Forums
Important Links
- EA_Cath11 months ago
Community Manager
Never Ending Match Bug
I queued into a match of ranked and was playing completely normal until my opponent was lagging/disconnecting. I can’t send the video clip but I was just sitting there for about 2 minutes. The red response bubble next to your opponent was flashing red constantly for 2 minutes. I assumed they disconnected but I just closed the app and re-opened and didn’t gain or lose elo. I sent an image of the time stamp where it’s just the red response bubble.1View0likes0CommentsBatter Umbrella Leaf interaction bug
Umbrella Leaf, as stated in its almanac entry, protects your plants from attacks from overhead like Bowling Zombie's bowling balls, lightning strikes, saganaki blasts, and Ropeswinger Zombies. When the Batter Zombie uses its special ability to deflect a lobbed projectile from say, a Cabbage-Pult, it gets lobbed back to the plant that fired the projectile (in this case, back at the offending Cabbage-Pult). I noted during my playthrough that Batter Zombie is tagged as a "Lobber", the same as the Cabbage-Pult and its related Tier 2 and 3 evolutions. For some reason, Umbrella Leaf doesn't block Batter Zombie's lobbed projectiles, which I would expect to happen to mirror the interaction between Cabbage-Pult and Parasol Zombie, which similarly uses an overhead shield to block attacks from above. THIS INTERACTION DOESN'T MAKE SENSE TO ME. Lobbed projectiles come from overhead, so why don't Umbrella Leaf plants deflect them (much like how Umbrella Leaf could deflect basketballs shot by the Catapult Zombie in the original PvZ). I don't know if this counts as a bug or an oversight, but it's something within the game's logic that to me, doesn't make much sense, especially given: - Cabbage-Pult plants and Batter Zombies are both lobbers - Umbrella Leaf plants and Parasol Zombies both have overhead shields Thanks in advance for any feedback or reception to this post - Batter Zombies are already one of the most difficult enemies in the game to deal with, and the above lapse in the game's own logic makes them even moreso.16Views0likes0CommentsCoop Endless Can't Save Progress
When you exit the endless mode in coop, it says your progress will be saved but in fact, nothing will be. When you re-enter, it starts all from the beginning. Please EA! Fix this ASAP. This basically makes the coop Endless meaningless as there will be no way to get to higher streak if you can't save your progress! I wish you can fix this in 1.6.0!117Views1like13CommentsPlants Vs Zombies 3: (SUGGESTIONS)
I like how they created a system full of adventures! Customizing your home by adding things that make it stunning is a great feature! More plants are added to the game with a plant-evolution system, which makes the game fun and exciting! They need to add 100 levels per themed battle zone/world and incorporate different challenges into the levels by customizing the tiles and features using the same graphic arts of the themed battle zone (per themed battle zone) as the game progresses. It or they (level/levels) will then need different strategies by using different plants (including the game's plant-evolution system). By doing these, it (Plants Vs Zombies 3 game) will make the game longer, at the same time, less hassle for the game developer because they will use the same sprites or graphics for each themed battle zone or world. At present, most of the players playing a mobile game can finish a game in just 2 days to 1 week. It will make the game short-lived and boring after days/weeks/months/years of playing. Make the game longer by creating more worlds! Be creative! We can use AI or Chatgpt to help us create new ideas! The developer should add different challenges and/or features like the following: 1.) Winter land-themed battle zone/Winter land world - freezing wind, Ice blocks, frozen lake, ice melting, penguins, sliding tiles (fast-forward-moving tiles), etc. 2.) Snowy Mountain-themed battle zone/Snowy Mountain World - snowballs, avalanches, mountain goats, snow accumulation, steep-sloped tiles, etc. 3.) Deep sea or Ocean-themed battle zone/ Ocean world - fish, corals, algae (an oxygen-producing plant), water-submerged battle zone (slowing of movement speed and attack speed of plants), etc. 4.) Marshland or floodplain-themed battle zone/Marshland or Floodplain world - flood, lakes, alligators, mosquitoes, etc. 5.) Island-themed battle zone/Island world - Tsunamis, coconut trees, crabs, turtles, low and high tide, etc. 6.) Volcano-themed