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Re: What squad focused features would you like to see?

I would like to see all of the battlefield 4 squad mechanics integrated into 2042. This includes

  • Creating squads
  • Leaving squads
  • Joining squads
  • Making squads private

Voice communication (while already announced to be integrated) has the potential to be innovated for the next generation. In addition to voice chat between squad members, developers could have features for squads to communicate between one another. My concept is as follows. Key features are

  • Internal squad chat
  • Squad leader chat
  • Commander chat

For the internal squad chat, allow a standard channel for squad voice chat. Default is for the mic to be on, options to push to talk or mute yourself or others in the squad as needed. Have the squad leader highlight comms during the game chat to emphasize leadership. Allow the leader to mark objectives. Reward XP for ordering your squad, and following your squad leader. Allow objective markers by squad leaders to be seen by all members of the game, or at least by other squad leaders.  

In addition to this, create a channel for squad leaders to talk to each other. Highlight which squad leader is talking on the channel, and allow other leaders to respond. Allows for coordination on a large scale throughout the map. Examples: "Enemy tank on Charlie, Requesting air support on Alpha," Make this most applicable through voice chat, but also have an option for basic quick text chats. By making these options only available to squad leaders, it allows for coordination between 64 or even 100+ player lobbies in a digestable format.

Finally, introduce a single commander. This member would have a similar role to its counterpart in Battlefield Hardline. They would allow proper distribution of squads and a general strategy to be implemented. There are key differences though. The commander does more than just mark and hopes that squad leaders follow. Give incentives to listen to the commander. Allow the commander to give vehicles, spawn points, or access to advantageous positions on the map previously withheld. This commander doesn't have to stay out of the battlefield like in Hardline, but could be a part of a squad as a general member and go to a separate menu to act as a commander when needed. This role needs to be engaging and have rewards to incentivize members to play it. Also, there should be a fair method for a player to become this role. Maybe by their score in a previous game or through a self-nominated lottery system. 

I think this system would keep players engaged and feel as if they're contributions directly contribute to the course of the game. This would introduce stakes

7 Replies

  • Twordy's avatar
    Twordy
    Seasoned Ace
    4 years ago

    Classes as a golden standard for Conquest or any vehicular mode with 7 or even 8 members. Infantry Only up to 5 players at Squad, personal builds/operators with a primary weapon of choice.

    A squad of 7 players.

    - Squad Leader and Second Leader to spawn on.

    - Squad Leader equipped with a deployable rally beacon to spawn on and binoculars.

    - Squad members spawn also in a vehicle occupied by a squadmate, and on a radio beacon.

    - Renaming the squad up to 14 signs.

    - Possibly manual assignment of Squad Leader or Second Leader before dropping from the function.

    More points for sticking in at close proximity with Squad members.

    Commander.

    Watch the game from above or have a view of the strategic map.

    - SCAN satellite map scanning,

    - UAV drone / 2 spy reconnaissance jets,

    - EMP drone,

    - Smoke Barrage out of the map,

    - Cruise missile / Artillery Barrage / Strategic Bomber,

    - Off-map Mortar Fire only reaching the first flag by the safe-base,

    - Supply Drop,

    - Transport Vehicle Drop,

    - Marking priority target,

    - Giving orders ATTACK/DEFEND/FORTIFY/DESTROY to each of the squad, warn against enemy fire / Rewarding players with additional points and abilities, 

    Separate Voice channel for all Squad Members. Separate for Commander and all Squad Leaders. 3rd separate channel for all Squad Leaders and Second Leaders.

    VEHICULAR CONQUEST/BREAKTHROUGH/RUSH CLASSES in possibly next modern basically expanded BF2`s division.

