Blog Post
4 years ago
Sul sul,
Thank you for creating this section where players can express their thoughts!
There are too many things I could ask or comment, but for now I will only address the one that concerned me the most recently.
I would love to learn and have a better understanding about the gameplay testing the team does on a new pack before releasing it. What is this process and what are the possibilities of things to go wrong in the launch despite testing ?
I am asking this because honestly I was quite upset after purchasing the bust the dust kit. The only feature of the kit was vacuuming and it literally made the game unplayable because the dust system was very unbalanced.
I completely understand that when making a big pack some things may go wrong, but a pack with just one gameplay feature being that faulty made me skeptical if I should trust buying more kits in future.
Should we consider kits as releases of features (gameplay, cas, build/buy) that were made by the team in the past but didn’t make it to a full pack and you decided to sell independently or are they new stuff you are currently developing?
Thank you again for your work and for making the effort to get our feedback :)
Thank you for creating this section where players can express their thoughts!
There are too many things I could ask or comment, but for now I will only address the one that concerned me the most recently.
I would love to learn and have a better understanding about the gameplay testing the team does on a new pack before releasing it. What is this process and what are the possibilities of things to go wrong in the launch despite testing ?
I am asking this because honestly I was quite upset after purchasing the bust the dust kit. The only feature of the kit was vacuuming and it literally made the game unplayable because the dust system was very unbalanced.
I completely understand that when making a big pack some things may go wrong, but a pack with just one gameplay feature being that faulty made me skeptical if I should trust buying more kits in future.
Should we consider kits as releases of features (gameplay, cas, build/buy) that were made by the team in the past but didn’t make it to a full pack and you decided to sell independently or are they new stuff you are currently developing?
Thank you again for your work and for making the effort to get our feedback :)