Blog Post
5 years ago
I’d always thought about this but I really noticed it in my gameplay yesterday, which is convenient timing. I feel as though some gameplay options feel “almost complete” and that your sims don’t really impact anything, they just live in their bubble.
The example that I noticed yesterday is that writers can write and publish books, but the game doesn’t go all the way to offer your sims to buy those books in bookshelves or online or anywhere. Once you publish it, it’s gone forever. I know it’s a small thing, but things like this impact the personalization and charm of the game, to me, over time. Another example could be artist sims who sell paintings being able to spot one of their own at a museum. A small, seemingly unimportant change, but would show that their work goes somewhere and their impact is seen.
There are plenty of other opportunities to increase the sims’ impact on their world and communities besides Action Plans from Eco Living. It doesn’t feel like the sims impact the worlds they live in- it feels like they just happen to be there.
The example that I noticed yesterday is that writers can write and publish books, but the game doesn’t go all the way to offer your sims to buy those books in bookshelves or online or anywhere. Once you publish it, it’s gone forever. I know it’s a small thing, but things like this impact the personalization and charm of the game, to me, over time. Another example could be artist sims who sell paintings being able to spot one of their own at a museum. A small, seemingly unimportant change, but would show that their work goes somewhere and their impact is seen.
There are plenty of other opportunities to increase the sims’ impact on their world and communities besides Action Plans from Eco Living. It doesn’t feel like the sims impact the worlds they live in- it feels like they just happen to be there.