Re: Deep Post Beating Cover 3 Every Play
@EA_Blueberry I agree there are counters to certain plays. But for example, I mentioned earlier how a deep post can be the singular deep route on a play and the middle 3rd on defense can get beat every time. A cover 3 is supposed to take that route away, so in essence the counter is rendered ineffective. Contain blitzes are an issue because if you take one step too deep, to the right or left, it’s an instant Unblocked sack. But if you do a contain rush with 4 lineman and they do the QB rollout every play, they have all day to throw. Blitzing is super effective because on offense you take up most of the clock identifying the mike blitzer, sliding the protection, then you have to change the routes. Most of the time players just blitz to no end online now, because it minimizes the amount of defense they actually have to play. And they can do the same blitz over and over because you have to set up the blocking correctly every time or else it’s an instant sack. In real life nobody blitzes this often because it’s an easy way to get burned. Everything has its pockets for when it should and will be used effectively. Sometimes you aren’t fooled by a blitz or play because you’ve seen it, it’s just when people run it a lot it usually means the coding allows it to be overly effective play in and play out. QB’s release being slow also plays into it being more effective.
For the cool down, I don’t think you guys should limit the amount of times a play can be called. But if that’s literally all a person is going to run the whole game, the computer should be able to diagnose keys similar to real life, and know what play is going to occur. Football players can use the way a lineman steps to be able to tell if it’s a certain run or pass for example. This could be incorporated with how the CPU reacts to plays it’s already seen before over and over. That doesn’t mean new plays slow them down, it just means if a person only runs 3 different plays for example, after the first few or couple of times the computer has a quicker reaction because it recognizes I’ve seen this route combo or blocking combo before, etc. There are guys that literally go into a game throwing the same corner route every single play. You can highlight that receiver, play leverage to the outside where the route is going, have a cloud flat corner on the boundary, with an outside 3rd safety over top and they find a way to let the receiver open like they don’t know the corner route is coming again.