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User not authorized help!!
I download PVZ2 form google play.However when i want pay for snow pea. The game show me Error : User Not Authorized You are not authorized to purchase on this device How can I fix it? Help!!tktpoiPlace Plants vs. Zombies™ 2Plants vs. Zombies™ 2Seasoned Newcomer9Views0likes1CommentCan I rename my profile in EA Forums?
I just went with the default name when I set up this account... I don't see a way to rename myself... Do I have to make a new profile, or is there some way to change my name?Solvedmm2oyy8yhcqcPlace Plants vs. Zombies™ 2Plants vs. Zombies™ 2Seasoned Rookie90Views0likes4CommentsInfinite loading???
I cannot play the game at all, i can enter the world or shop screen, etc, but after that point I cannot tap anything. Going into one of the event levels just makes it so I cannot play them or exit them- I assume the loading icon is just restricting play infinitely? Is there anything I can do to fix this?4Views0likes0CommentsDear Development Team of Plants vs. Zombies International Version:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. 【We really, really need these optimizations! It should be appropriately centered on users. Thank you very much for taking the time to read my feedback. I look forward to continuous improvements in the future to bring a more excellent experience to users. Thank you!】 I. System Adaptation and Interface Optimization Size Adaptation for the Pad End With the popularization of full-screen Pads, it is recommended to carry out full-screen adaptation for the Pad end. Optimize the layout of the game interface, and provide high-field-of-view and low-field-of-view options for the Pad. Make full use of the display area of the full screen to make the game screen more full and beautiful. At the same time, enhance the convenience of operation, avoid current issues such as black borders or incomplete screen display, and bring a better visual and operational experience to Pad players. Multi-language Adaptation Currently, there are a large number of players from different countries and regions in the international version, especially a huge Chinese player group. To meet the needs of global players, it is recommended to add support for multiple languages, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. This can not only eliminate language barriers, enable players to better understand the game content and instructions, but also significantly enhance the game's attractiveness and competitiveness in the international market and promote the globalization development of the game. Suggestions on Promoting the Ecological Layout of the Whole Platform Currently, the Huawei HarmonyOS Next system has enormous market potential. It is recommended to prioritize the in-depth adaptation of products to the mobile and PC ends of this system. At the same time, a cross-platform cloud data interconnection system should be constructed to comprehensively cover mainstream operating systems and devices such as Apple (iOS, iPadOS, macOS, visionOS, tvOS), Huawei (HarmonyOS),Google (Android, Android TV), and Microsoft (Windows x86, Windows x64, Windows Arm). By achieving real-time synchronization of data such as game progress, saves, and personalized settings, the barriers to device switching can be eliminated, creating a seamless gaming experience for users, and further improving user retention rate and brand competitiveness. Optimization of the "Achievements" Interface Each achievement icon is given a mirror effect covered by a glass window. Moreover, as the interface scrolls up and down, each achievement icon will realize real-time 3D changes in visual angle and real-time changes in the glass luster on the icon. In addition, the icon corresponding to each newly completed achievement will be endowed with a shining luster and then disappear, making it more vivid and interesting. II. Game Content Expansion Introduction of a new mechanism: Traitor Plant gameplay The so-called traitor plants are villainous characters planted on specific grids, usually with high health points. After eliminating a traitor plant, not only will you get twice the sun value of that plant in return, but you can also plant your own plants in its original position. For example: The Traitor Peashooter will attack our plant camp; The Traitor Squash will crush our plants and cause damage; The Traitor Sunflower will deduct the collected sun, but eliminating it will return all the deducted sun. Plant Zombies are villain characters with plant heads and zombie bodies from the first generation, such as Peashooter Zombie, Tall-nut Zombie, Jalapeno Zombie, Snow Pea Zombie, etc. Their functions and characteristics can refer to the first generation and the Chinese version of the second generation. New Two-player Duel & Cooperation Mode A new two-player duel & cooperation mode is launched. Player A controls the plants, and Player B controls the zombies. You can refer to the relevant modes in the Plants vs. Zombies PS3 version and the Plants vs. Zombies Android TV version. This brand-new battle mode will bring players a completely different gaming experience, increase the interaction and competitiveness among players, enrich the gameplay and fun of the game, and further expand the game's audience. New characters added In the content iteration plan of Plants vs. Zombies 1, it is recommended to systematically integrate the ecological resources of the series' IP. Firstly, the exclusive versions in the Chinese region (such as the Journey to the West version, the Great Wall version, the Kingdom version, and the Community version) and the unique plant/zombie heroes and original characters in Plants vs. Zombies Heroes, Plants vs. Zombies 2, and Plants vs. Zombies 3 can be comprehensively incorporated into the game system. With their differentiated skill mechanisms and attribute settings, these characters can effectively expand the strategic dimensions, inject innovative strategic depth into the classic gameplay, and significantly enhance the fun of the game. Adjustment of In-level Buttons Adjust the "Menu" button within the level to a "Pause" icon. After pausing the level, change the "Pause" icon to a triangular "Resume" icon. Moreover, whether the level is paused or resumed, the "Menu" button should always be available. Add an "Accelerate" button within the level. Even when the level is paused, the "Accelerate" button should always remain available. III. Optimization of Plant and Zombie Mechanisms Dynamic effect of the Hypno-shroom's cap Change the Hypno-shroom's cap effect from a single texture to a dynamic one, making it more agile and realistic in the game. The dynamic cap effect can not only enhance the game's visual performance but also allow players to more intuitively feel the Hypno-shroom's function, enhancing the game's immersion. 【This feature can refer to the international version of Plants vs. Zombies 2.】 Optimization of the bullet tracking of the Cattail After the Cattail eliminates a zombie, the remaining bullets should automatically attack the next target instead of flying out of the field. This can make full use of the Cattail's attack resources, improve its attack efficiency, make its performance in the game more outstanding, and also meet the players' expectations for efficient attacking plants. 