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Re: Dear Makers of Mass Effect Andromeda

why not the sandstorm with an fire rate upgrade hand build ? gets the same speed as the kett rifle but with almost 3 times the damage. and in my experianse the black widow was rather weak compared to the isharay sniper rifle. and does it not bother you that the plasma mod for your sniper needs to charge only to fire halve the distance of an assault rifle? not that the normal range is something to be proud of (150m without the bullet dropping below the dot) it does indeed do quite a bit of damage though better than the laser mod witch on paper improves damage and in combat cant even head shot kill a kett when the unmounted would kill it instantly (same for genade mod) but its basically as dificoult as you make it. you can take a sniper at 80m range and head shot kill all unshielded kett without their buddies reacting or you can burst in with biotics only 

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  • @satan45 wrote:

    why not the sandstorm with an fire rate upgrade hand build ? gets the same speed as the kett rifle but with almost 3 times the damage. and in my experianse the black widow was rather weak compared to the isharay sniper rifle. and does it not bother you that the plasma mod for your sniper needs to charge only to fire halve the distance of an assault rifle? not that the normal range is something to be proud of (150m without the bullet dropping below the dot) it does indeed do quite a bit of damage though better than the laser mod witch on paper improves damage and in combat cant even head shot kill a kett when the unmounted would kill it instantly (same for genade mod) but its basically as dificoult as you make it. you can take a sniper at 80m range and head shot kill all unshielded kett without their buddies reacting or you can burst in with biotics only 


    The Kett Rifle can achieve a faster fire rate than the Sandstorm when Turbocharge is active. Besides, I have a whole plasma-bullet, "You made this? I made this", "My science is better than your science Kett" vibe going on with my loadout. I run with both incendiary and disrupter ammo to further adapt my Kett Rifle for the situation.

    I chose the Black Widow because of it's clip size and raw damage. With Turbocharge active it un-gimps the fire rate and really let's her rip. The thing you need to understand is that I am not using the, as I call it, "Black Widow GG" as a sniper rifle any more. It is a heavy metal double armed hip cannon with an alternative firing option of charging a shot to unleash three bouncing balls of death. I'm jetting around the battlefield aiming at peoples feet and close walls to hit them with that delicious splash damage. If I do it right I land a shell in a corner which then explodes, for full damage, twice.

    The Carnifex + Barrier are my bread and butter, "over my head" combination that's saved my caught-in-the-open butt numerous times. Pistol specced into unassisted aiming turns you in to a cyber John Wick. Barrier instantly starting shield regeneration is the closing thing there is to a defensive heal bubble in the game.


  • was just wondering. i myself go with the lance turret and remnant VI since they do their damage and often stun the enemy in place so i can shoot them with the sandstorm in the head with quite the rapid fire (especially with my gaming mouse which has a burst shot button for a triple shot basically in the same place) again only having problems with the last few krogun 

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