Sprint weekend incorrect tyre allocation
Product: F1 22
Platform:PlayStation 5
Summarize your bug There are 3 major problems: 1) Tyres allocation for Sprints is not realistic. 2) Tyres reserved for Sprint both get returned, even if I use only one of them the second is not available for the main race. 3) Cars get DSQ even after equipping both compounds.
What is your 16 digit Report Code? ESXK-VBPJ-BTRM-SHEG
Which area is the bug/glitch in? Driver Career
How often does the bug occur? Every time (100%)
Did you have cross-play enabled? Yes
Steps: How can we find the bug ourselves? Try do a complete Sprint weekend in single player and check how many tyres you can choose for the main race. You'll see you have only 5 sets of tyres to choose from for the race instead of 7.
What happens when the bug occurs? I don't get the exact number of sets of tyres like in real life.
What do you expect to see? I expect to have 8 sets of tyres (3 used Softs form quali and 5 new sets) for Sprint races. Then for the race I expect to have 7 sets of tyres, just like in real life. Instead, I get 5 sets of tyres for the race.
To help fix the bug and make the tyre allocation for Sprint weekends (since standard weekends is alright) more realistic, I propose these new tyre selection made by myself:
- bal.jpg is the selection for "balanced" option;
- soft.jpg is for more soft tyres;
- same for hard.jpg.
In real life rules are as it follows:
- You return just one set of tyres after FP1, the most worn set;
- You return 2 sets of tyres after FP2, the most worn sets.
It's clear then you should use 3 sets of tyres across FP1 and FP2 (just like the Teams do in real life) and save one more set for the race. That's why you see just one set of tyres saved for FP2 in my charts.
I hope this helps in making the game better.