Re: Thoughts on cosmetic equipment?
@PalomaMarvel24 wrote:
@ELF014 wrote:
@sroel908 wrote:
@Katybee_1313This makes loads of sense, as 2K21 was the first 2K game (and the first golf game at all, as far as I can remember) to have Titleist clubs/gear for the user to equip, and clubs in that game were purely cosmetic.It has been awhile... but I am pretty sure attributes where on the clubs in 2K21.
They actually had attributes on them. When 2K21 got newly released, the Wilson clubs had the best attributes that was available for purchase. When I started playing, my created golfer was playing like Nancy Lopez in her prime. The top attributed Titlist clubs were available as sponsor challenges that you had to earn. By 2K23, the clubs are purely cosmetic. Thus my created golfer played more like Nancy Kerrigan until I built up her attributes.
Personally I like mixing and matching equipment. Being that mad scientist in a lab trying find what workd best for me. It keeps me engaged in the game, trying to find ways to score better.
Unlike most people I could do without the endorsements if they would instead spend the money on lincensing on the game instead.
I have no problems playing with a Taliormade Club, or one called Titled, Galloway... etc. I would even appreciate it if they matched what attributes were available from real data to these sudo counterparts.
I could even live without the PGA branding, and pro names. There was a version of The Golf Club that let you rename the pro players in the career mode. I thought that was a great idea, this was prior to 2K getting the licensing.
But then I am in the minority I guess where I am not swayed by branding. I am more of a meat and potatoes guy. I'm looking for some substance in the game... rather than the fluff.