Selectable Referees
I would love to see an option in modes like Play Now where you can select actual refs such as Wes McCauley, TJ Luxmore, Kelly Sutherland, etc and then when a penalty is called it cuts to the camera in front of the scorekeeper box and they have the voice and penalty signal there. Maybe even add some refs are stricter than others on certain calls.Evan1234074 days agoNewcomer12Views0likes0CommentsEasy additions? Playable ECHL in CM; PWHL, CHL, & other CM Modes & others.
Hey everyone, I'm new on this account specifically to come and share something I've heard a bunch of friends requesting and myself have been eagerly waiting for this to be added. I will say the second idea is a bit more 'could be down in a year our three', whereas the first idea should be doable in the next game. **First Idea** The first idea, which should be very easy, is making the ECHL function-able in Career Mode; by that I mean just like the AHL you can assign, develop prospects, set lines, etc. As well can you make it so as the AHL & ECHL team you can sign guys to team specific contracts. So if I'm playing a Maple Leafs save I can have the Marlies sign guys specifically for the Marlies and same with my ECHL affiliate in the Cyclones, (and make it a feature that can be disabled and the GM of that your or your 'Assistant GM' signs them for you automatically for players not interested). This would make the immersion and layers of depth to a save much deeper for players not to mention allow players the ability to control a full development road for a player and when you have 50 players signed you can have some lower overall prospects play first line minutes in the ECHL instead of on the 4th line in the AHL. I know a bunch of people, friends & myself have been asking for this (at the very least the playable ECHL side of things) since the AHL was added forever ago. Please bring this to the game I'd love to see it. **Second Idea** The second idea I have is to make another Career Mode "branch", by that I mean you have your main NHL team save or you can start one of the following CM saves (put them in order of easiest to introduce into the game asap): -- "PHWL Career Mode" - Easy enough, you simply take over a PWHL team and look to build a dynasty with your favourite! -- "International Career Mode" - Like the PWHL, you take over an international league from the DEL, to the SHL, to whichever league you want. Take your team try to build a dynasty and compete for a spot in the Campions Hockey League. -- "CHL Career Mode" - This would be a career mode where you take over a team in either the WHL, OHL, or QMJHL and develop the team, draft and every 4 yers build a team with the aim of playing in the playoffs and Memorial Cup. -- "Minor Pro Career Mode" - This would encompass being the GM of the AHL affiliate of an NHL team, deal with players being called up, requests for whos ready for the NHL, moving players to the ECHL, building a team around prospects and AHL-only guys. You'd also get to do the same with the ECHL affiliate in this mode. **General improvements** - Contract/CBA expansion - Things like pre contracts with euro players, Signing bonuses, Minor-only contracts (like mentioned above), NTC's, all sorts of things to make the immersion for us players better. - Expanded Stats Tracking - Essentially shows the players HockeyDB stats, so Juniors/Europe maybe? and/or team stats tracking, like record attendences, Top 10 Goal scorers for the franchise, etc. As well as a League stats hub that shows your running totals of players throughout their career; maybe having the ability to search players by name as well would be interesting and see where a player ranks in these stat lists. - GM connected - This would be awesome to have, me and my cousin and other friends have wanted a mode where we can all grab a team and play or even have both of us control a team so when he's in New Brunswick and I'm in Ontario we can play a Career Mode save as the same team. This feature would be incredible. -- "Lineup Presets" - A simple quality-of-life feature where you can save a "best lines" configuration and revert to it with one click when players return from injury or international duty. It saves massive amounts of time. -- Advanced Scouting Filters - Suggest adding the ability to filter draft prospects by birth year, handedness, or nationality. Currently, you have to scroll through giant lists, -- Trade Finder "Needs" - Instead of random trade suggestions, suggest a "Needs-Based" filter (e.g., "I need a Top 6 RD") to make the AI trade logic feel more intelligent. -- Add Specialty Events during the season - Throughout the NHL season in CM, the the All Star Break be playable, have the 4 Nations Tournament, IIHF World Juniors (where the PC takes the best players with hidden overalls or ranges and you try to win the WJC) & the IIHF World Championships. (where like in EA FC you can be hired to coach/manage a national team. -- IIHF Tournaments - For this add the top 2-3 divisions of the IIHF Championship, so