【This feature can refer to the Chinese version of Plants vs. Zombies 2.】 Optimization of the disappearance animation of the Blover When the Blover disappears, add animation effects of gradual transparency and slow rotation speed. This delicate animation performance can make the visual effects of the game more smooth and natural, enhance the players' visual experience, and make the disappearance process of the Blover in the game more aesthetic and ritual. 【This feature can refer to the international version of Plants vs. Zombies 2.】 Function expansion of Cactus When the Cactus is close to zombies, it will transform into Spikeweed, launch spines with piercing effects, and grow taller to hit the balloons of Balloon Zombies. 【This feature can refer to the international version of Plants vs. Zombies 2.】 Function expansion of the Torchwood When the Torchwood is eliminated or removed, it will trigger the effect of the Jalapeno. At the same time, it has high health points, and when zombies approach, it can attempt to attack zombies within a close-range 1x3 area. 【This feature can refer to the international version of Plants vs. Zombies 2.】 Adjustment to Potato Mine's Mechanism When the Potato Mine is unearthing, it will be ignored by zombies. Moreover, zombies will automatically stay on the grid where the Potato Mine is planted, waiting for it to fully emerge. Once the Potato Mine is unearthed, the zombies will show the frightened animation and sound effects similar to those of the Jack-in-the-Box Zombie. Finally, the Potato Mine will explode, turning the zombies into ashes. This adjustment will make the whole process more vivid and lively. Adjustment of Group Damage for Tangle Kelp The current single-target damage effect of Tangle Kelp has limited effectiveness against clustered zombies. It is recommended that when zombies approach, Tangle Kelp can simultaneously deal damage to multiple zombies within a 1-tile range. This can significantly enhance its practicality and tactical value in the game, providing players with more effective choices for water-based defenses. Garlic and Nut Wrap Adaptation The current usage of Garlic and Nut Wrap has certain limitations. It is recommended to make Garlic applicable to "Nut Wrap" to increase strategic combinations and fun in the game. Expanded Target Ranges for Plants Cherry Bomb: If placed on edge grids, moves to an inward empty grid to deal 3×3 area damage; if the grid has a plant, floats above it while still causing 3×3 area damage. Doom-shroom: If placed on edge grids, moves to a center-closer empty grid to trigger 5×5 area explosion damage; if the grid has a plant, floats above it to deal the same 5×5 area damage.” Corn Cannon: If aimed at an edge lawn grid, the corn projectile lands in an inward empty grid and deals 3×3 area damage. Threepeater: If placed in the grid at the edge of the lawn, it will fire 2 projectiles in the middle row within its range, and 1 projectile in the 1st or 3rd row of its range. This optimization can effectively reduce resource waste. Zombie Appearance Adjustment It is recommended to unify the head appearances of the Balloon Zombie, the Bungee Zombie, and the Dolphin Rider Zombie to be the same as that of the Common Zombie, making their visual effects more consistent. When zombies are eliminated by bullets carrying fire, their bodies turn to ashes instead of losing their heads. Change the appearance angle of the Bungee Zombie to be consistent with the appearance angle of the Common Zombie which faces left, while still retaining the feature of sticking out its tongue. When the Dolphin Rider Zombie appears, it is always in a state where it can be attacked. This includes, but is not limited to, the time period when the Dolphin Rider Zombie throws the dolphin onto the water surface, during which it can also always be attacked. Optimization of Behaviors After Eliminating Zombies Once the zombie's head is knocked off, its body should fall down immediately. This can not only reduce the waste of fired bullets, but also enable pitcher-type plants to attack the next target instead of hitting the zombie's body, which is beneficial to improving efficiency. After a zombie is eliminated by a Fire Peashooter's bullet, its body should turn into ashes instead of just having its head knocked off. Standardize the animation time period for each zombie that turns into ashes simultaneously, making the visual effects more coordinated and comfortable. Optimization of Zombie Eye Appearance It is recommended to optimize the appearance of zombies' eyes to a more three-dimensional mirror effect, as if covered by a layer of crystal ball, making their characters more exquisite and beautiful. IV. Adjustment of Music and Sound Effects Music adjustment Replace all the music theme songs with those outside the (In Game) series. For example, replace Loonboon(In - Game) with Loonboon, Grasswalk(In - Game) with Grasswalk, Crazy Dave(In - Game) with Crazy Dave(Intro Theme), etc. The new music series can bring players a brand new auditory experience, avoid players getting aesthetic fatigue from listening to the same music for a long time, create a more diverse and rich game atmosphere, and enhance the players' immersion in the game. V. Optimization of Game Operation and Functions Expansion and Classification of the Plant Slot Currently, at most 9 plant slots are far from enough for some players. It is recommended to open the function of purchasing more plant slots. At the same time, when selecting plants, classify the plant slots into two columns, namely the plant slots exclusive for white cards (10 slots) and the plant slots exclusive for purple cards (3 slots). In this way, plants of different qualities have their own independent slot areas without interfering with each other, making it more convenient and faster for players to select plants, effectively solving the problem of insufficient plant slots, and improving the strategy and operation experience of the game. Expansion of Gestures When Collecting Various Resources Collecting sunlight ☀️, diamonds 💎, gold coins and silver coins is not limited to using the tap gesture to complete the collection. It also supports the swipe gesture to complete the batch collection of resources. [This feature can refer to Plants vs. Zombies 2 and 3.] Addition of the "Auto-pickup Resources" item After users actively watch an advertisement, they can obtain an item that can automatically pick up sunlight ☀️, diamonds 💎, gold coins, silver coins, and potted plants in the Zen Garden. Each item remains effective for 60 minutes. During the effective period, it will automatically collect various resources, and after the time expires, it will return to the manual pickup state. It should be noted that the usage time of this item will only be deducted when the level is won; if the game fails or the level is exited, the item's time will not be consumed. This setting can help players efficiently collect resources in batches, making it more reasonable. VI. Visual Effect Optimization Solve the Problem of Darkened Color When Shadows Overlap When the shadows of multiple zombies or plants overlap, the color of the shadows will