Blog Post
Khrisstyne
5 years agoSeasoned Ace
Hello, sims team
1. Why are there a severe lack of traits? I was thinking that there should be at least a few every time an expansion is released but we barely get any.
2. Why did you make the decision in locking occult skin details only for occult? I'd like to put some more unique or scary skin details on my non-occult sims. Please let me know if there is a way to unlock them.
3. Was "Fill empty lots" updated or changed recently? A lot of townies moved in to both Oasis Springs and Willow creek but I was not playing in either of those worlds, I Only visited them.
Last I checked, simguru Nick said that it populates houses based on the neighborhood my sim lives in yet it didn't do this for me (ex: sims populated in Oasis Springs in different neighborhoods). Just curious how it works and if it has been changed and also we need more story progression in this game to make the game feel more alive outside of my sims households.
4. I'm curious as to why this game doesn't have more toggles/game options to increase difficulty, randomness and even like game economy (making build items/rent/buying from plopsy more/less expensive)? We all play the sims differently and what I see as annoying gameplay, someone else would probably enjoy it. It would be amazing if you allowed us to choose how much we prefer in our own game.
1. Why are there a severe lack of traits? I was thinking that there should be at least a few every time an expansion is released but we barely get any.
2. Why did you make the decision in locking occult skin details only for occult? I'd like to put some more unique or scary skin details on my non-occult sims. Please let me know if there is a way to unlock them.
3. Was "Fill empty lots" updated or changed recently? A lot of townies moved in to both Oasis Springs and Willow creek but I was not playing in either of those worlds, I Only visited them.
Last I checked, simguru Nick said that it populates houses based on the neighborhood my sim lives in yet it didn't do this for me (ex: sims populated in Oasis Springs in different neighborhoods). Just curious how it works and if it has been changed and also we need more story progression in this game to make the game feel more alive outside of my sims households.
4. I'm curious as to why this game doesn't have more toggles/game options to increase difficulty, randomness and even like game economy (making build items/rent/buying from plopsy more/less expensive)? We all play the sims differently and what I see as annoying gameplay, someone else would probably enjoy it. It would be amazing if you allowed us to choose how much we prefer in our own game.