a player can sign as the Manager of a Division 1 or 2 National team like the Netherlands and try and bring a team up and compete against the big boys in the main Championship divison. Same with adding the IIHF World Juior Championship, have it where your hired for a country and you get the Mens and Juniors job for the country, then the AI selects the teams from the player U21 pool and hides or makes the overall a range so the players not drafted arent known before being drafted. Quick final note, I know you devs do a ton of hard work on this game and stuff that us player request that we might think is 'easy' might take 2 years to develop and code but some of these have been things I've pestered a few developers to try and get implemented. So if I could ask for you to seriously consider 3 things it would be: 1) The first idea, the ECHL and development fully integrated within CM 2) The Second idea part where having the PWHL & International CM Modes be easily implemented I'd think the other two i understand taking some time to develop. 3) The Specialty Events, they would help make the year after year a little more mixed up each year, where you can have those 2-4 times a season where you completely forget about your NHL team and try to win something short term.42Views0likes0CommentsBring NHL Games to Nintendo Switch 2
EA, you've missed out on reaching the largest console gaming audience for eight years. Please do not make the same mistake on the highly capable Nintendo Switch 2. If this new console is getting Madden, with 22 moving players, it can certainly handle 12 moving players in NHL. NHL is my all-time favorite game, going back to the original on Sega Genesis. Don't make me continue to buy PlayStations only for NHL games. Thank you!Watermelon95930914 days agoSeasoned Newcomer3.8KViews14likes7CommentsManually retire players and jersey numbers
It would be nice if you could manually retire an aging player in franchise mode to more quickly start a rebuild. Also retiring jersey numbers for an exceptional player in franchise mode manually would be awesome.coltoncccccccccc18 days agoRising Newcomer48Views0likes1CommentThe limitations imposed on Franchise mode in this game are unacceptable
I'll start by saying that I appreciate that we can use custom teams and team designs, as well as import legends onto a roster for use in franchise mode. This is something that is not a feature in other EA games but should be. That said, there are limitations that make such features not as good as they could be, and also weaken the strength of the mode in other areas. Legends imported to a roster that is then used for franchise default to age 28 and don't get their historical stats at that age. If it is too much for the game engine to track the stats at every age for all the legends and if legends import with no stats to begin with anyways, there is no excuse for not letting us change their ages. Maybe I want to play with Wayne Gretzky or Dominick Hasek for their entire careers. Why can't I set them to age 22? Beyond that, we should be able to edit players in franchise mode. In other sports games users can edit player names, ages, contracts, and ratings inside franchise mode. It is inexcusable that this has been a feature in Madden for over a decade and NHL fans ask for it every year yet it is omitted. Editing all of that stuff is right there in the main menu (sans ages and names for real players) but it is greyed out in franchise mode. Just open that up for editing in franchise. Ages of non-legend real players aren't as important for me to edit in franchise, but names are, and if someone wants to edit ages then he should be able to.DANGERGOOSE120 days agoSeasoned Ace30Views0likes0CommentsBut not counting my recent win
I had just won a game in overtime but before that in the overtime period the time and place somehow got reset and we started overtime back at 20 I had than scored the overtime winner and after the game it had not showed the next game button I only had the option to return to the hub it has not showed up in my recent games and I had not gained the rp I would of for winning this game due to this bugnmmvvbb22 days agoSeasoned Novice47Views0likes1CommentUpdate career mode pleas
Really would love a good story mode be a pro mode and bring back the skills competition fastest skater hardest shot accuracy shot not sure if im missing anything and winter classic would be cool to have back as well thank you from long time hockey game playerJPicc338723 days agoNewcomer21Views0likes0CommentsPlease add pond hockey/winterclassic