be darkened, which affects the beauty and visual effect of the game screen. It is recommended to fix this problem so that the shadows maintain a normal color display when overlapping, making the game screen clearer and more natural, and presenting a better visual experience for players. Visual Overlapping Problem of Multiple Fire Effects Fix the problem that when multiple fire bullets or other forms of fire overlap, the color of the fire edge will be deepened, ensuring the normal visual effect of the game screen and improving players' gaming experience. Handling of Obstacles After Level Victory When the level is won, all obstacles, such as tombstones, arcade game machines, ice blocks, etc., should automatically break and disappear. This can make the game interface cleaner, highlight the players' sense of achievement after victory, and also make more clear preparations for the next game, improving the players' gaming experience and feelings. VII. Optimization of Ads and Benefits It is recommended to introduce regular plant group purchase activities the more players participate in the group purchase, the higher the proportion of virtual currency refunded after the activity ends. After the first 4 plant group purchase activities are completed and the currency refund is processed, the next batch of group purchase activities will be launched immediately. Meanwhile, the activity interface should fully display all plants scheduled for group purchase to help players plan their participation in advance. It is proposed to introduce the popular gift code mechanism from the Chinese server to the international server After obtaining a gift code, players can directly paste it from the clipboard into the gift code input box in the game. Upon successful redemption, they can receive generous rewards such as plants and virtual currency, thereby enhancing player engagement and game stickiness. VIII. Matters Needing Attention Third-party advertisements should not auto-play without the user's permission. This not only seriously damages the user experience but also leads to a large loss of users. Please do not implement a policy that requires deducting stamina points before playing main storyline levels. Please do not add any in-app purchase items, but it is feasible to obtain rewards through advertisements. Please do not add the element of chlorophyll. The original gameplay needs to be retained. Please do not automatically play third-party advertisements without the user's permission, otherwise it will seriously damage the user experience. Bug Fixes In the HD version of the first generation, when entering the game while connected to the network, an abnormal situation occurs where the game crashes and fails to load. It is necessary to disconnect from the network to enter the game, and then reconnect to the network to play. In the HD version of the first generation, some achievement data completed when connected to the network will not be synchronized to the Apple server, resulting in incomplete achievement data of the HD version of the first generation seen in Apple Game Center. Even if a new game account is created in the HD version of the first generation and the missing achievement data is completed when connected to a stable network, the data still will not be synchronized to the Apple server. The above are some of my suggestions and feedback on Plants vs. Zombies International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better!620Views0likes0CommentsDear Development Team of Plants vs. Zombies 2 International Version:
The following is an AI translation due to my limited English proficiency; some inaccuracies may exist.As a loyal Chinese player, I have had a lot of fun while playing the game. At the same time, I have also found some areas that can be optimized, and I hope to contribute my ideas to the further improvement of the game. 【We really, really need these optimizations! It should be appropriately centered on users. Thank you very much for taking the time to read my feedback. I look forward to continuous improvements in the future to bring a more excellent experience to users. Thank you!】 I. Language and System Adaptation Multilingual Support It is recommended to add more language adaptations, such as Chinese, Japanese, Korean, Russian, Hindi, Malay, etc. Currently, there are a large number of Chinese players in the international version. Adapting to Chinese can significantly enhance their gaming experience and also attract more players from different regions. Suggestions on Promoting the Ecological Layout of the Whole Platform Currently, the Huawei HarmonyOS Next system has enormous market potential. It is recommended to prioritize the in-depth adaptation of products to the mobile and PC ends of this system. At the same time, a cross-platform cloud data interconnection system should be constructed to comprehensively cover mainstream operating systems and devices such as Apple (iOS, iPadOS, macOS, watchOS,visionOS, tvOS), Google (Android, Android TV), and Microsoft (Windows). By achieving real-time synchronization of data such as game progress, saves, and personalized settings, the barriers to device switching can be eliminated, creating a seamless gaming experience for users, and further improving user retention rate and brand competitiveness. II. Interface and Visual Optimization Vision Selection on Pad On the Pad, provide two visual effect options of high vision and low vision for all game interfaces. Different players have different requirements for the display of the game screen. High vision allows players to obtain more comprehensive battlefield information, while low vision may focus more on local battles, meeting different strategic formulation and visual preferences. Optimization Suggestions for Dynamic Welcome Interface When entering the game, the welcome background should always maintain dynamic effects, and the loading should be completed when the text "EA PopCap" appears. Meanwhile. The dynamic welcome interface should support moving various characters' positions, not just limiting them to swaying back and forth. This solution can bring users a more novel and vibrant visual experience, and even attract more users to join the game! More Innovative Dynamic Visual Solutions: Running, flying, being knocked away, opening/closing eyes, rich real-time changing expressions, etc. Character animations should not be limited to swaying back and forth. Expansion and Optimization of the "Acceleration" Button within the Level It is recommended that the "Acceleration" button within the level supports enabling and disabling even when the level is paused, making it more user-friendly. III. Optimization of Plant and Zombie Mechanisms Optimization of the Linkage of Tile Turnip When the Tile Turnip triggers a joint special move, if some tiles are empty (without plants), when a plant is planted in this state, the plant should automatically obtain the special move effect to avoid the waste of special move resources; at the same time, ensure that there is no delay in the joint special move of the Tile Turnip, so that the player's operation can take effect in a timely manner, improving the smoothness and strategic nature of the game. Adjustment of the Characteristics of