battle zone/Volcano world - volcanic eruption, pyroclastic flows, volcanic ash, lava flows, explosions, volcanic tsunamis, toxic volcanic gas release, etc. 7.) Desert-themed battle zone/ Desert world - a cactus, sand, quicksand, sand storm, etc. 8.) Wasteland-themed battle zone/wasteland world - a tumbleweed, extreme drought, heatwaves, earthquakes 9.) Mountain-themed battle zone/Mountain world - landslide, large rock formations, tiles hanging on ropes, etc. 10.) Cave-themed battle zone/Cave world - gemstones, bats, glow worms, cave-ins/roof collapse: cave ceilings, particularly in large, unsupported rooms, can fall due to instability, resulting in a sinkhole, etc. 11.) Jungle-themed battle zone/Jungle world - poisonous gas-releasing plants, acid rain (poisonous rain), carnivorous plants that will eat Dave's plants (randomly), mudflows, flooding, a plant that can be planted on a tree or a tile on a tree (referring to ferns), snake, massive flora and fauna (large jungle trees with large roots & large flowers), etc. 12.) Forest-themed battle zone/Forest world - insect infestation, plant decay (decaying of Dave's plants and the surrounding area), decomposing materials/falling leaves or seeds (leaves or seeds are falling out of the trees), Piling of leaves on the forest floor, etc. 13.) Grassland-themed battle zone/Grassland world - wildfire, locust plagues, overgrazing (excessive grazing by livestock disrupts the plant community and can cause soil structure to collapse, leading to irreversible erosion), etc. 14.) Power plant-themed battle zone/Power Plant world - laser fences, a nuclear storage, etc. 15.) The Grid-Lock Substation-themed battle zone/The Grid-Lock Substation world - tiles with electric mine traps, an electric charging station, etc. 16.) Tesla forest-themed battle zone/Tesla forest world - Tesla coils, lightnings, thunder, etc. 17.) Halloween or Cemetery-themed battle zone/Halloween Cemetery world - tombstones (randomly appear on the battle zone), dying trees, plant-eating Halloween tree, voodoo hexes, and sorcery 18.) Haunted Mansion-themed battle zone/Haunted Mansion world - dilapidated things, old picture frames, a grandfather clock, collapsing tiles/floors, dark place or a total blackout (they need to plant a Plantern plant to see the tiles/floor) 19.) Lunar-Fall Citadel-themed battle zone/Lunar-Fall Citadel world - glowing skulls, hollow knights, revolving floor (moving tiles in a clockwise motion), etc. 20.) Lighthouse or Watchtower-themed battle zone/ Lighthouse or Watchtower world - concrete block wall, concrete windows, birds, a staircase (different tile or floor levels), falling debris, etc. 21.) Sky-themed battle zone/Sky world - clouds, tornadoes, slow forward-moving tiles, etc. 22.) Space-themed battle zone/Space world - meteors, comets, random-moving tiles, gravity, moon, floating rocks, etc. They can add more themed battle zones for a more fun gaming experience! Use AI tools for more creative ideas! (You can ask ChatGPT if you want to) I'm hoping that these suggestions will be implemented in the game. *A loyal fan of Plants Vs Zombies.91Views1like1CommentAbout that zen garden
Now I have seen people talking about how bad the zen garden is the most of the concept I am fine with the game but it will take you 255 days to get every plant at the moment so honestly to speed the process up a bunch remove the mini games they are far less fun then the main game itself and the fact you need them to grow plants but also remove the daily limit on how many plants you can plant in a day next step move the zen garden to a separate screen like the last two games did with the original having the most pots but I think for this the original zen garden size but a little smaller would work and also I think since there is going to probably be more fusions increase the number you get from a level 1 plant to 3 times more and plus I think it would be nice to water them aswell to earn coins when they are fully grown you only get seeds by harvesting them plus as they grow and request something you can earn up so yeah or don't do the xp part but mostly that would make the zen garden more zen instead of intense grinding so people tell me what you think because I would not play pvz 3 for almost a year but I do like the fusion part even though its a ripoff of a mod that came before it but it could be that they were inspired by it so idk but I honestly think that the fusions should look more cool like the mod it might be inspired byShop Dave is acting weirder than normal.
