MADDEN 22 PS5 Broken
I understand the servers shutdown for the game. however since that server shutdown NONE of the trophies will unlock for PS5 on the game. Even single player. surely this was not the intention is there anything you guys can do to review? No one has unlocked trophies on this games in almost a month for Madden 22 PS5 Xbox series version works fine and so does the PS4…1.2KViews1like14CommentsInjured/other players locked on IR!
Why can't We get the Option to Shut off pre existing injuries in the Edit roster menu or the Options menu in the base game outside of any game mode. Teams cut injured players with injury settlements, No reason to lock injured players on rosters. PLEASE EA Madden NFL fix this! Teams frequently give injured players injury settlements & release them. Please give us the ability to Shut off pre existing injuries or allow us to cut & trade Injured players because NFL teams have that ability in real life there is no reason to lock players on IR. Pretty Please give the Madden community the ability to fully edit the rosters completely as we see fit. Locking players on rosters hinders that ability. Thanks for your time, Jaimeson Joseph Jackson41Views1like1CommentEdit Players Error Message in Franchise
Whenever trying to edit player appearance whether through draft classes or in the team rosters, the player models don't load and I receive an error message whenever I try to go to either the appearance or equipment tabs.andrewkurzeja17 days agoSeasoned Newcomer55Views1like1CommentFranchise Assistant and Live coaching mode ideas
hello ea. I have 2 ideas for madden NFL 25. one, add a franchise assistant that recommended players to sign, draft and trade based off needs. two, add a live coaching mode where you watch and select the play each down. so, you're in a super sim watching your game add a feature where you can select the play and the ai does it.9Views0likes0CommentsMadden 27
Ive been buying madden gms since they came out and i can say this yrs game is the worst game to many drop passes , the defensive players are noticeably faster than all the offensive players its like there trying to have low scoring gms. Im sick of the defensive lineman coming in at the qb unblocked i have no idea what the offensive lineman are even doing on plays tge gaurd instead of pass blocking the lineman in front of him he pulls and blocks nobody the tackles continues to leave the edge rushers come in not even trying to block them in all this game stinks and people at ea should be embarrassed to put a gm like this out and take peoples money the NFL should take the rights to making gms away from ea sportsMeanass71015 days agoSeasoned Newcomer61Views0likes0CommentsAdd a Full Offense Control option to Superstar
Please add a Full Offense Control option to Superstar mode. I want to keep my created player’s career, upgrades, stats, and progression, but when I throw a pass or hand the ball off, I want to control the WR, TE, or RB with the ball. Madden already supports full offense control in Franchise and Play Now, so this should be an optional toggle in Superstar—not a replacement for player-lock.Ityo3516 days agoNewcomer13Views0likes0CommentsUser Sack, User Tackle etc messages
Not a huge deal but is it a bug that when a player I am controlling gets a sack or interception or something similar I am not getting the "User Sack" message onscreen? I don't get many because I am inept so when I get one its nice to be recognised ;-)NeilUK0319 days agoSeasoned Newcomer30Views0likes0CommentsCollege Coach Exclusive Unlock
I am using the College Coach in Madden NFL 27 Franchise, but the Campus Conditioning Head Coach/assistant coach ability remains locked. The ability displays the message “Locked: College Coach Exclusive Unlock,” even though my head coach is already using the College Coach archetype. I have a valid College Football 27 Dynasty save with a custom-created head coach. Both games are connected to the same EA account, and I successfully received the Visionary archetype in College Football 27 after creating my Madden coach. This confirms that the cross-game connection is working. I have tested this in both online and offline Madden franchises, created new coaches and franchises, advanced my College Football 27 Dynasty, restarted both games, and restarted my console. Campus Conditioning still remains locked. The attached image shows Campus Conditioning displaying the College Coach Exclusive Unlock requirement inside my Madden Franchise. Please clarify whether this ability has another unpublished requirement or investigate whether the exclusive ability is failing to unlock correctly for eligible College Coach users.underarmourhd24 days agoSeasoned Newcomer2.1KViews7likes9CommentsMUT Squad Wins Changed to Losses
Product: Madden NFL 20 Platform:Microsoft XBOX One Which console generation do you have? XBOX One What is your gamertag/PSN ID? N/A Date/time issue occurred N/A What type of issue do you have? Gameplay Which mode has this happened in? Online head to head Summarize your bug N/A How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? N/A What happens when the bug occurs? N/A What do you expect to see? N/A PS4 Crash Reporting: Please copy the text you put in the crash report here. N/A What is the AMD or Nvidia Model Number of your graphics card? N/A Enter RAM memory size in GB N/A I played in mut squads playoffs two days ago and was one win away from a Super Bowl and it reset all my progress after a win due to the other team lagging out. Fix this! EA_Blueberry: Changed post title to reflect issueXXXxavier0325 days agoNot applicable1.1KViews0likes4CommentsNFL Street 2 NEEDS ported for backward compatibility