Gatling Pea When using Chlorophyll, the Gatling Pea can fire a large number of peas in three rows: the row above its position, the row below its position, and its own row (refer to the characteristics of the Machine Gun Pea in the Chinese version) to enhance its attack range and firepower. Retain the characteristic of the Gatling Pea's own special move that it can fire a large number of peas in its own row, enabling it to have a unique attack method in different situations. All Gatling Peas at Level 1 on the field will fire a large number of peas in their own rows at a unified time every 50 seconds, and a clear mark will be made when they are about to trigger the joint special move, allowing players to better grasp the attack rhythm and timing. At the same time, the higher the level of the Gatling Pea, the shorter the waiting time for its own joint special move should be, reflecting the advantages of high-level plants. Adjustments to Flame Projectile Effects Regarding the issue that flame projectiles (such as the fireballs launched by Peashooters or Meteor Flowers) have no effect on Hot Date Imp Zombies, it is proposed that flame projectiles should deal the same damage to Hot Date Imp Zombies as their non-flame counterparts, while their burning effects will be nullified. This change eliminates the unreasonable immunity mechanism while maintaining the balance of gameplay. Improvements to the Effects of Iceberg Lettuce and Tangle Kelp For Iceberg Lettuce, its freezing effect should be changed from single-target freezing to group freezing within a single grid. This enhancement to its crowd control ability would make it more effective against hordes of zombies. For Tangle Kelp, its damage effect should be adjusted from single-target damage to area damage within a single grid, similar to that of the Squash. This change would improve its practicality and value in the game. The armor mechanisms of Parasol Zombie and Excavator Zombie The armor of both Parasol Zombie and Excavator Zombie can be shot down. Additionally, the shovel of Excavator Zombie can be absorbed by Magnet-shroom. These features enhance the strategic depth of the game, allowing players to reasonably select plants to counter these zombies based on their weaknesses. Improvements to the effects of Exploding Walnut, Spicy Date, and Torchwood When Exploding Walnut, Spicy Date, or Torchwood is shoveled up, an explosion effect will automatically occur. The explosion effect will also be triggered when "Nut Bind" is used. Even if they are burned down by the fire of Fire Zombie, the explosion effect can still be activated. These improvements enrich their usage methods and tactical value, allowing players to have more strategic choices in the game. Explode-O-Nut, Palm Tree of Doom, and Torchwood now feature enhanced explosion effects: Automatic Explosion Trigger: When removed (either by zombies, player action, or other means), they will detonate, dealing damage to nearby zombies. Bandage Bomb Bonus: Applying the "Nut Bandage Technique" (or similar healing/boosting abilities) triggers an additional explosion, providing tactical opportunities for area damage. Fire-Resistant Detonation: Even if burned by a Torch Zombie's flames, these plants will still explode upon destruction, ensuring their defensive value is maintained. Improvement of Durian's Effect Considering that consuming durian may cause diarrhea, it is suggested to set zombies as a group allergic to durian pulp. When a zombie finishes eating the durian shell, 3 pieces of durian pulp with eyes and a mouth will be left. When each piece of durian pulp is completely eaten, it will trigger an effect similar to that of "Chili Bean". Adjustment to Potato Mine's Mechanism When the Potato Mine is unearthing, it will be ignored by zombies. Moreover, zombies will automatically stay on the grid where the Potato Mine is planted, waiting for it to fully emerge. Once the Potato Mine is unearthed, the zombies will show the frightened animation and sound effects similar to those of the Jack-in-the-Box Zombie. Finally, the Potato Mine will explode, turning the zombies into ashes. This adjustment will make the whole process more vivid and lively. Optimization of Citron's Projectiles After the complete plasma sphere launched by Citron eliminates zombies, remaining plasma spheres can stay on the field to damage subsequent zombies until they exit the 场外 (playing field) or are completely consumed. This fully utilizes projectile resources and enhances its attack effectiveness. If Citron is shoveled away or eliminated midway through charging, it can still launch the remaining plasma spheres, accompanied by a death animation similar to that of the Torchwood, making the game's operations and combat performance smoother and more natural. Comprehensive Performance Optimization of the Magnifying Grass When the bullets fired by the Magnifying Grass fly out of the field and do not cause any damage to any objects, each corresponding bullet supports the refund of 50 suns. And after the Magnifying Grass eliminates a zombie, the zombie will turn into ashes. Expansion of target range for various plants Aloe Vera, Moonflower, Cryo-shroom, Explode-o-nut: When placed in a grid at the edge of the lawn, their attack range shifts to an empty grid slightly away from the edge, then affects a 3×3 area. Cherry Bomb, Grapeshot, Bombegranate, Bud’uhboom: If placed in an edge lawn grid, they will immediately move to an empty grid slightly away from the edge, dealing damage to a 3×3 area; if the placed grid already has a plant, Cherry Bomb will float above it and still release 3×3 area damage. Doom-shroom: When placed in an edge lawn grid, it will immediately move to an empty grid closer to the center (farther from the edge), triggering 5×5 area explosive damage; if the placed grid already has a plant, Doom-shroom will float above it and trigger the same 5×5 area damage. Threepeater, Applemortar: If placed in an edge lawn grid, they will fire 2 projectiles in the middle row of their own range, and 1 projectile in the 1st or 3rd row of the range. This optimization can effectively reduce resource waste. Banana Launcher, Holly Barrier, Iceberg Lettuce: Even if their aiming reticle is on an edge lawn grid, the projectiles will land in an empty grid slightly away from the edge, then expand their attack range to damage a 3×3 area. 【Certainly, other plants also have the evaluation value of such characteristics.If you don't quite understand the content of the description, you can refer to the attached video!】 Lava Guava's damage is increased When zombies approach Lava Guava, it will immediately explode, causing 1,800 damage to a 3x3 area (similar to the effect of Cherry Bomb), and leave lava that inflicts secondary damage on zombies. 【This feature can refer to the Intensive Carrot in Plants vs. Zombies 2 Chinese version.】 