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17 Replies
- LuckyNico922 years agoSeasoned Ace@ScarDuck14 Really? So it's my fault that I got an engine failure even though I put the Fault Types to Standard?
I don't want to snap at you, mate. But you just do not understand what a gem F1 2020 was, and that we NEVER had an F1 game as good as this ever since EA took over. If I didn't know better, I would say that all succeeding F1 games become worse and worse every year, and not really because the handling is awful or the AI is overpowered in several scenarios. It's the condition of the game as a whole.
F1 23 has the most amount of bugs that any F1 game had at launch, and I feel like with every update, more and more bugs find their way into the game, and they hamper the experience so much that you soon just want to toss the controller into the corner and stop playing. Heck, not even the crashing bug from F1 22 comes close to that.
F1 2020 didn't have any of those problems, and this gem of an F1 game was made by Codemasters. And if you are correct with Codemasters having full development control, then someone needs to tell EA to leave Codemasters alone and let them do their damn job, even if the release of the game is postponed. It's all about making a viable successor to F1 2020, and for three straight years, this was not the case. - ScarDuck142 years agoLegend
@LuckyNico92Every year they port over the previous years game and add and remove and make changes to it to update it for the current year release. As they do this year on year each year the game gets more and more conflicts in the code that cause more glitches and bugs. Until it gets to the point where we have a bug fest off a game. Each patch that tries to fix one issue and then has a knock on effect that creates more.
I never said it was your fault. But you keep saying EA develop the game. They don’t. Codemasters does like it has always done.This year all of the development budget quite clearly went into F1 world. Then that was shoehorned into the game using the same code and mechanics that career modes use. But it’s also quite clear the differences they have coded into F1 world has caused many issues with career modes
I doubt any bugs in career modes will be fixed this year as it will risk causing more issues in F1 world
- LuckyNico922 years agoSeasoned Ace
@ScarDuck14 wrote:@LuckyNico92Every year they port over the previous years game and add and remove and make changes to it to update it for the current year release. As they do this year on year each year the game gets more and more conflicts in the code that cause more glitches and bugs. Until it gets to the point where we have a bug fest off a game. Each patch that tries to fix one issue and then has a knock on effect that creates more.
I never said it was your fault. But you keep saying EA develop the game. They don’t. Codemasters does like it has always done.This year all of the development budget quite clearly went into F1 world. Then that was shoehorned into the game using the same code and mechanics that career modes use. But it’s also quite clear the differences they have coded into F1 world has caused many issues with career modes
I doubt any bugs in career modes will be fixed this year as it will risk causing more issues in F1 world
Look, mate. If Codemasters did it like they always did, then these things would have been different:
- F1 2021 would have had a grippy handling model and no ridiculous damage model that takes away 90% of your front downforce if you minimally scratch the wing.
- F1 22 wouldn't have had this nifty crashing bug that existed at launch (I speak from experience) and the AI wouldn't have been so massively overpowered.
- F1 23 would never have had this many bugs with red flags, engine failures and graphical glitches.
You see where this is going? If Codemasters want to make a competitive successor to F1 2020, they need to take the said game as a base, remodel the cars, insert the driver roster for the current season, focus on the Career Mode experience, be creative with championships you can play in Solo mode (maybe giving us finally the chance to play races with Supercars), but most importantly, and that's what made F1 2020 such an amazing experience, sort out all possible bugs before the release. And even if they need to postpone the release, who cares? At the very least, the community wouldn't be met with loads of bugs. And even if say F1 2016 and 2018 have flaws that were never fixed to this day, Codemasters improved for the next game. But with a strict publisher like EA, all this creativity that I adored Codemasters for is just... gone. Just gone. And especially that is what makes F1 23 so boring to play. You can't see the love that Codemasters used to put in their games, the games are no longer unique... It's all just gone, and this is what's peeving me the most. The legit only good Codemasters racing game since 2021 in my book was GRID Legends, A CODEMASTERS PRODUCTION as the intro of the game clearly states, and I'm honestly thinking about going back to this beautiful game again. 🙂
I don't know what you think about it, but unless a new major patch comes out, F1 23 is dead to me.
