@SkylerJames13
If you google “EA Ultimate Team Revenue” that should answer pretty much all of your questions.
It sucks for offline modes, but it is what it is.
Scouting is still in need of major work and has been since they introduced in. At least with scouting though they have quite a few options in order to make it a lot more workable. You have a number of things related to fog of war that can be turned off (separately) and having the ability to select the draft class quality is probably the best thing they have added in years.
I bring this up because coaching got no positive changes this year despite being what I can only describe as an unfinished product when introduced last year. This year for coaching they gave us secondary positions (and took away player edit) which is nice, but it honestly doesn’t really have as much of an effect on chemistry as I would have thought. I find coaching is more frustrating than challenging and when you do get your line chemistry perfect they never change which makes building a team get stale very quickly.
In my opinion just making TWF/TWD more useful as well as having line chemistry change (either yearly, based on performance or by our request) and allowing us more control of what type of coach we get would go a long way in making the mode better. Maybe a solution would be to give the players a secondary player type to give us more options to build our team. I can hope for some type of (small) improvement on this and other aspects of the mode (for next year of course)