Re: Is the "anti-hoarding" vehicle timer doing more bad than good?
@UP_Hawxxeye wrote:For those who do not know, in BF2042 there is a timer after the destruction of a vehicle that you spawned yourself which is 15 to 3 seconds longer than the respawn time of the vehicle in question.
This was probably done to attempt to discourage players from only using a certain vehicle row by trying to give the vehicle first to someone else in the team which will likely mean that the previous player will have to wait for the lifetime of next vehicle + the respawn timer again.
I do not know if this was done to prevent someone who lost the team a vehicle from using another one for a time or to throw a wrench on players who are doing really well but someone managed to kill them.
I am sure that any dedicated squad of 2+ friends can still bypass the timer by taking turns in spawning the vehicle. So this in no way poses more than a nuisance to the most dangerous vehicle users who do not play alone.
In general I also believe this is a very forceful way to "control" player choice which we could live without. I do not even know why did we had to go back to spawning vehicles out of thin air with click spamming instead of having proper bases with vehicles.
I kindly ask to reconsider because I think it causes more harm than good to deprive a competent player a vehicle just to give priority to some player who will either get the next one destroyed quickly or will play it safe and have a minimal impact because he will stay away to avoid losing the vehicle for an extended amount of time
the fact that you feel that you are more entitled to a vehicle than someone else tells me the system is working