Re: Make the AI react to tyre temperatures
I would guess that the AI always having perfect tyre temperature at 92deg is caused by one of the following reasons:
a) It takes too much computing power to simulate AI tyre temperature
b) The AI is not programmed to be able to "fairly" handle high or extremly low tyre temperature -- being either to fast or to slow / error-prone
I am still on the edge whether I should just go to game settings and change tyre simulation to "surface only" instead of "surface + carcass". That way, you get pretty much the same behavior as the AI has, except you are even a little quicker on outlaps I think because the AI do start with 70* tyre temperature, though it goes up much faster (this is just scripted behavior, not simulated). But this might be mittigated by the fact that you still simulate surface temps, I guess the AI also do not simulate these (but cannot prove that).
But on the other hand it takes a feature out of the game that I would like to have in there, having to manage tyre temperature seems very important to me for realism. But considering that once you set the correct tyre pressures, you pretty much do not have to worry at all about them for the entire race (except for formation lap and out laps / safety car restarts).
Currently though, I am using broadcast mode on safety car and formation lap, which always puts you on level with the AI or at least close. Same goes for flying laps vs. driving the out lap yourself. You are actually at a significant disadvantage when in Qualifying, you choose to drive the outlap yourself, because the tyre temps will be at least 6-7deg lower than when choosing flying lap, no matter what you do.
This also gets rid of the unfair pit stop outlap advantage the AI have, so it might be a thing to consider, if you are happy only having tyre wear and surface temps simulated.