Yeah, I see some issues with Shop Crazy Dave, despite speaking in a cutscene rather than in the store, he is silent, and he sometimes talks about buying the full game, when this is not the demo, and I think there was something about extra lawnmowers. If the Extra lawnmowers were removed prior, then please remove it and the "Full Game" text. Replanted needs to be better, and that includes working on the craziest man who ever lived.120Views1like6CommentsGarden Warfare 3: PEASHOOTER
Part 1/?? -- GW3 abilities, variants and upgrades for every plant and zombie. I’m starting with Peashooter. NOTE: Each character have 10 skill points . ABILITIES + Abilities VARIANTS Chili Bean Bomb: (Variant 1 / Default) Spit an explosive bean that detonates after a short delay. (1 charge) UPGRADES: Pro Spitter: Chili Bean Bomb travels further [1 skill points] Comfort Bean: Cooldown refreshes twice as fast if it didn’t damage any zombies [2 "] Bean Party: Faster cooldown refresh when earning a vanquish with it [3 "] Slow Bean: Takes longer to explode, but deals more damage in a slightly larger area [3 "] Dark Beans: Carry an extra Bean Bomb [4 "] Instant Bean: Explodes very fast after throwing it [5 "] - (Variant 2) Spit a smaller bean that explodes in a smaller area and deals less damage, but you can stack more of them. (3 charges) UPGRADES: Bean Adrenaline: Move faster for a few seconds after getting a vanquish with it [1 skill points] Countdown Bean: Each Chili Bean Bomb explodes faster, but deals less damage [2 "] Extra Bean: Vanquishing with it instantly refreshes the cooldown and gives you another one [3 "] Air Bean: Beans travel much farther, but you lose 1 charge [3 "] Beans in Bulk: Hold the button to throw all 3 beans at once (only when 3 charges) in different directions (left, front, and right) [4 "] Tank Beans: Beans deal more damage, but the cooldown becomes much longer [5] . Pea Agent: (Variant 1) Transform into a pea-sniper turret while rooted in place that deals heavy damage per shot (Ammo: 10 shots) UPGRADES: Agent Bean: You can throw bean bombs while this ability is active [1 skill points] Ready Pea: Faster activation and deactivation time [2 "] Extra Peas: Gain 4 extra peas (14 ammo total) [3 "] Iron Pea: Take much less damage while the ability is active [4 "] Pea Hitman: Vanquishing with the ability reloads 3 peas [5 "] - (Variant 2) Transform into a pea-sniper turret while rooted in place that deals heavy explosive area damage (Ammo: 4 shots) UPGRADES: Good Aimer: Increase direct hit damage, but reduce splash damage [1] Ready Pea: Faster activation and deactivation time [2] Extra Pea: Gain 1 extra pea (5 ammo total) [3] Explosive Escape: Deactivating the ability causes an explosion around you and increases your speed for a few seconds [4] Iron Pea: Take much less damage while active [4] . Pea Suped: (Variant 1) Jump higher, move faster, and fire faster. UPGRADES: Great Speed: Trade jump height for more movement speed [2] Hyper: Vanquishing while active increases the duration [3] Pea Resources: Activating the ability automatically reloads your main weapon [3] Energy Boost: Getting a vanquish while active further boosts the effects (more speed, jump, fire rate, etc.) [4] Aggressive Pea: Also increases your damage while active [5] - (Variant 2) Jump much higher and gain the ability to glide. UPGRADES: Aviator Pea: While gliding, you stay suspended in the air for a few seconds instead of slowly descending [2] Air Reload: Vanquishing while gliding reduces the cooldown of your other abilities [2] Fast and Pea: Also increases ground movement speed [3] Wind Pea: Move much faster while gliding [4] Uprise: Ability lasts much longer [5] . Pea Gatling [ULTIMATE] (1) Transform into a Gatling