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Re: Traversal Sprint for LMGs a nerf


@battlejoke wrote:

Poor word choice. Didn’t think this post would be taken so seriously lol 


The Franchise is an immersion of battle. Idk if you work for EA but you need to educate yourself on the franchise as it’s literally themed on battles/war. I understand it’s a video game. But if you ever played this franchise they had hardcore modes where it was one shot kills ok lol 




Greets, battlejoke


@battlejoke well, there is often people her that seriously ask if Battlefield is supposed to be realistic in certain cases or say that some things don't make sense the way they are (and then tell examples from real life cases).

So if someone comes up with a thread like this, of course people might think you are serious in what you ask and try to tell what you probably don't like the way it is. 🤨

I also played a bunch of the previous BF titles and i also know Hardcore server we had. But standed server wise, it's never been focusing on being that realistic.

Hardcore servers did make it a whole new experience tho, sometimes liked to play them too. 🙌

Greets, Travis 

3 Replies

  • RMEChief's avatar
    RMEChief
    Legend
    3 years ago

    There should not be infinite sprinting in general. There should be a sprint timer and cooldown, and if you traversal sprint, the timer goes down faster. 

    They could make the LMG proficiency allow for equal sprint speed to other classes with SMG, AR, DMRs, and SRs. So if you are Assault, Support, or Recon, sprinting with an LMG will be slower than Engineer. That would make sense to me. 

  • xVulture's avatar
    xVulture
    Seasoned Veteran
    3 years ago

    They need infinite sprint due to map size and lack ofsmall vehicle transportation. 

    What they should do is put a penalty on ADS after running/sprinting. This would give an advantage to someone that was standing or walking and reduce the amount of sprinting, hopping and killing like some over the top action movie. 

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