@Katybee_1313 wrote:
@ELF014 wrote:
I was surprised how bad the devs were at the game, considering they have insight on how the mechanics of the game works.
It just seemed to validate how out of touch they are of how golf should actually play.
I think they're just busy devs and they have a life, they don't have much time to actually play the game. Patel played golf games all his life, was told he's nearly a scratch golfer and was a dev working on EA golf games since TW12 from his resume.
These devs left working on the game seem to think the game is very hard, sim mode must be impossible to play for them, playing mostly triple bogey's along the way. Maybe that's why triple bogey is the max you can make. They gave us Scheffler's irons as a pro-pass to make the game easier. After that, it was the golf ball to make it much, much easier. This time it's the wood to make it much, much, much easier. For the next patch, it will probably be the wedges, and the last one will be the driver to make it the easiest golf game possible they can give us with no more RNG with all those specs.
If you are developing something you design it for your audience. Just because you find it difficult doesn't mean your core users do. And you brought up a good point and a real sore point for me. If they are getting more than their share of triple bogeys play... why the heck did they think it was a good idea to cap scoring at a triple bogey?
If they simply allowed me to lockdown features in my private rooms... allow me to remove and lock the aiming reticule from the screen, and increase green speeds significantly. It would go a long way to making it more playable for myself. Nowhere perfect... but at least there would be a challenge.
My problem is asking for the latter two items seems pretty easy to implement.
The swing mechanics are terrible, how far you hit a ball is not only how far you take the club back but how fast you swing your club. Spin is a function clubhead speed as well.
Meaning I should be able to make a smooth full swing and hit a ball not quite as far with less spin... opposed to making a fast full swing where the ball would go further with more spin.
We should be able to implement these sort of physics in 2023. Same with putting... the first part of of a putt should have the ball skidding before going into a roll and taking terrain into effect. As is the ball currently breaks right off the putter face. I'm not asking them to be perfect... but how about applying the first 10% of putt as a skid.
Or how about the faster you swing the stick the further you can hit the ball... however the timing of how straight your swing path gets smaller. Meaning a smooth half swing with a driver would be easy to hit straight 200 yards... but it would be a lot easier to spray a full swing.
As usual I have gotten off base... but there are no excuses. EA's starting point should have been getting the swing mechanics, ball and cups physics correct. Followed by correctly reproducing the courses. I would argue the courses made be immaculately reproduced but they don't play correctly.