Hey EA sports hope all is well. This year for NHL 27 please add either pond hockey or the winter classic. Instead of vs ones, why not use that ice for pond hockey It doesn’t need to be real. Hence that’s why it’s called pond hockey, the creativity , the fun. The Winter classic is long over due, people want it. 2K Sports NHL 2K10 out did you both in POND HOCKEY and WINTER CLASSIC AND THE ALSO ADDED ZAMBONI mini side fun to clean the ice during intermission or you can skip it. It doesn’t take much to make a pond hockey happen. NHL You guys had the winter classic in NHL 12 NHL 13 ,NHL 14 was the last and final time we would see the winter classic. I’m sorry but if you can put all your eggs into CHEL , EASHL , packs . It’s the same thing every year. But add these things that once made NHL series amazing! NHL 14 really had it all honestly if you look back and for the people who are new within the EA sports work environment please go do your homework before you decide to write . Ea you can’t say you can’t add these things because of limitations that’s **bleep** WE ALL KNOW IT, Even you. You make so much off of packs chel etc come on now. Your really telling me you can’t make NHL even better If you can keep going with Chel packs why can’t you add other things #NHL27 #PLAYSTATION #PONDHOCKEY #WINTERCLASSIC58Views2likes0CommentsInnovations in the NHL game series
Good afternoon, the purpose of this letter: suggestions for innovations to the NHL game. 1- Add a pre-game warm-up, and show the flooding machines during breaks. 2- Add pre-game arena selection as an additional feature, and also add the arena for the Winter Classic, which will be held this year. 3- Change the World of Hero system to include a rating system for additional player interest. 4- Change the AI game so that your goalie doesn't let in a goal with every shot, and the opposing goalie doesn't let in a goal within 30 shots. Also, the AI doesn't actively pressure your team.Even if you play with an active pressing tactic. 5- Rework the goalie's energy system, because once it runs out, any shot gets blocked. Or make the game mode selectable between arcade and realism, and keep the goalie's energy system in arcade. 6- Fix imbalanced systems, like one-timers in NHL 25, where they can be blocked from any position, regardless of any factors. 7- Add an All-Star game mode that would change every year, depending on the competitions that will be held that year. 8- Make the franchise mode deeper, as it's more detailed in FIFA. 9- Add a university league and the KHL. Also, why isn't there a Russian national team? After all, sports are above politics. 10- Make a proper pre-game introduction, a long one that can be skipped. 11- Make a referee mode. 12- Implement customization through artificial intelligence, for example, so you can upload a photo of your face and it would more or less transfer it to the NHL as is. It's unrealistic to look through 200 different heads to choose from; you'll forget what you had initially. Plus, you could do the same with jerseys: you upload a photo, and the game uploads that option. 13. Rework the system related to forwarding: after forwarding, there are lags that prevent players from switching, and they also have some energy left. Also, make sure that the computer playing against you also changes players in a timely manner, otherwise it happens that one player stays and plays a period without a change. Also, make sure that in games against the computer, it doesn't choose a single "scorer" who it doesn't cover, and your AI, which you don't control at the moment, moves away. I understand that this is done so that the computer scores at least some goals, but the computer's gameplay could be completely reworked. 14- Take photos of young players who join the league, and it doesn't matter what mode, just a quick match or cards in Ultimate, otherwise it looks disrespectful. Plus, make sure your created players also get photos.15 - in neighboring games almost nothing changes, I understand that this is a conveyor and the game is made for the sake of profit, but if it is possible, then make the game cycle two years long, so that each game feels like something new.Create a different atmosphere in each game so that the game menu doesn't look the same as the previous one, like in Ultimate Team mode, where the tabs are always in the same order. Change everything so that each game is remembered as a separate one. 15-Make an online franchise mode so that about 30 people can choose a team and compete with each other, and if this is difficult to implement, then at least make an online World Cup, although the first option is the dream, and also deepen the franchise mode itself and the player's career.16. Add an AI-powered commentator. You could make him an AI character associated with the NHL series. The idea is that he doesn't rely on a set of phrases, but rather on AI that analyzes the game.17 - add retro modes, like everything is black and white, or a box in the yard, or the beginning of hockey with the rules of that time, well, you get the idea.18-there are no real tactical mechanics in the game, work on this point, and this can also be linked to the coach mode# What needs to be changed in Threes # 1. Make the mode "live" Currently, every game feels the same. We need: * random events, * different match types, * unique arenas, * seasonal changes. For example: ## During a match, the following can happen: * double goal for 30 seconds * the ice becomes