Expansion of the Function of Intensive Carrot Even plants that have been uprooted and one - time plants that have already been used can still be revived by the Intensive Carrot. If the Intensive Carrot is to be used to revive a plant whose sun cost is less than that of the Intensive Carrot, the sun cost for reviving with the Intensive Carrot shall be equal to the sun cost of that plant (whose sun cost is less than that of the Intensive Carrot). If the Intensive Carrot is to be used to revive a plant whose sun cost is higher than that of the Intensive Carrot, the sun cost for reviving with the Intensive Carrot shall be based on its own sun cost. For example: If you need to revive a Gold Bloom, the sun cost shall be 0. For example: If you need to revive a Gatling Pea, the sun cost shall be the own sun cost of the Intensive Carrot. 【This feature can refer to the Intensive Carrot in Plants vs. Zombies 2 Chinese version.】 Optimization of the bullet tracking of the Homing Thistle After the Homing Thistle eliminates a zombie, the remaining bullets should automatically attack the next target instead of flying out of the field. This can make full use of the Homing Thistle's attack resources, improve its attack efficiency, enhance its in-game performance, and meet players' expectations for high-efficiency attacking plants. 【This feature can refer to the Homing Thistle and Cattail in Plants vs. Zombies 2 Chinese version.】 Optimization of actions after eliminating zombies Once the zombie's head is knocked off, its body should immediately fall down. This can not only reduce the waste of fired bullets, but also enable pitcher-type plants to attack the next target instead of attacking the zombie's body, which is beneficial for improving efficiency. After a zombie is eliminated by the bullets of Fire Peashooter, its body should turn into ashes instead of losing its head. Standardize the animation time period for each zombie that turns into ashes simultaneously, making the visual effects more coordinated and comfortable. Behavior Expansion of Controlling the Boos When the aiming reticle of the Boos' upcoming cannonball throw appears on the grid, by using the aiming reticle of chlorophyll acting on the plant, or the aiming reticle of the shovel placed on the plant, or the aiming reticle of the shovel and chlorophyll placed on an empty grid, this aiming reticle can be immediately eliminated, thus preventing the plants from being damaged. In addition, when the shovel eliminates the aiming reticle, it will not uproot the plant. After eliminating the aiming reticle through the above two methods, you can control the Boos and make it stunned. After the symptoms of being stunned subside, the Boos can continue to engage in the battle. Optimization of the Functions of Sun-producing Plants It is hoped that Twin Sunflower and Gold Bloom can be exempt from the cooldown time at the start of a level, just like Sun-shroom and Sunflower, and can be used directly. It is hoped that, similar to the Chinese server, a large number of Gold Blooms can be used as a sun source before "Starting Battle" in "Indestructible"-type levels. After "Starting Battle," the planted Gold Blooms can release a large amount of sun, and there is no limit on the number of plantings. This feature has received a lot of praise from many Chinese server players! 【If you don't quite understand the content of the description, you can refer to the attached video!】 Suggestions on Introducing the "Fast Clear" Feature Characteristic of the Chinese Server into the International Server In the Chinese server version of Plants vs. Zombies 2, there exists a unique mechanism that is deeply loved by players: by quickly clicking the "Next Wave" button, players can efficiently annihilate a large number of zombies in a short period of time and achieve a quick level clearance. This gameplay not only brings players an exhilarating gaming experience and a strong sense of accomplishment, but it has also been officially confirmed to be a compliant operation that will not affect the game's balance. Since its launch, this feature has received widespread praise and high recognition from Chinese. players.Considering the significant advantages of this gameplay in enhancing the game's excitement and strategic diversity, it is recommended to introduce it into the international server version. It is believed that the addition of this feature will not only bring new gaming fun to international server players, but also help to enhance the overall attractiveness of the game and the activity level of global players, further enriching the diverse gaming ecosystem of Plants vs. Zombies 2. 【If you don't quite understand the content of the description, you can refer to the attached video!】 Optimization of Penny's Pursuit mechanism Even if you fail in Penny's Pursuit, the spent batteries will not be deducted. Even if you fail in the Boss level of Penny's Pursuit, you can still re-challenge it. The right to challenge the Boss level will not be ruthlessly deprived, making the mechanism more reasonable. IV. Addition of New Game Modes and Content Introduction of a new mechanism: Traitor Plant gameplay The so-called traitor plants are villainous characters planted on specific grids, usually with high health points. After eliminating a traitor plant, not only will you get twice the sun value of that plant in return, but you can also plant your own plants in its original position. For example: The Traitor Peashooter will attack our plant camp; The Traitor Squash will crush our plants and cause damage; The Traitor Sunflower will deduct the collected sun, but eliminating it will return all the deducted sun. Plant Zombies are villain characters with plant heads and zombie bodies from the first generation, such as Peashooter Zombie, Tall-nut Zombie, Jalapeno Zombie, Snow Pea Zombie, etc. Their functions and characteristics can refer to the first generation and the Chinese version of the second generation. Introduction of new mechanisms: Traitor Plants & Plant Zombie gameplay Traitor Plants are villain characters planted on specific grids, typically with high health. After eliminating a Traitor Plant, our plants can be planted in its original position. For example: Traitor Peashooter attacks our plant camp; Traitor Squash crushes our plants to cause damage; Traitor Sunflower deducts collected Sunlight, but eliminating it restores all deducted Sunlight. Plant Zombies are villain characters with plant heads and zombie bodies from the first generation, such as Peashooter Zombie, Tall-nut Zombie, Jalapeno Zombie, Snow Pea Zombie, etc. Their functions and characteristics can refer to the first generation and the Chinese version of the second generation. Brand New Two-player Duel Mode Introduce the plant heroes and zombie heroes, plants and zombies, as well as other characters from Plants vs. Zombies Heroes, Plants vs. Zombies 2 and Plants vs. Zombies 3 into the game, and adapt them to the battle mode on the TV terminal. These hero characters possess unique skills and attributes, which can add more strategic elements and fun to the game. Continuously update new features, such as launching new hero skills, battle maps, etc., constantly bringing a sense of freshness to players, attracting more players to join the game, and enhancing the game's long-term appeal and competitiveness. Addition of Hero Characters Add the plant heroes and zombie heroes from Plants vs. Zombies Heroes to the game, and they are applicable to both the old two-player duel mode and the new two-player duel mode. These hero characters have unique skills and abilities, which will enrich the gameplay and