Re: The input delay appears to be even worse these days
@Pekmez-Pita The game has been broken for 8 months now, all those 400+ bug fixes they did was for nothing..
"no ADS" bug is back, and really never noticed mouse input issues, but on 1.0.0 everything changed.
Looking mostly horizontally like tracking enemy going up on zip line the mouse just stops working, then you need to look down and back up to some how fix it.
As for your topic goes, yes I have noticed them delays as well, like really bad ones.. for example; using Sundance and hers scatter nades when prone.
Be prone behind some small roofs chimney and you just know that your not gonna throw over it, so you stand up and throw it and then go back to prone, but here's where the delays happens.
The thrown animation happens when standing so you just go instantly back to prone, but the game only picks up throwing after delay and you're already prone and scatter nades are thrown and bounced back to you from that chimney..
And at that point I already know that I'll be just dead from my own nades.. happenned for like 4 times, and I always just give up at that point.
FRAMES: 100~135fps.
REGION: Europe (32ms).
MODE: Conquest 128 multiplayer.
SETTINGS: All low, 1080p resolution.
SPECS: i5-11400F / RTX 2060 6GB / 16GB RAM 3200 MHz / 970 EVO NVME.
DRIVERS: GeForce 496.13.