form that fires a huge number of peas per second until time or ammo runs out. You can move and jump while active, but you move slower than usual and cannot sprint. UPGRADES: Reload Gatling: Gain ammo when dealing critical damage [2 skill points] Explosive Gatling: Enemies explode when vanquished [3 "] Vampire Gatling: Gain 30 health on vanquish [3 "] Extra Gatling: Increased maximum ammo [4 "] Mini Gatling: Move faster while using it [5 "] - (2) Transform into a Gatling form that fires fewer peas per second, but with higher damage after charging the weapon, until it overheats or runs out of ammo. You can move and jump while active, but you move slower than usual and cannot sprint. UPGRADES: Faster Charge: Charges faster before firing [2] Refresh Gatling: Vanquishing while active reduces overheating [3] Vampire Gatling: Gain 30 health on vanquish [3] Super Gatling: Takes much longer to charge, but deals much more damage [4] Critical Gatling: Small chance for some peas to deal massive damage [5] . CHARACTER UPGRADES General Upgrades (every character can have these ones) Refreshing Revive: Faster cooldown refresh for all abilities by reviving an ally [1] Rough Patch: Spawn with more health after multiple vanquishes in a row [1] Critical Reload: Critical vanquishes slightly recharge the ULTIMATE [1] Angel: You can jump while reviving [1] Quick Reload: Reload ammo slightly faster (or cool down faster for overheating weapons) [2] Pro Refresh: All abilities have 1 second less cooldown [2] Rollout: Move faster after spawning or being revived [2] Health Regeneration: Faster health regeneration [2] Regeneration Delay: Reduced delay before health regeneration starts [2] Stony: More max health, but less movement speed [2] Vampire: Gain health on vanquish [3] Escape Roots: Move faster for a short time after vanquishing an enemy [3] Best Life: Respawn with additional maximum health [3] Fallback: Move faster at low health [3] Addiction: Using ULTIMATE reduces cooldown of other abilities [3] Speedy: Move faster, except while sprinting [3] Assist Bonus: Gain health and more XP on assists [3] Critical Blow: Faster cooldown refresh for all abilities after a critical vanquish [3] Rhythm: Increased fire rate after vanquishing an enemy [4] Combat Adrenaline: Increased damage after a streak of 3 vanquishes [4] Parkour: Allows double jump (or triple jump if the character already has double jump) [4] Hunger: ULTIMATE recharges much faster [4] Rushfreshing: Dealing damage slightly reduces cooldowns [5] Master: Start the match with 40% ULTIMATE charge [5] Kamikaze: Explode when vanquished [6] - Class Upgrades: ATTACK (only ATTACK class can have these ones) Pro Reload: Reload faster after a streak of 5 vanquishes [1] Snowball: Vanquishing 3 enemies in under 5 seconds heals 40 HP [1] Combo: Faster cooldown refresh by earning rapid multiple vanquishes [2] Fearless: Regenerate health when near multiple enemies [2] Low Life: Gain health from vanquishes at low health [2] Skilled: Vanquishing with an ability reduces its cooldown [2] Beast Mode: Vanquishing 5 enemies in under 10 seconds heals 50 HP and boosts movement speed [3] Immortal: Getting a vanquish below 15% health makes you invulnerable for 1 second [3] Comeback: Deal more damage (x1.2) for a short time after being revived [3] Phoenix: Allows you to self-revive once per match [4] Fighter: Deal more damage (x1.25) [5] - Peashooter Upgrades Zoom: Increased zoom while aiming [1] Speea: Peas travel faster [1] Hyperactive: Vanquish while jumping to greatly reduce Pea Suped cooldown [1] Pea Reload: Vanquishing instantly reloads 3 peas [2] Extended Magazine: Increased ammo capacity [2] Direct Impact: Remove splash damage, but increase direct damage [2] Last Pea: Deal extra damage with the last pea in the magazine [2] Big Pea: Slower peas, but larger splash radius [2] Ice Pea: Slightly slows zombies and freezes them after repeated hits [3] Fire Pea: Brief burn effect, but lower direct damage [3] Electric Pea: Deals light chain damage to nearby zombies [3] Super Jump: Hold and release to jump higher [4] Charged Pea: Hold and release to fire a larger explosive pea [4] Pea Pod: Increased fire rate [5] Tell me your ideas and your opinion :)7Views0likes0Commentsimprovement of quality of life