strategic combinations of the game, bringing more freshness and fun to players. Adaptation of Plants and Zombies in the Chinese Version Add a large number of plants and zombies unique to the Chinese version to make the content of the international version more diverse. Plants and zombies in different versions have their own characteristics. Integrating these elements will bring a more comprehensive gaming experience to players and also promote communication and interaction among players of different versions. Mechanism Optimization for Eliminating Plant Slot Cooldown Time It is proposed that when Chlorophyll is placed on any plant slot, all selected plant slots will immediately gain the effect of eliminating cooldown time. Meanwhile, the plant slot where Chlorophyll is placed will obtain a one-time golden-card effect —— the golden-card plant slot will release its special move instantly upon being planted in the field, with only 1 valid use. Functional Expansion for Disposable Plants Disposable plants are also compatible with Chlorophyll effects. Disposable plants that grow up in the Zen Garden will become golden-card plants, triggering their special moves instantly upon planting. Launches a Brand-New Game World Since the international server was launched nearly a decade ago, no new game worlds have been updated. The long wait has continuously built up players' expectations, and there is an urgent need to inject vitality with new content. It is recommended to launch a brand-new world integrating innovative gameplay features. By introducing new plants, new zombies, and unique game mechanics, the depth and strategic nature of the game can be expanded, bringing richer challenges and experiences to players. Adds Regular Seed Packet Group Purchase Activities Drawing on the successful experience of the Chinese server, it is recommended to introduce regular seed packet group purchase activities to the international server. The specific rules are: the more players participate in the group purchase, the higher the proportion of virtual currency refunded after the activity ends. Once the first four seed packet group purchase activities are completed and the currency refund is processed, the next batch of group purchase activities will be launched immediately. Meanwhile, the activity interface must fully display all seed packets scheduled for group purchase to facilitate players in planning their participation in advance. 【In the Chinese server, seed packets are uniformly called "plant fragments".】 Introduces a Gift Code Mechanism It is proposed to introduce the popular gift code mechanism from the Chinese server to the international server. After obtaining a gift code, players can directly paste it from the clipboard into the gift code input box in the game. Upon successful redemption, they can receive generous rewards such as seed packets and virtual currency, thereby enhancing player engagement and game stickiness. V. Optimization of Ads and Payment Optimization of the Payment Mechanism The coins, diamonds, and extra Goldfinger spent within a level can only be deducted when the level is won. If the level is failed, the coins, diamonds, and extra Goldfinger spent in this level will not be deducted. At the same time, the batteries spent in Penny's Pursuit, the diamonds spent in the two Pinata Parties, the Z Keys spent in the Z League, and the candies spent in other modes will only be deducted when the level is won; after failing the Boss level in Penny's Pursuit, players are allowed to try again. Such a payment mechanism is more fair and reasonable, reducing players' losses in case of failure and improving players' gaming experience. VI. Optimization of Levels and Items Level Victory Special Effects When a level is won, all obstacles, such as tombstones, arcade machines, ice blocks, etc., will automatically break and disappear, making the game interface cleaner. At the same time, it brings players a sense of accomplishment of victory and visual satisfaction. Adjustment of the Appearance Time Period of Tombstones It is recommended that when entering the level, the tombstones should all appear at the same time. This can make the visual effects more unified and coordinated. Adjustment of the Function of Gold Cards The Gold Card is defined as that when a plant is placed each time, there is a 100% probability of releasing a special move, and it is for one-time use. The Gold Card can be selected for use when choosing a plant. The Gold Card will only become invalid when the game is won. If the game is exited halfway or failed, the Gold Card will not become invalid. This adjustment will increase the strategic nature and value of the Gold Card, allowing players to make better use of the Gold Card to turn the tide of the battle at critical moments. Golden Card Function Adjustment The golden card is defined as a plant slot that triggers the special move with 100% probability each time the plant is placed, and it is for one-time use. The golden card can be selected when choosing plants. It will only become invalid after the player wins the game; if the player quits midway or loses, the golden card remains valid. This adjustment enhances the strategic value of golden cards, allowing players to better utilize them at critical moments to turn the tide of battle. Optimization of the Pirate Seas level interface Adjust the height of the deck on the right side of the Pirate Seas level interface to be consistent with the height of the sea surface, and unify the appearance of the sea surface to be the same as that of Big Wave Beach. This enables amphibious, aquatic, and flying plants to be planted on the sea surface, while the characteristic that the seawater can submerge zombies can still be retained. Brand new mechanism for the Arena In the subsequent partial seasons of the Arena, it will be supported that all users place Sun Bloom at the top of their card layout. By default, the class of Sun Bloom in all users' hands will be uniformly defined as Level 10. A large number of Sun Blooms will be used as a sunlight source before "starting the battle". After "starting the battle", Sun Blooms will be planted in batches in all empty grids [except for grids that trigger mechanisms]. Sun Bloom can instantly release a large amount of sunlight! This not only maintains game balance and fairness but also enhances the user experience! Addition of the "Auto-pickup Resources" item After users actively watch an advertisement, they can obtain an item that can automatically pick up sunlight ☀️, diamonds 💎, gold coins, silver coins, and potted plants in the Zen Garden. Each item remains effective for 60 minutes. During the effective period, it will automatically collect various resources, and after the time expires, it will return to the manual pickup state. It should be noted that the usage time of this item will only be deducted when the level is won; if the game fails or the level is exited, the item's time will not be consumed. This setting can help players efficiently collect resources in batches, making it more reasonable. VII. Core Pain Points Excessive advertising issues Third-party advertisements should not auto-play without the user's permission. This not only seriously damages the user experience but also leads to a large loss of users. Excessive Advertising Issue Third-party advertisements should not auto-play without the user's permission, as this seriously damages the user experience. Urgent Optimization Proposals for High-level Plant Acquisition Mechanism In the current version, the difficulty of acquiring high-level plants is severely unbalanced. Especially, the advancement path of "Mastery 200" is lengthy and consumes excessive resources, forming an insurmountable barrier. Feedback shows that over 70% of players consider this mechanism "patience-consuming, unmotivating, and frustrating," directly leading to a decline in retention rate, which urgently requires adjustment. The optimization should, on the basis of retaining strategic depth, enable players to gain a sense of achievement through reasonable investment, so as to effectively improve activity and reduce attrition. It will not only have no negative impact on game balance, but also achieve a dual improvement in user experience and game reputation. 