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Willing to actually make a post about this because of how badly designed this boss is. I dont understand the thought behind it. Did the devs even try and farm this monster when they finished the game? Considering all the shortcomings this game has got going against it, bad gameplay design is not one you can afford.
This boss is basically impossible to hit, making this an incredibly annoying fight. Its such a sad take on an otherwise interesting monster. Melee can barely do damage, maybe Claw can, Bow used to be the go to, but the nerf completely shot down any hope of using it well in this fight, maybe cannon if you can get your mortar to hit. And its great how the camera doesnt help 1 bit to see the boss. You cant tell what its gonna do so you just keep chugging potions. Absolutely no thought into this, just like the previous boss. Which was absolute trash. You make Zorah Magdaros look like the peak of boss making.
Go back to the drawing board, and play your games before you release them. Maybe then you'll know how to actually make one.
I never post on websites or reviews. But this has drove me insane.
PS
The tail is in the fight rewards, its just rare.
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