Blog Post
4 years ago
Gameplay is shallow. Any reaction sims have feels programmed. Previous games felt alive.
When you buy a pack, even an expansion, it keeps you buys for a few hours at most. For the price of an entire new game, that should be weeks at least.
Packs come with barely any stuff in them.
Packs don't work together, neither in gameplay, nor in looks.
Either content needs to go up, or prices need to go down.
Prices need to be changed depending on currency. 40USD is not 40£ or 40€.
Kits are microtransactions.
Play test your packs before sending them out. If it's not tested (tested with the entire game, not just base game), it's not finished and it's extremely unethical to let us pay for unfinished content.
Older packs need bug fixes too. Don't forget about them. While we're on the topic, some of them could really use a glow up.
You keep talking about transparency, but you only ever throw us bread crumbs to keep us on the line. Tell us you heard us. Tell us you understand us. Tell us what you're doing, what you will do and what you can't do (and why).
Stop it with the hints and just announce the packs already. People will only get excited about stuff that isn't coming. It only causes disappointment.
I can't filter by the packs I own on the gallery. Why? This is ridiculous.
Allow us to take our own screenshots for the gallery.
We need more freedom with our settings. Some things should be really easy to change, but can't be. For example: setting the days until birthday for each age group separately, turning off certain functions of a pack, a difficulty slider, turning off entire packs...
Stop letting random sims enter my home, or at the very least let me send them away.
I don't like how sims stop what they were doing when you have a social action with them cued up. They shouldn't know that.
I hate that sims love technology so much. Sure, it's realistic but if I wanted to see someone on a computer, I'd just look in the mirror. Let them do other stuff.
Emotions don't mean anything. Bad emotions don't stack and by this point do many things give moodlets that sims switch all the time. It doesn't feel like it means anything anymore.
Sentiments don't work. They sound cute at first, but they're way too easy to earn and my parents and kids keep getting bad ones because of toddler temper tantrums.
Objects are too big.
We need more colour swatches. It's easy for you to add a colour once an item is made, but we can't. I also don't just want saturated bright colors. How about some desaturated ones? Pastels? Darks?
There isn't enough LGBTQ+ representation. Everyone is pansexual. You can only change clothing preferences, not pronouns. I wish you could come out to friends or family. I wish sims autonomously chose their sexuality and gender preference. I wish my sim rejected people they're not into.
On the topic of rejection: romance actions rarely ever get rejected. This needs to be changed, especially when a sim is happily married or in a relationship.
You can't plan parties. It feels so unrealistic to not notify people ahead of time for my wedding.
Townies need jobs.
There are no townie toddlers.
When you meet people at work or school, you don't actually meet anyone.
You can't order things with your phone.
Your neighbors never get married or have kids.
I wish you would stop giving skill boosts as rewards.
The sims 4 is way too American. I don't want to pay to get basic european (get together) or asian (snowy escape) representation. No-one seems to even consider Afrika. We got a bit of South America last year and that's great, but we need much much more. I'm sick of this American look everywhere.
I want aspirations that mean something. Aspirations that aren't just pack tutorials or a quick challenge, but a true lifetime wish. One not just anyone is able to achieve and one that needs actually work put in. (I say one but I mean many)
Free the mirrors and paintings, also babies.
When you buy a pack, even an expansion, it keeps you buys for a few hours at most. For the price of an entire new game, that should be weeks at least.
Packs come with barely any stuff in them.
Packs don't work together, neither in gameplay, nor in looks.
Either content needs to go up, or prices need to go down.
Prices need to be changed depending on currency. 40USD is not 40£ or 40€.
Kits are microtransactions.
Play test your packs before sending them out. If it's not tested (tested with the entire game, not just base game), it's not finished and it's extremely unethical to let us pay for unfinished content.
Older packs need bug fixes too. Don't forget about them. While we're on the topic, some of them could really use a glow up.
You keep talking about transparency, but you only ever throw us bread crumbs to keep us on the line. Tell us you heard us. Tell us you understand us. Tell us what you're doing, what you will do and what you can't do (and why).
Stop it with the hints and just announce the packs already. People will only get excited about stuff that isn't coming. It only causes disappointment.
I can't filter by the packs I own on the gallery. Why? This is ridiculous.
Allow us to take our own screenshots for the gallery.
We need more freedom with our settings. Some things should be really easy to change, but can't be. For example: setting the days until birthday for each age group separately, turning off certain functions of a pack, a difficulty slider, turning off entire packs...
Stop letting random sims enter my home, or at the very least let me send them away.
I don't like how sims stop what they were doing when you have a social action with them cued up. They shouldn't know that.
I hate that sims love technology so much. Sure, it's realistic but if I wanted to see someone on a computer, I'd just look in the mirror. Let them do other stuff.
Emotions don't mean anything. Bad emotions don't stack and by this point do many things give moodlets that sims switch all the time. It doesn't feel like it means anything anymore.
Sentiments don't work. They sound cute at first, but they're way too easy to earn and my parents and kids keep getting bad ones because of toddler temper tantrums.
Objects are too big.
We need more colour swatches. It's easy for you to add a colour once an item is made, but we can't. I also don't just want saturated bright colors. How about some desaturated ones? Pastels? Darks?
There isn't enough LGBTQ+ representation. Everyone is pansexual. You can only change clothing preferences, not pronouns. I wish you could come out to friends or family. I wish sims autonomously chose their sexuality and gender preference. I wish my sim rejected people they're not into.
On the topic of rejection: romance actions rarely ever get rejected. This needs to be changed, especially when a sim is happily married or in a relationship.
You can't plan parties. It feels so unrealistic to not notify people ahead of time for my wedding.
Townies need jobs.
There are no townie toddlers.
When you meet people at work or school, you don't actually meet anyone.
You can't order things with your phone.
Your neighbors never get married or have kids.
I wish you would stop giving skill boosts as rewards.
The sims 4 is way too American. I don't want to pay to get basic european (get together) or asian (snowy escape) representation. No-one seems to even consider Afrika. We got a bit of South America last year and that's great, but we need much much more. I'm sick of this American look everywhere.
I want aspirations that mean something. Aspirations that aren't just pack tutorials or a quick challenge, but a true lifetime wish. One not just anyone is able to achieve and one that needs actually work put in. (I say one but I mean many)
Free the mirrors and paintings, also babies.