Blog Post
4 years ago
I want to talk about personality.
First off I like all that has been improved over time. Still more work can be done
1. Are you ever going to removing or changing idle chat. Many simmers find it detracts from personality since it means that if sims do mean interactions they just then go on and continue talking like everything is normal. This makes it hard for sims to make enemies and makes especially npcs behavior Similar
2. I noticed that certain interactions are more likely performed based on emotions by examining mods. However most interactions the sections seems incomplete with most moods barely affecting interaction autonomy and many interactions having lmoay or exactly the same emotion an trait autonomy. Are you ever going to update that to make emotions and traits affect autonomy more and create better personality.
3. Are you ever going to change the way sims constantly switch between emotions (e.g sad but then happy when entering a room and the sad again once leaving).
Two mods to help inspire you of how to improve personality and emotions and why they are good.
1. Have some personality please by polarbearsims.
This mod removes idle chat, and tunes several interactions by having emotions, traits, and relationship bits effect the autonomy of those interactions.
The mods works because sims feel more realistic. Angry sims are more likely to perform mean interactions, and they definitely don’t go from an insult to then just chatting. They still can and will perform friendly interactions autonomously.
2. Meaningful stories by roburky
This mod changes emotions in several ways. First it makes uncomfortable boost other negative emotions like happy (except for in certain situations like really needs to pee). 2nd it makes it harder to change emotions. If a sim has a sad +1 buff then sims need more than a happy +1 buff to counteract (at least happy +2 or +3). This makes emotions more stable. Third it varies the strength of the occasional emotion buffs from traits (between +1- +3). Finally, it makes environmental emotions buffs like nicely affect sims over time and completely removes nicely decorated buffs which make sims happy all the time.
This mod works because it keeps sims in a more stable emotion without the constant changing. Having uncomfortable boost other negative emotions allows them to be seen more in the game, as they are more rare than uncomfortable. Finally removing all the happy buffs from decorated homes allows sims to live in style while still showing more full ranges of emotions.
Thanks for listening,
Peterskywalker
First off I like all that has been improved over time. Still more work can be done
1. Are you ever going to removing or changing idle chat. Many simmers find it detracts from personality since it means that if sims do mean interactions they just then go on and continue talking like everything is normal. This makes it hard for sims to make enemies and makes especially npcs behavior Similar
2. I noticed that certain interactions are more likely performed based on emotions by examining mods. However most interactions the sections seems incomplete with most moods barely affecting interaction autonomy and many interactions having lmoay or exactly the same emotion an trait autonomy. Are you ever going to update that to make emotions and traits affect autonomy more and create better personality.
3. Are you ever going to change the way sims constantly switch between emotions (e.g sad but then happy when entering a room and the sad again once leaving).
Two mods to help inspire you of how to improve personality and emotions and why they are good.
1. Have some personality please by polarbearsims.
This mod removes idle chat, and tunes several interactions by having emotions, traits, and relationship bits effect the autonomy of those interactions.
The mods works because sims feel more realistic. Angry sims are more likely to perform mean interactions, and they definitely don’t go from an insult to then just chatting. They still can and will perform friendly interactions autonomously.
2. Meaningful stories by roburky
This mod changes emotions in several ways. First it makes uncomfortable boost other negative emotions like happy (except for in certain situations like really needs to pee). 2nd it makes it harder to change emotions. If a sim has a sad +1 buff then sims need more than a happy +1 buff to counteract (at least happy +2 or +3). This makes emotions more stable. Third it varies the strength of the occasional emotion buffs from traits (between +1- +3). Finally, it makes environmental emotions buffs like nicely affect sims over time and completely removes nicely decorated buffs which make sims happy all the time.
This mod works because it keeps sims in a more stable emotion without the constant changing. Having uncomfortable boost other negative emotions allows them to be seen more in the game, as they are more rare than uncomfortable. Finally removing all the happy buffs from decorated homes allows sims to live in style while still showing more full ranges of emotions.
Thanks for listening,
Peterskywalker