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Re: Front wing damage does almost nothing to affect performance

Curious to see what @RollsJoyce1102's reply is as to which version of the game they're referring to, but for me a couple of observations from last night:

In a practice session for Azerbaijan, I locked up into turn #3 and clipped the barrier as I went into the run off, breaking off the entire front wing (damage display panel went fully red). At this point the car was highly undrivable, requiring me to brake a lot earlier than normal in order to nurse the car back to the pits. Without any lap times to compare to, it's really hard to say for sure (especially in practice where there isn't as much grip), but this felt like it lined up a lot more with F1 2021 than it did previously.

Later, in the race session, now in intermediate conditions, I had been matching the pace of the AI cars around me for multiple laps. Then I clipped a wall and the right-hand side of the front wing turned yellow/orange (the more problematic side with this being an anti-clockwise circuit). I immediately started losing 1.0-2.0 seconds per lap to the cars around me (depending how well I managed to get the car turned in during those tricky conditions), which felt appropriate in the circumstances. The weather was predicted to switch to dry running in the next 5-10 minutes, and if it weren't for that, I would have certainly been pushed into a two-stop to get the damage repaired ASAP. By the time a safety car occurred 5-ish laps later, I was over 10 seconds behind. To me this all felt correctly balanced.

So for me, it's looking good right now, but I'd really want to see how things play out for a while before committing to that opinion.

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