Blog Post
4 years ago
Here’s some feedback that is important to me. Thanks for listening!
1. Gameplay feels empty because there are no consequences and every action has the same reaction (or barely noticeable differences). Sims should have long lasting emotions (breakup = sad for days with no other emotion, pregnant family sim should be happy for days, etc). Different traits should provide exclusive interactions (not just different names for interactions) and results.
2. Romantic relationships are meaningless. TS2 chemistry system worked brilliantly - sims were attracted to certain people and not others, and on scales (one person might be incredible to them, others ok and some stuck in friendzone). The relationships were also not always mutual, romantic or otherwise. Sims should have to work at relationships, and sims with good chemistry will have a fast developed love or friendship, while others might not be capable of becoming romantic, and some can develop into a lifelong grudge.
3. There is no way to track gameplay. Sims 2 had the photo album so we could take snaps and write captions, and I used that to recap my gameplay so when I came back to a family, or played for generations, they felt like they had history. Sims 4 feels extremely hollow and pointless when actions have minor outcomes and I can’t track events.
1. Gameplay feels empty because there are no consequences and every action has the same reaction (or barely noticeable differences). Sims should have long lasting emotions (breakup = sad for days with no other emotion, pregnant family sim should be happy for days, etc). Different traits should provide exclusive interactions (not just different names for interactions) and results.
2. Romantic relationships are meaningless. TS2 chemistry system worked brilliantly - sims were attracted to certain people and not others, and on scales (one person might be incredible to them, others ok and some stuck in friendzone). The relationships were also not always mutual, romantic or otherwise. Sims should have to work at relationships, and sims with good chemistry will have a fast developed love or friendship, while others might not be capable of becoming romantic, and some can develop into a lifelong grudge.
3. There is no way to track gameplay. Sims 2 had the photo album so we could take snaps and write captions, and I used that to recap my gameplay so when I came back to a family, or played for generations, they felt like they had history. Sims 4 feels extremely hollow and pointless when actions have minor outcomes and I can’t track events.