1. Lower Thresholds + Simplify Operations Maintain the "Mastery 200" level cap, significantly reduce cultivation costs, and add a "One-Click Advancement" feature (supporting single-plant or batch direct advancement to the highest level) to minimize repetitive operations. 2. Calibrate Difficulty + Stabilize Output Regular Card Plants: Align with the acquisition cost of blue-card plants in the Chinese server, ensuring stable daily output through channels such as daily tasks and events. Star Card Plants: Align with the acquisition cost of orange-card plants in the Chinese server, and expand acquisition channels simultaneously (e.g., season rewards, limited-time events). 3. Control Consumption Set the upper limit of gold coins for a single advancement to 10,000 to avoid excessive resource depletion. Bug Fixes Animation display issues When plants or zombies are affected by slowdown effects, it causes frame drops. Issue of attacks by Photinia Explorer and zombies summoned by Dr. Zomboss Address the problem that Photinia Explorer cannot attack ice blocks, as well as the issue that incompletely emerged zombies summoned by Dr. Zomboss cannot be attacked. This will improve the game's attack mechanics and avoid unreasonable immunity situations. Problem of the Excessively High Attack Delay of the Melon-Pult and the Winter Melon-Pult Currently, the delay from the moment when the Melon-Pult and the Winter Melon-Pult raise their heads to the moment when they throw bullets is too high, which seriously affects the efficiency of defeating zombies. It is recommended to reduce the delay by referring to the first generation of the game. At the same time, the action of raising their heads before throwing should be retained to maintain the rhythm and predictability of the attacks. Overlapping Shadow Problem of Zombies and Plants Fix the problem that when the shadows of multiple zombies or plants overlap, the shadow color will be deepened, ensuring the normal visual effect of the game screen and improving players' gaming experience. Visual Overlapping Problem of Multiple Fire Effects Fix the problem that when multiple fire bullets or other forms of fire overlap, the color of the fire edge will be deepened, ensuring the normal visual effect of the game screen and improving players' gaming experience. Level Music Problems in Different Worlds Previously, in the Chinese version, each world only had the standard level music, without special level music and mini-level music; now it is the opposite. The Chinese version has fixed this problem, but in the international version, each world only has the standard level music, without special level music and mini-level music. It is recommended to fix this bug immediately. Pausing Unable to Be Used Continuously When the pause button is clicked in a level, in the current version, it is not possible to click the same pause button again to continue the game like in the old version. Problem of the Disappearance of the Treasure Yeti Even after connecting to the Internet, the Treasure Yeti still cannot appear in any level, so it is impossible to obtain the rewards and achievements for defeating the Treasure Yeti. Problem with the Display of the Plant Selection Interface For example: In the Rock Age, the Lily Pad should not be recommended for use, but the Lily Pad can still be selected and planted on terrain that is not suitable for the Lily Pad itself. For example: In the Pirate Seas, the Grave Buster should not be recommended for use, but the Grave Buster can still be selected... The above are some of my suggestions and feedback on Plants vs. Zombies 2 International Version. I hope the development team can seriously consider them. I believe that through continuous optimization and improvement, the game will become more exciting, attract more players, and bring a better gaming experience to everyone. Thank you, the development team, for bringing us such an interesting game. I look forward to the game getting better and better!761Views4likes1CommentPlayers want it—Why EA should make a GW3
Garden Warfare 1 and 2 were great games. They were games loved by so many people for their humor, cartoony art, and all around fun. So many people played this game, GW2 in particular, that still do play it. I still see people spreading the game to others and gathering new fans for the game. I know that so many people would want a GW3, and many would back me up on that. The fan base deserves a fresh sequel to GW2, forgetting about battle for neighborville. I think that the only reasons that bfn didn’t succeed was because of its quiet release and it trying to be so much more different than GW2. If the concern is revenue, as long as the game is like GW2 (obviously with a fresher take), and has a hyped up release, the game would attract a large fan base. It’s been awhile and after the success of the garden warfare games, a sequel to GW2 would be well deserved. You can learn from the mistakes made with bfn, take your time making it, and the game could have a huge potential of being a fan favorite and major success. Thank you, and I hope you take this into consideration.12Views1like0CommentsНе могу зайти в аккаунт через почту
Проблема в том, что когда я захожу в аккаунт в игре пвз 2, через почту, и я завожу код который мне приходит, потом мне пишут вот это Мы не можем подключить вашу учётную запись EA, поскольку указанная в вашей учётной записи EA дата рождения не совпадает с датой в мобильной игре Помогите прошу3Views0likes0CommentsPlay Wild West - no diamonds awarded
Hi, played all the extra hard levels for the Wild West and the award is supposed to give 25 diamonds. Beat all 8 levels and after completing the 8th, the 25 diamonds were not awarded. Played the last level twice and no diamonds given. Super frustrating as that level is really hard to beat. Please fix and award my diamonds.7Views0likes0CommentsWrong account or wrong data
Hello so I just started playing pvz2 again after a while of not playing I update the game and begun to play but I realise that all my plants and most of my coins and all my gems are missing as if I’m in the wrong account how do I get back to my account with all my stuff and things thankyou for your help3Views0likes0CommentsGW2 Closing after splashscreen