slippery * the lights go out * the puck changes to a burning one * the goal moves * sudden death * bonus for power moves This will make matches unpredictable. # 2. Add abilities and ultimates Currently, players are almost identical. We need to create archetypes. For example: ## Sniper * temporarily gains: * boosted shot * perfect accuracy ## Enforcer * can: * knock down players * temporarily break opponents' balance ## Playmaker * auto-boost passes * teammate speed boost ## Wall Goalie * ultimate: * huge reflex for 10 seconds # 3. Full progression There's no point in playing for long periods of time right now. Need: * levels * seasons * ranks * cosmetics * unique animations * player cards * emotes * celebrations # 4. Make "street hockey" This could be the main feature of the mode. ## Add: * rooftop rinks * Canadian courtyards * lakes * New York streets * frozen rivers * night rinks And each arena affects the game. For example: * the ice is worse in some places, * the rink is small in others, * the boards are electric in others. # 5. Tournaments and Mini-Events Every week: * a new tournament, * unique rules, * limited-time modes. For example: ## Chaos Weekend * power plays x2 * no offsides * the puck accelerates after shots ## Tiny Goalies * small goalies ## Big Hit Mode * you can break glass # 6. Add "Boss Matches" This could become a cult classic. For example: you play against: * NHL legends, * super teams, * special characters. ## Examples: ### "The Great Wall" The goalie saves almost everything. ### "Goons" A team of enforcers. ### "99 Challenge" A Gretzky-level team. # 7. Make the mode less sweaty Currently, many online games are turning into: * abuse mechanics, * spamming the same goals. We need to: * balance the meta, * add more randomness, * make the game fun, not just competitive. # 8. Co-op modes For example: * 3 players against AI waves, * goal defense, * survival mode, * challenges. # 9. Destruction and interactivity Arcade mode should be crazy. You can add: * breakable glass, * destructible boards, * fans throwing objects, * weather effects. # 10. Team chemistry system If you play with the same team for a long time: * bonuses unlock, * combo passes, * unique combinations. # What needs to be reworked in Threes mechanics # Address the main problem – repetitive goals Currently: * players quickly find the meta, * and everyone scores the same. Need: * more variety, * smart goalies, * dynamic AI. # Add "momentum" For example: if a team: * makes a comeback, * launches a series of attacks, * finds the tempo – the game begins to feel faster and more emotional. # Improve physics Threes can allow for: * crazy collisions, * huge power plays, * spectacular falls. # Add style and charisma Currently, the mode isn't visually memorable enough. Need: * vibrant effects, * stylish interfaces, * unique commentators, * meme-worthy lines, * music like in 2000s sports arcades. # An idea that could really bring back popularity ## Make Threes the "Rocket League of hockey" That is: * easy entry, * high skill ceiling, * fun chaos, * esports, * customization, * seasons, * constant updates. 20 - Add a PC version. This will extend each game, making the community larger, and will also allow for the creation of mods and memes, although this proposal is certainly very controversial. 21 - Enable the creation of custom leagues with their own rules and conferences, and also allow the ability to add custom players and teams to all offline modes.22 - Make the draft mode a separate mode, as well as in the Ultimate mode, and also make a reward system for it, so that at least someone plays it in the Ultimate mode, because in FIFA this is already worked out.23 - In the career mode, make it so that players can go to the Olympics, and after their playing career, there would be the option to continue as a coach. 24 - Make one of the franchise modes where you play not in the current year, but from the 80s, to rewrite NHL history. 25 - Remove the meta so that duplicate goals aren't scored. Obviously, removing it isn't possible, but changing it every month is fine. 26- Implement co-op brawls so that 2, 3, or 4 players can fight simultaneously on different controllers, like four against the computer, or online in World of Tanks mode, or team vs. team. 27- Rework the training mode, make it skill-building like in FIFA, plus keep what's there, and also make it so that you can try different majority formations during training as a separate mode. 28- In single-player mode, make the camera from the player's perspective, maybe even first-person or third-person, like what happens when you take the goalie's place and play as a sixth man.31Views0likes0CommentsNBC/TNT/ESPN/Sn scorebugs and broadcasters