- ScarDuck142 years agoLegend
@LuckyNico92They make changes to the game every year in a bid to keep it fresh. So codemasters make changes to the existing code. When I say as they have always done. As in as they have always developed the games. The base code for this game is years old now. It’s been chopped and changed so much it’s caused many many bugs. I believe they call is spaghetti code on the trade. Where it’s just a huge jumbled up mess.
Where the original coders have long since left Codemasters and those who cone after struggle to understand and make sense off what the previous coder has implemented into the game.Also this is not the worst F1 game codemasters has put out not even the second worst.
2020 is the GOAT and its hard to improve on that. Only way is down.
- mariohomoh2 years agoHero (Retired)
- Codemasters keep on being the sole developers of this franchise. EA has nothing to do with it in any direct manner, acting as publishers and providing their in-house tools for QA and data analysis. Everything you do in this game, from the initial button press on the splash screen to missing the apex at Parabolica, are 100% coded by Codemasters.
- You've been told this countless times by countless members, both on this forum and the other.
- @ScarDuck14 has been veritably playing this franchise far longer than you.
- Setting Car Damage, Car Damage Rate, Fault Frequency and/or Fault Types to standard should not prevent engine failure. It's written in the tooltip on the right.
- Dom Quixote and his windmills. This is Codemasters' doing, and you're better off not revisiting the past with rose tinted glasses. Codemasters took the bend on to this road long before EA acquired them.
- You've been also told this countless times by countless members, both on this forum and the other.
- LuckyNico922 years agoSeasoned Ace
@mariohomoh wrote:- Codemasters keep on being the sole developers of this franchise. EA has nothing to do with it in any direct manner, acting as publishers and providing their in-house tools for QA and data analysis. Everything you do in this game, from the initial button press on the splash screen to missing the apex at Parabolica, are 100% coded by Codemasters.
- You've been told this countless times by countless members, both on this forum and the other.
- @ScarDuck14 has been veritably playing this franchise far longer than you.
- Setting Car Damage, Car Damage Rate, Fault Frequency and/or Fault Types to standard should not prevent engine failure. It's written in the tooltip on the right.
- Dom Quixote and his windmills. This is Codemasters' doing, and you're better off not revisiting the past with rose tinted glasses. Codemasters took the bend on to this road long before EA acquired them.
- You've been also told this countless times by countless members, both on this forum and the other.
Then let me tell you something.
- If you're so certain about this whole publisher/developer relationship, how do you explain the huge downfall ever since EA bought Codemasters out? Best example is Call of Duty, with Activision being the publisher, giving orders to all development teams working on the games, and don't tell me you're not aware about that.
- Yeah, I know. But when there's something wrong with the game, especially when it's F1, it's VERY EASY to blame EA, as this never happened back when Codemasters used to be both developer and publisher, which was the case up until 2020.
- If @ScarDuck14 played F1 2011 and/or before, then you're right. My first Codemasters F1 game was 2012, and after that, I skipped to 2015. And then, I skipped 2016 and 2018.
- Fault Types on Standard explicitly says, and I quote: "Mechanical failures are disabled." Then how do you explain the engine failure I wasn't supposed to get? Or are you telling me that I'm playing F1 Championship Edition in 2023?
- I'm sorry, but F1 23 is not fun for me right now. Really, I would have much more fun playing the older games from 2020 and before, I'm not kidding. If I still had it, I would even go back to F1 2012, not gonna lie.
- Yeah, I know. But imagine EA never bought Codemasters. How much better could F1 2021 have been?
- ScarDuck142 years agoLegend
@LuckyNico9221 was locked into development before EA took over. I’ve explained to you the downfall.
- LuckyNico922 years agoSeasoned Ace@ScarDuck14 Like I said, Codemasters easily could have used F1 2020 as the base and just arrange the cars, drivers etc. to match the current season, maybe rewrite a couple lines of code or add a few lines, but in the condition this code you mentioned is now, the downfall is inevitable.
- ScarDuck142 years agoLegend@LuckyNico92 They can’t just write a couple of bits of code. Why? Because they have fall into the trap off being criticised for not offering anything knew. So they swing for the fences by making huge changes which I grant you is the problem.
