. increase damage from secondary rising attack from 40 to 45, and increase travel speed and distance of primary attack by 20% Please, implement these EXACT CHANGES! Either that, or remove him from the game entirely. Branium Basher is so unfair, that he literally ruins the game and makes it unplayable.5Views0likes0CommentsPlanta primita gresit
Am plătit o planta Bean Sprout seeds si am primit Pea Vine. Am repetat plata si am primit din nou aceeași planta Pea Vine. Va rog sa primesc prima planta ceruta Bean Sprout seeds si pentru a doua plata doresc rambursarea sumei sa pot sa îmi alege ce planta doresc eu. Multumesc4Views0likes0Comments
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