Well,
I have earlier helped some other league people to at least try to detect the cheaters. But there is no clear one "smoking gun" to smoke them out, as the typically used cheat has quite a lot of options and the effects of the cheats can be very subtle.
In F1 22 (and f1 2021, F1 2020 and F1 2019) the ERS and fuel data is hidden, unless the player has made their data visible and it is very likely, that a cheat user would not make their telemetry public. So the ERS or fuel cheats would need to be detected by Codemaster from the game data. I think it would be pretty easy to detect some of that stuff, like running ERS on overtake mode continuously or having too much ERS available/used per lap. Also fuel use cheats should be pretty easy for Codemasters to detect. But I doubt Codemasters are willing to do these.
In the past we could use tire wear to check the cheats, but this data is now also in the "do not send, unless telemetry is public". Would be great, if in the race history data there is info for the tire wear on the used tires, maybe by adding it at the end of the race there. This would allow detecting of some of the tire/grip cheats.
For using the pure telemetry available from F1 22, there are ways to detect some of the cheats, but it is not possible to do real-time and finding the cheats requires work. The good thing is that the telemetry way it is harder for the cheats to evade from detection.
Just a note. I will not publicly debate or tell, how to detect the cheats with Telemetry to not give cheat devs info on how to prevent detection.
Cheers.