Blog Post
elelunicy
4 years agoNew Spectator
One thing I’ve been concerned for years - will the game ever receive a graphics API upgrade?
While the Mac version of the game has been upgraded to the very modern and advanced Metal API, the Windows version is stuck with the extremely outdated Dx9, literally what TS2 used back in 2004. Dx9 has very high CPU overhead & is not capable of using multiple CPU threads. This causes draw call related FPS drops when there are too many objects on screen.
Considering TS4 is still being supported for years to come, I would love to see the game upgraded to at least Dx11, if not Dx12. For players without appropriate hardware, it could simply be a toggle in the options menu for them to continue to use Dx9, while the majority of us will benefit from a more modern API.
While the Mac version of the game has been upgraded to the very modern and advanced Metal API, the Windows version is stuck with the extremely outdated Dx9, literally what TS2 used back in 2004. Dx9 has very high CPU overhead & is not capable of using multiple CPU threads. This causes draw call related FPS drops when there are too many objects on screen.
Considering TS4 is still being supported for years to come, I would love to see the game upgraded to at least Dx11, if not Dx12. For players without appropriate hardware, it could simply be a toggle in the options menu for them to continue to use Dx9, while the majority of us will benefit from a more modern API.