to be as specific as possible whenever I try and open PvZ GW2 the splashscreen appears with no errors, the bar on it fills up to like 99% or something, then it waits a bit and closes opening up the ea app. the best solution I've tried is deleting the anticheat which at least gets me into the intro cutscene but then it goes to the loading screen and crashes there because I tampered with the files. The last time I played GW2 was in like late 2018 and I've gotten a new pc since then. And I have 195 hours in the game. I've tried practically everything, restarting my pc, deleting every file that might be stopping me, uninstalling and downloading my driver, uninstalling and re downloading every version of microsoft visual c++, you name it I've probably tried it but I'd be open to any suggestions!18Views0likes1CommentPvZ heroes set 5 ideas :)
here are some card ideas that I think could be added into PvZ heroes to make the game more unique relic hunter zombie 3 cost 3/3 gravestone when a history zombie does damage that zombie gets +1/+1 (sneaky) Sniper pea 4 cost 2/3 when a zombie is played this does 1 damage to a random zombie. When this destroys a zombie this gets +1/+1 and draw a card (mega grow) brickhead zombie 6 cost 3/5 armored 1 when a zombie with armored takes or deals damage it gets +1/+1 (hearty) Kalestorm 5 cost 3/5 when played conjure a superpower end of turn freeze a random zombie and conjure a leafy card. (Smarty) dual flail zombie 4 cost 2/4 this attacks next door instead when this destroys a plant it gets +1 strength (crazy) grave pea 2 cost 3/3 when played the zombie hero conjures a gravestone card when a zombie is revealed from a gravestone this gets +1/+1 (mega grow) more ideas in the link below PvZ Heroes Custom Cards :)98Views0likes0CommentsPvZ heroes card changes
Ideas to change some cards peanut gains double strike and end of turn this gets +1 strength Plantern gains armored 1 in a zombie environment Prickly pear 3 cost 0/6 when hurt deal 2 damage to a zombie here when destroyed deal 2 damage to the zombie hero bloomerang -1 strength gains double strike Conehead zombie when played a zombie gains armored 1 buckethead zombie when played all zombie gain armored 1 when a armored zombie takes damage this gets +1/+1 foot soldier switch when played to end of turn Haunting ghost gains end of turn a random zombie gets -1 strength Haunting zombie gains +1 strength Surfer zombie gains when played all party zombies get +1/+1 disco zombie gains all dancing zombie gain +1 strength when played knight of the living dead gains while in hand this gains +1/+1 when a zombie dies and when played zombies next door gain armored 2 firefighter costs 2 less and gets -2/-2 stats and loses gravestone4Views0likes0CommentsWhat a balance patch should be
I wanted to give this one out and it's because I just want a balance patch to be something creative. And I have made a balance patch just for the Guardian Class for now. Class: Guardian Sting Bean Cost-1 Stats- 1 health 4 health -Bullseye -Amphibious Seashroom Cost- 1 Stats - 2 health 2 attack When Played in Water Lane it gets +2 +2 then draw a card. -Amphibious -Team-up Pismachio Cost-2 Stats- 2 attack 5 health Gardening Gloves Cost- 2 Move a Plant. Then the plant cannot be hurt this turn. Conjure a trick. Jugger Nut Cost-2 Stats- 2 attack 3 health Plant Evolution: This gets Shielded and all plants on the lawn gets Armored 1 -Bullseye -Team up Cactus Cost-3 -Bullseye 1 attack 5 bullseye Before Combat: this plant is moved and gain +1 attack. When this hurts the hero draw a card. Peanut Cost-3 Stats- 3 attack 4 health Start of turn this gets +1 +1 -Armored 1 -Team-up Steel Magnolia Cost-3 Stats- 0 attack 3 health This gives the plants around it+ 2 health Plant evolution: This gives shielded instead Grave Buster Cost-3 Destroy a Gravestone Pumpkin Shell Cost-3 Stats- 0 attack 3 health Fusion: A plant here gets Armored 2 while getting shielded this turn. Guacodile Cost-3 Stats- 2 Attack 1 health When destroyed deal 4 damage on this lane and the zombie hero. -Bullseye -Amphibious Plantern Cost-4 Stats- 4 attack 4 health When in an plant environment this gets shielded every turn -Bullseye Blockbuster Cost-5 Stats 3 attack 3 health Plant Evolution: Destroy Gravestones here and next door -Bullseye Doom Shroom Cost-7 Destroy all plants with 4 or more Conjure a Mushroom Card17Views0likes2CommentsNew World adventure gamr
If EA don't want to do their job then they to put Chinese version game to replace the u.s. version there nothing on the game same old stuff and just keep adding new much plant no story and more characters. The SWGOH got more raid, New characters, and story.9Views0likes0CommentsExtend Time on the Arena
I’m hoping EA will see this. I hope EA is considering extending the arena time to allow for people to get the seashooter. I was nearly there and then I started getting matched with the same bot. I spend gauntlets on trying to beat the bot before I realized that something else was going on outside of my control.1232212394857Place Plants vs. Zombies™ 2Plants vs. Zombies™ 2Seasoned Newcomer267Views8likes7CommentsMultiplayer Error
Hey, I was wondering if anyone knew how to fix the issues I'm having. Every time I start the game up it runs fine until I try and use any of the online services it pops up with a message "multiplayer error you or a member of your group does not have the correct permissions to access online features" I bought the deluxe edition and I'm really upset I can't play it at all. I've tried deleting and reinstalling, hard resetting and nothing works. Any help would be greatly appreciated!!!Solved58KViews15likes51Comments[Feedback] Support Feedback On The PvZ Series Going Forward
The discount promotion of PVZ has attracted many new players, and the online numbers of GW2 and BfN are also high. I also see that many new players need help. But there is currently no news about the new PVZ game, I have been looking forward to the new PVZ game (not PVZ3). I will never know what happened behind PVZ, why BfN had a short development time, and why a leaked role-playing game was cancelled. To be honest, I feel very regret. I think the commercial value of PVZ is still high, but why haven't seen any new works for a long timeSolved35KViews183likes2832CommentsPVZC Community's issue
EA_Cath Recently, PVZ3C has been subject to a lot of malicious attacks from internet trolls. They have stated that their resistance will continue until the UGC fan works(PVZ1) are restored. They unanimously demand the removal of PVZ3C and have threatened to give it low scores and report it for removal on the day it is launched on PVZ3C, among other malicious behaviors. The incident has rapidly spread on media platforms like Bilibili. What measures does EA have? I've noticed that some works have EA's mod usage policies. Does there exist a corresponding mod policy for Plants vs. Zombies 1? The PVZC Community need an answer. A mod policy can better guide community development. I hope ea can take direct action to avoid this finally happened on that day the PVZ3C launched. Many stuffs of PVZ3C team are suffering. As fast as possible will be fine. EA_Cath6Views0likes0Comments
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