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Re: F1 22 UDP Specification

With Crossplay upon us, and the possibility of mixing Playstation and PC players, many drivers in our race league are worried about KNOWN CHEATS/HACKS that occur on PC platform.

Is there any way of identifying cheaters/hackers with the Telemetry data?

This is very important for us, to determine whether to allow PC players or not.

Is EA going to do something about the known hacks on PC?

Thanks!

4 Replies

  • emiliano's avatar
    emiliano
    3 years ago

    I'm not sure it's a task for telemetry. If it would that easy it should be included directly in the core game.

    and I don't think cross play makes any difference regarding cheaters/hackers.

    That said I can image you could use telemetry to manually do some checks when you have suspects, like for example compare sector times, track usage or speed curve.

    Image

  • @emiliano And by analysing the graphic you posted, for example, how could I identify the cheat? The offroad being 0% ? What would be suspicious?
  • emiliano's avatar
    emiliano
    3 years ago

    @ericgvmaiathat one is a legit one. But I can image that if a driver is cheating you will see a speed graph not in line with the others drivers.
    Not sure what kind of cheats are there, but I think they change the acceleration or the grip.

    on another note after the last patch I see again the speed trap event also for PC, but not as many as expected

  • IkoRein's avatar
    IkoRein
    New Vanguard
    3 years ago

    Well,

    I have earlier helped some other league people to at least try to detect the cheaters. But there is no clear one "smoking gun" to smoke them out, as the typically used cheat has quite a lot of options and the effects of the cheats can be very subtle.

    In F1 22 (and f1 2021, F1 2020 and F1 2019) the ERS and fuel data is hidden, unless the player has made their data visible and it is very likely, that a cheat user would not make their telemetry public. So the ERS or fuel cheats would need to be detected by Codemaster from the game data. I think it would be pretty easy to detect some of that stuff, like running ERS on overtake mode continuously or having too much ERS available/used per lap. Also fuel use cheats should be pretty easy for Codemasters to detect. But I doubt Codemasters are willing to do these.

    In the past we could use tire wear to check the cheats, but this data is now also in the "do not send, unless telemetry is public". Would be great, if in the race history data there is info for the tire wear on the used tires, maybe by adding it at the end of the race there. This would allow detecting of some of the tire/grip cheats.

    For using the pure telemetry available from F1 22, there are ways to detect some of the cheats, but it is not possible to do real-time and finding the cheats requires work. The good thing is that the telemetry way it is harder for the cheats to evade from detection.

    Just a note. I will not publicly debate or tell, how to detect the cheats with Telemetry to not give cheat devs info on how to prevent detection.

    Cheers.

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