Blog Post
cyberqueen13
5 years agoRising Vanguard
Explore their desires, taste and preference
" Explore their desires, taste and preference." WHOA! WHOA!
Could this really be EA saying that they are bringing back UI from The Sims 2? (Let me turn on my game, brb...)
In The Sims 2 sims had desires, taste and preference.
Let's talk about this for a second. If you went into the skills & career panel you would see what skills a sim had and what skill levels were required by their choice of career. But if you went into the Simology panel it had 5 categories: Personality (which those choices formed a sims "zodiac sign"), Interest, Hobby Enthusiasm, Memories and then Chemistry. Anyone who plays The Sims 2 knows that the "WANTS and FEARS" is directly pulled from this Simology panel. Because EA did not focus on this panel when creating The Sims 4 the game is dull and without depth and consequences. (Some might say.)
I think EA is (better late than never) trying to do that now (probably due to the many complaints from the community). But let's get back to the Simology panel, shall we.
In this panel their are Interests, Hobby Enthusiasm, Memories and Chemistry. All of these things are taken into account and one would say contribute to a sim forming their desires, taste and preference. OMG. I will be ecstatic if this is added (in depth) back into the game. Just to inform you or refresh your memory, the Interest panel alone consisted of Interest in Politics, Crime, Food, Sports, Work, School, Money, Entertainment, Health, Paranormal, Weather, Toys, Environment, Culture, Fashion, Travel, Animals and Sci-Fi. WHOA! WHOA!
Then you had what was called "Hobby Enthusiasm", which was introduced with the hobby's pack and it was organic in that a sims interest could increase and decrease over time depending on how much time a sim spent doing those related activities, AND I believe a sim gravitated towards those activities if they had the items on the location and had elevated levels of interest in said activities. A.K.A, "Autonomous gameplay." YES!
I would love a sim to have Autonomous gameplay based on their personal interest rather than the coding being elevated on an object such as the popcorn maker or ice cream machine and just pulling sims to it. GRRRRRR!
The Hobby Enthusiasm section had Cuisine, Film & Literature, Games, Tinkering, Science, Arts & Crafts, Sports, Nature, Fitness, and Music & Dance. WHOA! WHOA!
Then there's the Memories Section that also had a category for Vacation Mementos, which had a huge area the listed all the things you collected and experienced such as the areas culture and practices and all of this contributed you earning the "Excite Excursionist" (that title might change depending on how much you completed. I had only a 3rd of the bar full.). And lastly, of course we have the Chemistry section which shows a sim's Turn-Ons (2) and Turn-Off (1).
ALL OF THIS IS UNDER SIMOLOGY. ALL OF THIS IS WHAT GAVE DEPTH TO THE SIMS PERSONALITY/CHARACTER.
One other thing that made sims feel alive and not like walking props is that they behaved IN PUBLIC based on their SIMOLOGY! This meant that if you filled your town with the sims YOU WANTED and visited a community lot, then your sim with see these sims living their lives and acting appropriately based on their SIMOLOGY (NOT BASED ON A LOT TRAIT WHERE EVERYONE DOES THE SAME THING NO MATTER THEIR SIMOLOGY).
Dear God, I sure do hope they can fix The Sims 4 but I doubt it. I at least hope they got enough complaints to at least know what they did wrong and in The Sims 5 they get it right the first time! If you read all of this...WOW. Thanks! :-)
I care too much about this game...LOL time for me to go make some breakfast. LOL Have a great day!
(I typed this months ago and appreciate the opportunity for it to finally be seen by ppl who can do something about it. Fingers crossed!)
Thank you gurus if you read this.
cqueen13
" Explore their desires, taste and preference." WHOA! WHOA!
Could this really be EA saying that they are bringing back UI from The Sims 2? (Let me turn on my game, brb...)
In The Sims 2 sims had desires, taste and preference.
Let's talk about this for a second. If you went into the skills & career panel you would see what skills a sim had and what skill levels were required by their choice of career. But if you went into the Simology panel it had 5 categories: Personality (which those choices formed a sims "zodiac sign"), Interest, Hobby Enthusiasm, Memories and then Chemistry. Anyone who plays The Sims 2 knows that the "WANTS and FEARS" is directly pulled from this Simology panel. Because EA did not focus on this panel when creating The Sims 4 the game is dull and without depth and consequences. (Some might say.)
I think EA is (better late than never) trying to do that now (probably due to the many complaints from the community). But let's get back to the Simology panel, shall we.
In this panel their are Interests, Hobby Enthusiasm, Memories and Chemistry. All of these things are taken into account and one would say contribute to a sim forming their desires, taste and preference. OMG. I will be ecstatic if this is added (in depth) back into the game. Just to inform you or refresh your memory, the Interest panel alone consisted of Interest in Politics, Crime, Food, Sports, Work, School, Money, Entertainment, Health, Paranormal, Weather, Toys, Environment, Culture, Fashion, Travel, Animals and Sci-Fi. WHOA! WHOA!
Then you had what was called "Hobby Enthusiasm", which was introduced with the hobby's pack and it was organic in that a sims interest could increase and decrease over time depending on how much time a sim spent doing those related activities, AND I believe a sim gravitated towards those activities if they had the items on the location and had elevated levels of interest in said activities. A.K.A, "Autonomous gameplay." YES!
I would love a sim to have Autonomous gameplay based on their personal interest rather than the coding being elevated on an object such as the popcorn maker or ice cream machine and just pulling sims to it. GRRRRRR!
The Hobby Enthusiasm section had Cuisine, Film & Literature, Games, Tinkering, Science, Arts & Crafts, Sports, Nature, Fitness, and Music & Dance. WHOA! WHOA!
Then there's the Memories Section that also had a category for Vacation Mementos, which had a huge area the listed all the things you collected and experienced such as the areas culture and practices and all of this contributed you earning the "Excite Excursionist" (that title might change depending on how much you completed. I had only a 3rd of the bar full.). And lastly, of course we have the Chemistry section which shows a sim's Turn-Ons (2) and Turn-Off (1).
ALL OF THIS IS UNDER SIMOLOGY. ALL OF THIS IS WHAT GAVE DEPTH TO THE SIMS PERSONALITY/CHARACTER.
One other thing that made sims feel alive and not like walking props is that they behaved IN PUBLIC based on their SIMOLOGY! This meant that if you filled your town with the sims YOU WANTED and visited a community lot, then your sim with see these sims living their lives and acting appropriately based on their SIMOLOGY (NOT BASED ON A LOT TRAIT WHERE EVERYONE DOES THE SAME THING NO MATTER THEIR SIMOLOGY).
Dear God, I sure do hope they can fix The Sims 4 but I doubt it. I at least hope they got enough complaints to at least know what they did wrong and in The Sims 5 they get it right the first time! If you read all of this...WOW. Thanks! :-)
I care too much about this game...LOL time for me to go make some breakfast. LOL Have a great day!
(I typed this months ago and appreciate the opportunity for it to finally be seen by ppl who can do something about it. Fingers crossed!)
Thank you gurus if you read this.
cqueen13