    ASSAULT CLASS / Rifleman - Assault Rifles - (M203/GP30/MAS26/Dart/Slug/Frag - Adrenaline Shots) - Heavy Armor (AK-15, M416A5) AUG A3, A-545 (modernized AEK)

    MEDIC CLASS / Medic - Carbines - (Med Pack/Bag/ShockPaddles) - Light Armor (AKU-12, M4A1) AK-105, SIG553

    HEAVY SUPPORT CLASS / Automatic Rifleman - LMGs - (Ammo Pack/Bag - 1x Claymore/3x C4s) - Heavy Armor (M249SAW, RPK-16) M240B, Pecheneg

    ENGINEER CLASS / Engineer - Shotguns - (Repair tool - 3x High Explosive Plastic) - Light Armor (870 MCS, VEPR-12) M1014, Saiga-12

    ANTI-TANK CLASS / Grenadier - SMGs - (5AT/AA - 4x M15/SLAM mines) - Heavy Armor (MP5, PP-19) Vityaz, MP7A2

    SNIPER CLASS / Marksman - Bolt Action Rifles/DMR – (Deployable UTG/3x Throwable Sensors - 2x Claymores/Binoculars) - Light Armor (MK18, SVD) M40A5, SV98


    MONEY PASS DLCs:


    SPEC-OPS CLASS / Commando - CQC weapons - (Throwable grappling hook/Stem Pack - 5x C4s) - Light Armor (M4, AK-74U) MP5SD, M590M (Shotgun)

    AIRBORNE CLASS / Paratrooper - Assault Rifles - (3x AT/AA/3x High Explosive Plastic - Radio Beacon) - Light Armor (L85A3, AN-94) VSS Vintorez, SCAR-L

    RECON CLASS / Spotter - Battle Rifles - (Soflam goggles/MAV drone - Crossbow/Dart Rifle with 4x small explosive/gas/smoke/explosive dart) - Heavy Armor (SKS, SR-25) SCAR-H, M417A2

    - Additional 12-16 Operators based on nationalities with respective uniforms, voice lines, and 1-2 dedicated weapons. Operators possibly as addons also for Classes. operator uniforms only present in Infantry Only modes. Operator weapon(s) ascribed to one of the classes or available freely in Infantry Mode. 

    - Realistic camos, weapon skins, emblems for a buck.

  • Twordy's avatar
    Twordy
    Seasoned Ace
    4 years ago
    @Ruggels thank You mate.

    @JASONXJAY1985 You can`t have teammates with "a brain" if squad members treat one another as a mobile spawn point. META builds and side equipment without limitations are equal to a flawed/boring/unbalanced/not grounded in reality/pro-solo-play allegedly Conquest-wise design... I`m speechless.
  • @Twordy  I know what your saying but it could still work better if people thought about it instead as your saying spawning in on a squad mate and just sprinting off on a solo mission but anyway ,we all have our thoughts and I was just venting as I’ve played way too many matches today and I’ve tried to engage the team through text chat ,which btw on console is ridiculous,and get the team to coordinate attacks /defenses in certain ways and it worked aboit 3 times out of 15 games .the 3 games were people who actually text chatted back from different squads and we coordinated different tactics were amazing but sadly the remaining 12 were just pure frustration and made me notice all the other crap things glitches etc they -EA/Dice have messed up

  • Twordy's avatar
    Twordy
    Seasoned Ace
    4 years ago
    @JASONXJAY1985 Back in the day the Class, your primary weapon in front of You was enough to better realize/quantify a battle role. I gave up on BF2042 and probably for good. I went back to BF4 and the first action was already someone throwing me the ammo in Conquest. Players were even venting on BF2042 in the main BF4`s chat. My mates don`t want to even hear about BF2042, we all played BF4 for a brief moment today.
  • Bring back commander mode.  I know it’s not a direct squad feature, but having someone with an overview of the battle helping to coordinate all of the squads efforts was awesome!

  • @Twordy Love all the battlefield games tbh ,I’m finding it hard with bf2042 but I don’t want the franchise to die so I’m sticking with it for as long as my brain can handle.fingers crossed they get a move on with updates/fixes and lastly new content

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