W załączniku moje ustawienia graficzne. Robione na szybko telefonem ale myślę że odczytasz. Kartę graficzną mam GTX 1080 i sztywno 120 fps.
Spójrz czy Ci to pomoże.
Jak nie to utwórz plik notatnika o nazwie user.cfg i dodaj do głównego katalogu z grą (tam gdzie masz ja zainstalowana).
W pliku dodaj:
Perfoverlay.DrawfpsPerfoverlay.Drawfps 1
Thread.JobThreadPriority 0
Render.ResolutionScaleDynamicDrawDbug 0
Render.ResolutionScaleDynamicGraphMax 0
Render.FrameSynthesisScaleH 0
Render.FrameSynthesisScaleV 0
Render.DisplayMappingHdrPeakLuma 0
Render.VSyncFlashTestEnable 0
Render.OutputBrightnessTestEnable 0
Render.DxrEnable 0
Render.DLISPEnable 0
Render.DLAAEnable 0
Render.UseResolutionScaleFromNGX 0
Render.DisplayMappingHdr10PeakLuma 0
WorldRender.LightTileCSPathEnable 0
WorldRender.FrameSynthesisMode 0
WorldRender.EmitterSunTransmittanceMapEnable 0
WorldRender.EmitterSunTransmittanceMapResolution 0
WorldRender.LightTileCombineOutdoorLightEnable 1
WorldRender.PlanarReflectionEnable 0
WorldRender.InterpupillaryDistance 0
WorldRender.SpotLightShadowMapResolution 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.TransparencyShadowmapsEnable 0
RenderDevice.VSyncEnable 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.StereoConvergenceScale 0
RenderDevice.StereoSeparationScale 0
RenderDevice.StereoSoldierZoomConvergenceScale 0
RenderDevice.DxDiagDriverDetectionEnable 0
RenderDevice.Dx11Dot1Enable 1
Renderdevice.Renderaheadlimit 2
RenderDevice.Dx11Dot1RuntimeEnable 1
PostProcess.ForceDofEnable 0
PostProcess.BlurMethod 0
PostProcess.SpriteDofHalfResolutionEnable 0
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0
PostProcess.ScreenSpaceRaytraceEnable 0
PostProcess.ScreenSpaceRaytraceDeferredResolveEnable 0
PostProcess.ScreenSpaceRaytraceFriendlyLevel 0
PostProcess.ScreenSpaceRaytraceSeperateCoverageEnable 0
PostProcess.ScreenSpaceRaytraceFullresEnable 0
PostProcess.ScreenSpaceRaytrace32BitEnable 0
PostProcess.ScreenSpaceRaytraceQuality 0