I’m firmly in the camp where I’d like to see improvements to the core features year on year. Even if they are just minor. But that’s not how it works. They look to add a big new feature every year and that screws up the code and creates the bugs. We’ve had My Team added, then Breaking point and then world etc etc. - ScarDuck142 years agoLegend
Also yes I’ve been playing Codies F1 games since 2010. But been playing codemasters games since TOCA which came out in 1997 I think.
and to this day I maintain the best F1 game. Was pre codemasters and that was F1 championship edition which was released in 2006/7
- s00zster2 years agoRising Ace
While I agree with the general state of affairs that Codemasters is the developer (i.e. the only people to touch the code) and EA is the publisher (i.e. marketing, sales, etc.), I also agree that since the tie-in with EA, the game's gone downhill, and it feels like it's the influence/direction that EA want which is steering Codemasters into making the game they've made. The total focus on F1 World now while the career modes feel like a forgotten corner of the game feels very much like an EA decision that Codemasters have had to follow. They're essentially handcuffed. They've sold out.
But the main thing above all that has put me right off purchasing any future F1 games is the total lack of regard for bugfixing:
- People report bugs
- Bugs claim to be fixed in patchnotes
- Bugs turn out not to have been touched at all
- Next patch is released 2 to 4 weeks later.
- Bugs claim to be fixed in patchnotes again
- Bugs still not touched.
- Ad infinitum.
This has happened repeatedly, patch after patch, since the release of F1 22, co-incidentally the first game in the fully connected EA franchise. I don't know the structure of things but I'm guessing that EA have taken over Quality Assurance? Because this is a similar pattern I've seen people complain about with Battlefield 2142.
There's no communication. No acknowledgments, no fixes for the things that really matter such as issues with red flags, this years big feature addition. It's almost as if the game's been abandoned already if it weren't for the patch fixing stuff with F1 World, a mode that more and more people seem to care less and less about. I hate it when I see people in comments say "dead game", but I feel like I'm experiencing one for the first time now. It feels like they've already given up.
It's different at WRC, they have one thing that the F1 franchise has been missing since the old forums, and that's a community liason guy with a genuine passion for the sport. They've got PJ Tierney, we had Barry at the old forums but nobody has really taken his place. We've got the already-in-place EA community guys, but seemingly nobody who's hands-on with the game behind the scenes, someone who wants to play it as much as we do. So there's a missing link and instead we're left in the dark.
- TotosHeadphones2 years agoSeasoned Ace@ScarDuck14 Nuh uh, F1 97.
- LuckyNico922 years agoSeasoned Ace@ScarDuck14 Now that you think about it, my overall third favorite F1 game is actually pre Codemasters as well, which is F1 05, made by Studio Liverpool, who later became the developers of WipEout on PS3, and the game feels just like it. Super fast, almost no time to react, and very arcadic. I honestly wish that game gets a full-fledged remaster, because 2005 was one of my favorite years in F1, as it was the final year of V10s. And just imagine how fast today's F1 cars are if they had these powerful V10s in there. Plus the extra horsepower from the battery, those cars could go like what, 390 km/h?
- ScarDuck142 years agoLegend@LuckyNico92 That’s the same F1 game as posted. Maybe it was named differently in different regions but Studio Liverpool only developed one F1 game as far as I know
- Meza9942 years agoSeasoned Ace
@LuckyNico92I think im gonna spoil the fun of other more educated people in physics here but thats not how it would work with V10s.. the 2005 V10s - by far the best they ever been - were putting out around 950 bhp depending on manufacturer while V6s are supposed to produce 1050 bhp.. Soo the overall gain would be 60 bhp which wouldnt make them gain anywhere near 40kph especially as the V10s lose more power in high altitude vs. the V6s but thats a whole different story..
- dwin202 years agoRising Hotshot
@s00zster PJ Tierney did a series of very good videos on F1 2021 and F1 2020 ranging from track guides to driving and setup tips. These were very helpful. I wish he had continued with videos in 2022 and 2023, because as you said, he was genuinely interested in the playing the game and helping others get better at it.
Here is a link to his YouTube channel:
- dwin202 years agoRising Hotshot
@s00zster ...and agree with you about Barry
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