mariohomoh
3 years agoHero (Retired)
Re: F1 competitive racing will die without anti cheat
@Wollcott By "low" traction zone I guess you mean heavy or straight out "traction zone"? Sorry for being nitpicky 🙃
Traction zone is usually referred to parts of a circuit where the car is under heavy acceleration. Being F1 cars, their performance coming out of such slow corners will naturally be traction limited as the car does not benefit from the downforce and tons of extra grip that comes at higher speeds.
Back to topic, the game definitely needs better tools to and features to combat cheating and exploits. Not an easy thing to do when you need to keep a bunch of paths open to support multiple platforms and peripherals, but it's not like we don't have that already some other titles.
Regarding number of players, I'd love to see it actually laid out. My impression is that F1 is still trying to land on the eSports scene, as in it is still growing or consolidating its market. F1 games has yet to carve a place in the simracing community - so comparisons to ACC and iRacing have to consider that they're not even in the same consumer market yet.
And if they want their competitive scene to be broader and include pad users, then there's an even longer road ahead. The multiplayer experience leaves a lot to be desired, connectivity issues are still too prevalent.
I mention this broadening of the "competitive community" because the eSports scene of even established franchises like iRacing and ACC still needs to convince partners with deeper pockets to grow. Many still view it as too much of a niche in the videogame community for it to figure in the same echelon as other esports titles.
So Codemasters having a bigger and broader player base could be a good asset if they manage to leverage it better. That, and the F1 brand, obviously.
Traction zone is usually referred to parts of a circuit where the car is under heavy acceleration. Being F1 cars, their performance coming out of such slow corners will naturally be traction limited as the car does not benefit from the downforce and tons of extra grip that comes at higher speeds.
Back to topic, the game definitely needs better tools to and features to combat cheating and exploits. Not an easy thing to do when you need to keep a bunch of paths open to support multiple platforms and peripherals, but it's not like we don't have that already some other titles.
Regarding number of players, I'd love to see it actually laid out. My impression is that F1 is still trying to land on the eSports scene, as in it is still growing or consolidating its market. F1 games has yet to carve a place in the simracing community - so comparisons to ACC and iRacing have to consider that they're not even in the same consumer market yet.
And if they want their competitive scene to be broader and include pad users, then there's an even longer road ahead. The multiplayer experience leaves a lot to be desired, connectivity issues are still too prevalent.
I mention this broadening of the "competitive community" because the eSports scene of even established franchises like iRacing and ACC still needs to convince partners with deeper pockets to grow. Many still view it as too much of a niche in the videogame community for it to figure in the same echelon as other esports titles.
So Codemasters having a bigger and broader player base could be a good asset if they manage to leverage it better. That, and the F1 brand, obviously.