I've been playing the game for a while now, and I'm here to give my feedback, I'm currently in phase 54 of evnturavigilia 20 (easy completed medium in progress) Camp 5, a boring thing in the game and monotoma, and its progression, very slowly acquire new fuses or plant seeds so you can unlock the fuses, the game is requiring a great demand for real investment to make progress, those who like to play casually just like me suffer too much to acquire new plants, the limitation of the garden breaks us, gaining only 2 seeds every 8 minutes in total of 16 per day and very difficult to progress (that is, If you don't recharge and buy steel crops so you can plant in the garden again) I hope this feedback reaches EA and improves this in your gameBeating previous levels doesnt give rewards
Not sure if this is how it should be, but I have seen a tip on lost level about "Beating previous levels to gain XP and Gold" despite the Adventure levels or any beaten levels dont give any rewards after they're beaten? This might be referencing the Daily Scores, despite them not having any XP rewards, but I would still like for you to consider.50Views3likes1Comment🌻Plants vs. Zombies Discord Server: A Welcoming Community For All PvZ Fans🌻
Hey everyone! If you are looking for a place to hang out, talk strategy, or just share your love for all things PvZ, we would love to invite you to our Discord server. Our main goal is to provide a safe, inclusive, and welcoming environment for fans of every era of the franchise. Here is a look at what you can expect on our lawn: 🌟Supported by EA Community Managers: While we are a fan-run, unofficial server, we are incredibly proud to have the backing and presence of EA Community Managers! We work hard to keep the server a high-quality space for the community. 👋A Truly Welcoming Neighborhood: We have zero tolerance for toxicity or elitism. Whether you have been playing since 2009 or just downloaded your first PvZ game, you will find a friendly and helpful space here. 🌱Everything PvZ: We have dedicated channels for it all—from the classic tower defense games (PvZ 1 & 2 & 3) to the shooters (Garden Warfare 1, 2, and Battle for Neighborville), PvZ Heroes and more! 🎨Fan Creations & Strategies: Share your high scores, custom plant/zombie designs, tier lists, and fan art with a supportive crowd. Whether you are planting your first Peashooter or you are a seasoned Super Brainz main, there is a spot for you here. Grab your seed packets and join us today! Discord Invite Link77Views0likes1Commentunable to play the game due to black screen cheat
Can someone solve the Annoying Blackscreen problem I encountered? After entering the game, I got stuck in the black loading interface of the marigold flower. I can use WASD to manipulate characters but cannot complete any interactions. I should have been hacked using some means to prevent me from playing the game normally. Is there anyone willing to help me solve this problem? Attached is the video link I saw about this cheating: https://b23.tv/P56M71c84Views4likes4Comments
About Plants vs. Zombies
Got braaaaaaaaaains? Share your knowledge with other Plants vs Zombies players on the community forums.