Blog Post
musicluver935
5 years agoNew Novice
I haven't launched my game in about a year, and honestly, here's why:
-Bugs. Every time I try to play, a new bug pops up. Last time I launched, my toddlers refused to eat. It's frustrating that everytime something is fixed a new issue pops up and it ruins the experience for me.
-Lack of game play (specifically family game play). I've been playing religiously since the Sims 2, and I'm just straight up bored with my game. I feel like the game is veering more from the open-ended concept I loved growing up and more towards a storyline game like Episodes, which I've never been able to get into.
-Poor communication from the team's end. For example, this thread. What am I supposed to talk about exactly? This? What I want to see? What would make me launch my game again? What I feel when playing the game? It's very unclear and misguided.
-To piggy back off that, the lack of listening on the team's part. I understand things take time to develop, but the fact that the Star Wars pack was the least wanted thing on the feedback forum you did a few years ago and we got it anyway speaks volumes about how little you care about the community. The number one thing I've seen people ask for is improved babies and yet we've seen nothing that tells us this is happening. I understand NDAs and things of the such are in place, but this is something people have been begging for for over six years! We got toddlers relatively fast but not babies?
-Finally, the lack of personalities and individuality. When I first upgraded in 2015, I remade some of my old sims from my Sims 2 game and felt like I had to make some compromises to get their personalities right. There's no turn-on system like there's been in the past. There's no secret hobby they're good at like in Sims 2 Freetime, and we're limited to three personality traits. There's no height slider. The body sliders just feel generic, and basically, I feel like I'm not making complex Sims anymore. It's just the same old thing and it makes it harder to tell stories with them.
-Bugs. Every time I try to play, a new bug pops up. Last time I launched, my toddlers refused to eat. It's frustrating that everytime something is fixed a new issue pops up and it ruins the experience for me.
-Lack of game play (specifically family game play). I've been playing religiously since the Sims 2, and I'm just straight up bored with my game. I feel like the game is veering more from the open-ended concept I loved growing up and more towards a storyline game like Episodes, which I've never been able to get into.
-Poor communication from the team's end. For example, this thread. What am I supposed to talk about exactly? This? What I want to see? What would make me launch my game again? What I feel when playing the game? It's very unclear and misguided.
-To piggy back off that, the lack of listening on the team's part. I understand things take time to develop, but the fact that the Star Wars pack was the least wanted thing on the feedback forum you did a few years ago and we got it anyway speaks volumes about how little you care about the community. The number one thing I've seen people ask for is improved babies and yet we've seen nothing that tells us this is happening. I understand NDAs and things of the such are in place, but this is something people have been begging for for over six years! We got toddlers relatively fast but not babies?
-Finally, the lack of personalities and individuality. When I first upgraded in 2015, I remade some of my old sims from my Sims 2 game and felt like I had to make some compromises to get their personalities right. There's no turn-on system like there's been in the past. There's no secret hobby they're good at like in Sims 2 Freetime, and we're limited to three personality traits. There's no height slider. The body sliders just feel generic, and basically, I feel like I'm not making complex Sims anymore. It's just the same old thing and it makes it harder to tell stories with them.