NFL Street 2 was a one-of-a-kind absolute banger of a game, and it would be amazing if the devs could add backward compatibility so we can enjoy it on today’s hardware! Please like (or whatever the site uses) this discussion so we can get the attention of the devs and make this happen. The game would be a hit on EA play (accessable through Xbox’s Game Pass Ultimate subscription) to those looking for nostalgia, as well as new players soon to find what they missed out on the first time around! I’d be happy with a simple port, no enhancing/overhauling needed.deezenutts1 month agoRising Newcomer54Views1like1Comment**MASSIVE BUG**
This is literally breaking the game and should be fixed immediately. Basically if a player reaches out for a contract extension, and you give them an extension where they immediately start from 0 patience, you can’t reset the offer any week even after are the first one, which means you can’t resign them. pls fix I can’t lose Justin Jeffersoncpr21fdo3bq21 month agoSeasoned Rookie125Views0likes0CommentsMadden 27 Franchise Simulation and Management Feedback
Hello Madden/EA Franchise Team, I wanted to provide some constructive feedback regarding Franchise Mode in Madden NFL 27. I really enjoy the mode and want to spend a lot of time building long-term franchises, but after simulating multiple seasons, I have noticed several issues that significantly affect the realism and longevity of Franchise. I understand that an NFL simulation will never perfectly replicate real life, and I am not expecting every roster move or player outcome to be realistic. However, many of these issues happen so consistently that they can make a franchise feel unrealistic after only a few seasons. CPU teams signing/drafting far too many players at the same position CPU roster management seems to have very little positional awareness. I have seen teams accumulate 10+ players at a single position, including positions such as long snapper. This appears to happen because multiple teams repeatedly target the same positions without properly considering their existing roster. This creates unrealistic rosters while leaving other positions severely neglected. The salary cap becomes completely unrealistic after only a few seasons After approximately two seasons of simulation, I regularly see a huge percentage of teams significantly over the salary cap and millions of dollars into negative cap space. This becomes especially problematic because it appears to snowball. Once teams get into bad cap situations, their roster management becomes even less realistic. The NFL obviously has teams dealing with difficult cap situations, but having the majority of the league severely over the cap after only a couple of seasons makes long-term Franchise simulations difficult to take seriously. Player progression is far too aggressive Player progression becomes one of the biggest problems after approximately 3–5 seasons. In many of my simulations, the majority of the top 300 players are 85+ OVR, with an enormous number of players reaching Star, Superstar, and X-Factor development traits. Player development should allow players to become stars, but when so many players reach elite overall ratings and development traits, it removes the meaning from having truly elite players. The NFL has a relatively small number of players who are genuinely among the best at their position. Franchise should reflect that scarcity. Players are retiring far too early I have repeatedly seen players retire after only one or a few seasons. For example, Travis Etienne has retired after just one season multiple times in my simulations. Obviously, unexpected retirements can happen in real life, but when the same players repeatedly retire extremely early, it feels like a problem with the retirement logic rather than natural randomness. There is no true GM/Owner role in Franchise This is more of a feature request, but I was surprised that Franchise does not appear to offer a true General Manager/Owner experience with full control over the organization. With real-life coordinators now being represented in the game, I think this could make Franchise significantly deeper. For example, I would love to be able to act strictly as the team’s GM/Owner, hire and fire head coaches, hire offensive and defensive coordinators, promote coordinators to head coach, hire coaches from other teams, and make organizational decisions without actually playing as the head coach. A real-life example would be something like hiring an opposing team’s offensive coordinator to become your head coach, similar to how teams make coaching hires in the NFL. (Ben Johnson to Chicago, Kevin O’Connell to Minnesota, Liam Cohen to Jacksonville, etc.) I honestly expected some version of this to already exist in Franchise, especially now that real-life coordinators are represented. A dedicated GM/Owner mode could also give players a reason to spend hundreds of simulated seasons building organizations rather than simply controlling games. CPU trades, free agency, and contract extensions need significantly better logic This is probably the biggest issue I have encountered. Trades I understand that big-name players get traded in the NFL. I actually like having significant trades happen in Franchise. The problem is the frequency and lack of context surrounding many CPU trades. For example, I have repeatedly seen