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RedRevNow's avatar
4 years ago

[Suggestion] F1 22 - Fixing the Red Backlight (Rainlight) Blinking Rate

Here are two brilliant short clips of how the real life Red Backlight (Rainlight) blinking rate behaves in reality during wet weather conditions.

Clip1:

https://youtu.be/pg-CLxE2-PQ

05:24 Albon
06:20 Sainz
06:47 Gasly
07:25 Vettel

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Clip2:

https://youtu.be/Dv6gbiY9QVE

00:00 Räikkönnen

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As we can see, during corners the blinking rate gradually slows down and on straights and or at faster speeds the blinking rate gradually increases dramatically.

To be more detailed:

As the cars go faster on the straights during the wets, the blinking rate gradually blinks at a faster rate; in slow corners the blinking rate seems to be a fixed interval of around 0,8 - 1,2 seconds (approximately 2 blinks every one and half or two seconds) and at highspeed straights it gradually speeds up until it reaches a interval of around 0,2 - 0,3 seconds (approximately 4 - 5 blinks every second).

In F1 2014 - F1 2019 the game however this is not represented correctly, as ingame the blinking rate is at a slower and constant rate throughout the whole lap and stays that way in all situations, and in F1 2020 & F1 2021 (and now F1 22 as well) the only difference to previous years was that the blinking rate was merely sped up but still kept at a static rate and it did not get the correct implementation in which it gradually slows down for slow corners and gradually speeds up when gaining overall speed.

Especially in heavy rain conditions we need a more realistic blinking rate for the Red Backlight (Rainlight) at the rear of the cars to improve spacial awareness and visibility to the opponents cars in front.

Hopefully Codemasters can give us this experience and improve immersion and realism tenfold for F1 22 the game!

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PS: Additionally, i'd like to add the fact that the Red Backlight (Rainlight) also needs much more glow in the wets, especially the wing lights need more of a visual boost (or glow) to increase visibility to the opponents cars in front; at the moment the Red Backlight (Rainlight) has not enough glow and if cars are around 3 or 4 car lengths ahead the lights are not really noticeable anymore (which is not realistic if compared to real life).

PPS: The rainspray also is not dense enough and is a massive downgrade to previous years (which is quite tragic, as the rainspray density never was realistic to begin with, so why it was made even less dense? I can not understand...), and the rain water droplet effects on the simulated visor seems to not behave in a physically correct manner (as it does not wash to the sides as in previous years).

I thought with the newer hardware (PS5 / XBox Series & Ray Tracing capable GPU's / Powerful CPU's) we'd be getting more details in the game, but F1 2021 seems to have cut down on many areas, and now that we have seen a pnethora of ingame footages of F1 22, it does not look as if any of these issues mentioned in this post were fixed... i seriously hope that F1 22 is going to get some improvements in these areas (but more realistically, it is probably safe to assume that Codemasters will not fix these issues and or improve the quality for wet weather racing in the lifecycle of F1 22 once again).

PPPS: I guess, at the moment, we can only dream of proper Dry Lines, Aquaplaning, and other physics and handling changes to be made to improve realism and immersion for wet weather racing by a huge margin.

Kinda disappointing to see that such improvements were apparently not made for F1 22 as of yet (i doubt that the final product will have magically added such features, especially as Codemasters did not make any fuss aout it in their promotional ads). On the other hand, the increased trouble in develeopment due to the pandemic, is a valid excuse at least for now.

Hopefully F1 23 will make wet weather racing much more realistic and also fix the issues that i talk about in this post!

1 Reply

  • I've looked at this and basically can find no reference to the light operation mode, save type and placement in any of the regs since introduction.

    Basically, they are on in bad visibility (rain) and activate when the electric motor is not deployable (meaning the car is not operating at full power), the car is in the pit lane or has an error.

    I'd be inclined to say the blink rate is linked to speed, blinking faster at higher speed than lower speed (basically a fast blink is a less obvious likely speed delta).

    Surely with Codemasters relationship with the licensees (Liberty/FOM / teams) must mean they can seek clarification? I'd also imagine it's linked to the ECU.

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