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Re: Upcoming Irish nerf

Do we know what the proposed nerf is?

Did DICE actually say/imply a nerf? Or did they just say 'changes'?

7 Replies

  • rerk1's avatar
    rerk1
    3 years ago
    @AngrySquid270 Upon the Sentinel being placed, it'll have a warmup time of 1 sec. Once it stops its first projectile, it will become active and stop others only for 5 seconds, at which point it will go on a 7.5 second cooldown
  • DigitalHype's avatar
    DigitalHype
    Seasoned Ace
    3 years ago

    @AngrySquid270 wrote:

    Do we know what the proposed nerf is?

    Did DICE actually say/imply a nerf? Or did they just say 'changes'?


    They are these "quality of life" changes. This isn't QoL. Maybe you could call some of the Dozer changes, QoL. Since they are doing work on mobility and fov with shield deployed. But it's still a stretch.

    Irish changes are nothing about QoL though. it's a major redesign on how his specialist ability works, and ultimately a nerf. I think they are using QoL here because it seemed marketable and trendy.

  • sk1lld's avatar
    sk1lld
    Legend
    3 years ago

    So what's the nurf? Does anyone have any information on this supposed nurf?

  • DigitalHype's avatar
    DigitalHype
    Seasoned Ace
    3 years ago

    @sk1lld wrote:

    So what's the nurf? Does anyone have any information on this supposed nurf?


    They've basically added cooldowns on the Irish sentinel that make it inactive for well over half the time. And different sounds and flashes to indicate which mode its in. They didn't mention it in this link. But, there is also a boot-up delay of 1 second according to the designer comments on inside battlefield podcast.

    "One of the key changes that will be taking place for Irish is a balancing pass to the intercepting capabilities of Irish’s APS-36 Shootdown Sentinel (Sentinel)..

    Going forward, the Sentinel will now have a 5-second window from its first intercept to take down any additional projectiles it detects, such as Frag Grenades and Anti-Infantry Rockets from Specialists and Vehicles.

    Once this initial intercept time has elapsed, the Sentinel will enter into a recharging state and will no longer be able to intercept any further projectiles for 7.5 seconds before being able to intercept projectiles once again."

    https://www.ea.com/games/battlefield/battlefield-2042/news/dev-notes-improving-dozer-and-irish

  • Shibiwan's avatar
    Shibiwan
    Rising Veteran
    3 years ago

    @rerk1 

    That's quite a nerf. Glad I already got Irish to T1. It's going to be a PITA once these nerfs are implemented.

    They should be nerfing the Nightbird instead. 

  • Ne0tax's avatar
    Ne0tax
    New Vanguard
    3 years ago

    Instead of simply the M5 and TG-84 launcher passes through the APS of Irish an ultra simple adjustment which takes 2min. No it must be reinvented once again the wheel on a basis what makes the game worse, the Explo spam is already insane.
    And how can it be that you can throw HE-grenades still 80m far?

  • AOD_CapStar362's avatar
    AOD_CapStar362
    Seasoned Ace
    3 years ago
    @DigitalHype yet they wont make Dozer's shield destructible to tank rounds ( that should be your death! ) or even munitions like the LAT-V's 30mm.

    DICE, when are you going to address Dozer's shield being able to stop Tank Rounds, Recoilless Rockets, C5, Heavy Caliber rounds like LATV 30MM HE, Wildcat, anything above .50 and LIS TGM Missiles.

    This is completely absurd.

    Either give Dozer's shield a HP Pool that it will break after so many hits like Irish's Barricade and make it so that a tank round of all things it is useless against. No ballistic shield I know of can stop a 30mm Round let alone a HUMAN can withstand the kinetic and explosive force of such a round impacting the shield.

    Just for poos n giggles - do you know how much kinetic energy a 30mm RARDEN round delivers on impact? since the LAT-V is using the Bushmaster II 30x173mm Auto Cannon, and that Fires the RARDEN Series of munitions, we'll use this.

    Doing the research on the 30mm RARDEN it is estimated that around 200,000 Joules of Kinetic energy is what the impact of a 30x173mm round delivers on its impact. Doing the math, using the estimated 200,000 Joules of energy, this translates to (( 200,000/1.356=147512.43 )) 147512.43 Foot Pounds of Force. That's nearly 74 Tons ( 73.75 Tons to be exact ) of foot force acting on that shield and thus the human.

    So unless Dozer can support the weight of a M1A2 SEP v3 ( 73.6 Tons ) on his body, he should not be surviving impacts to the shield like this. the shield alone not breaking, with that much force slapping it, would turn him into a pink gooey sludge as the shield splatters him all over it.

    I get that BF is far from realistic, but some common sense is in order here.

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