Tetairoa McMillan get traded within the first two seasons, among many other young/high-value players. When the same players are constantly being moved in different franchises, it makes the league feel algorithmically generated rather than organically managed. There is also a particularly strange issue where a CPU team places a player on the trade block, the player gets traded, his new team gives him an extension, he remains on the trade block, and then he gets traded again shortly afterward. This makes it appear that the CPU’s trade block does not properly update after roster changes. I would strongly recommend looking at whether CPU teams understand the consequences of trades, including dead-cap penalties, player value, contract status, positional needs, and whether they have already solved the roster problem that caused them to make the trade. Free Agency Free agency has similar positional-awareness problems. Teams will frequently sign an excessive number of players at the same position while allowing important players at other positions to leave. More concerningly, I regularly see established cornerstone players such as Sam LaPorta and Jonathan Taylor reach free agency in simulation after just a few seasons. I understand that even great players can become free agents in real life, but when the same caliber of players consistently reach free agency across virtually every franchise, something appears wrong with the CPU’s contract-management logic. It would be great if teams could better identify their core players and prioritize extending them before allowing them to reach free agency. Contract Extensions The number of extremely long contracts also feels unrealistic. I regularly see 7+ year contracts being handed out, even when they don’t make much sense for the player’s age or situation. Even more strangely, I have seen older players receive contracts of five years or more and then retire the following offseason. It would be helpful if contract logic considered the player’s expected career length and retirement likelihood before generating extremely long contracts. Overall I really enjoy Franchise Mode, and I think the foundation is there for it to be an incredible long-term NFL simulation. My biggest concern is that these issues become much more noticeable when simulating multiple seasons. A franchise can feel relatively normal in Year 1, but by Years 3–5, rosters, contracts, player ratings, retirements, and the salary cap can become so unrealistic that it becomes difficult to continue the save. I would really appreciate it if the EA team could investigate the underlying CPU roster-management, contract-management, progression, retirement, and salary-cap logic, rather than treating these as isolated issues. I also think adding a true GM/Owner role would be an incredible addition to Franchise and would make the mode much more appealing for players who enjoy the management/simulation side of football. Thank you for continuing to work on Franchise Mode and for taking the time to read the feedback. I hope some of these issues can be investigated and addressed in future updates. I would also be happy to provide additional examples, screenshots, or franchise files if they would help reproduce any of these issues.JaysRoute1 month agoRising Newcomer202Views0likes0CommentsFranchise generates faces
Hi, I think I speak for millions of players who love Franchise mode when I say it is time for EA to update the game's generated faces. As you progress through seasons, it is frustrating to keep seeing the same faces over and over, or to encounter a rookie quarterback who looks like a sixty-year-old. The experience offered by the College Football series should be brought over to Madden, ensuring a much wider and more realistic variety of faces. We don't need 10,000 different faces; even just 1,000 variations would be enough to make Franchise mode far more enjoyable and the immersion significantly more authentic. I hope and expect this request to be fulfilled in the next Madden chapter.sardiniandevil1 month agoSeasoned Newcomer38Views3likes0CommentsMADDEN 27 ULTIMATE TEAM
I’ve had multiple players get stuck in the auction and have been for 3 days now. If this is such a big known issue, why hasn’t it been resolved yet?? My cards are losing value as the days pass and that’s makes me lose out on the value versus what it was when I put them up for Auction originally. ?????abass371 month agoSeasoned Newcomer65Views1like1CommentAuction house glitch
Product: Madden NFL 22 Platform:PlayStation 5 Which console generation do you have? Sony PlayStation 5 What is your gamertag/PSN ID? westmad608 Date/time issue occurred 11-16-22 What type of issue do you have? Exploit Which mode has this happened in? Ultimate Team Which part of the mode? Solo Challenges Summarize your bug My auction house is locked for no reason even though my account is not banned How often does the bug occur? Rarely (0% - 9%) Steps: How can we find the bug ourselves? Unlock my auction house What happens when the bug occurs? Can’t get into the auction house so I can’t play the game mode What do you expect to see? To unlock the auction house for me PS4 Crash Reporting: Please copy the text you put in the crash report here. N/a What is the AMD or Nvidia Model Number of your graphics card? N/a Enter RAM memory size in GB N/a Can you please unlock it I don’t know what to do and I just want to play ultimate team.Regentcc111 month agoNot applicable294Views0likes2Comments
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