NHL 27 would feel so much more immersive if EA added real broadcast packages and scorebugs from networks like ESPN, TNT, NBC, and Sportsnet. Imagine loading into a game and getting different presentation styles depending on the broadcast partner — unique intros, overlays, scorebugs, replay wipes, intermission graphics, and commentary styles. For example: ESPN games could have the modern ESPN hockey graphics and presentation TNT games could include the darker studio-style broadcast look NBC could return with the classic NHL on NBC presentation fans still miss Sportsnet broadcasts could give Canadian teams authentic Hockey Night in Canada vibes Different scorebugs for national games, rivalry games, playoffs, outdoor games, and Stanley Cup Finals would make every matchup feel unique instead of using the same overlay every game. EA should also bring back the intro-to-game atmosphere from NHL 15-19. Those games made matchups feel important with cinematic opening shots, arena flyovers, crowd hype, starting lineup intros, dramatic music, and broadcast-style presentation before puck drop. The newer games feel too quick and arcade-like when loading into games. Imagine: Full opening montages before rivalry and playoff games Dynamic camera shots of warmups and packed arenas Real broadcast intros depending on the network Stanley Cup playoff intros with louder crowds and playoff energy Outdoor game presentation with unique overlays and commentary Presentation changing depending on game importance Presentation is what makes sports games feel alive. Bringing back the NHL 15-19 broadcast vibe combined with real ESPN/TNT/NBC/SN packages would make NHL 27 feel like an actual NHL broadcast instead of just another game. I know this is very hard to pull off due to licensing and will 99.9% not happen but this I something that will bring back players that stopped playing, even if this happens soon like NHL 27+ it will make me and a lot of people happy.97Views0likes0CommentsMy psn id is connected to Ea account that's not mine
Hi I have a big problem my PSN ID is linked with wrong EA account( and its not mine). I contacted EA help about this and they only been able to tel me a email domain and it's "mail". I never ever had domain like that. EA help actually don't belive me I have/had only 2 emails and it's not them. They say they won't help me because I need to verified that EA account, how can I verified a account that's clearly not mine. They next step was to send me to EA recovery team to recover Ea account that's Not mine shock!? Recovery team didn't help because I can't provide enough information about that account, obviously. Instead of unlink my PSN from it. Really poor customer service. I kave done all steps they asked me to do and nothing. Thats ea account is not mine all.you need to do is verified my PSN ACCOUNT and unlinked it from that FRAUD EA ACCOUNT. On this point you sharing my data from my psn with some randome ea account and you refusing to unlink that account. Thats illegal and a crime against data protection. Can someone not a robot contact me please Would be great if that would be a ea menager as i would like to put official complain.kaczordbz1 month agoNot applicable1.2KViews0likes15CommentsNHL 23 Was The Last Classic NHL Experience
NHL 23 was a simpler, more traditional entry that focused on fast, direct hockey with minimal system complexity. NHL 24 introduced multiple new mechanics—such as the Exhaust Engine (pressure meter), icon-based passing, and timing-based hitting—that added depth but also made the experience more complex and, for some players, more gimmicky. NHL 23 was best for players who wanted a fast, physical, and straightforward hockey experience with classic controls, strong accessibility, and a clear identity. =Core Gameplay= NHL 23 emphasized straight-line speed, quick transitions, and classic dekes. The gameplay felt immediate, fluid, and easy to pick up, with fewer systems interfering with the flow. NHL 24 introduced the Exhaust Engine and revamped Vision Passing, rewarding sustained offensive-zone pressure and more deliberate puck movement. While this added strategic depth, the pressure effects could feel exaggerated and disrupted the natural pace for some players. =Controls and Hitting= In NHL 23, hitting was straightforward and impactful. Players could reliably line up big checks without complex inputs, making defense feel accessible and consistently rewarding. NHL 24 reworked the control scheme, making checking more timing- and animation-based. This added nuance but raised the skill floor—hits could miss more often, and defensive play required greater precision. =Control Schemes and Accessibility= NHL 23 was the last entry to include the NHL 94 control scheme, alongside Hybrid and Skill Stick options. This simplified layout made the game more accessible, especially for newcomers and players with accessibility needs. Starting with NHL 24, EA removed NHL 94 controls and introduced Total Control alongside Skill Stick. This change was controversial—particularly for players who relied on NHL 94 controls—and there was no indication of its return. =Modes, AI, and Systems= NHL 23 stuck to more traditional modes and systems. Franchise AI was simpler, and modes like World of Chel and HUT were more straightforward, with fewer layered progression systems. NHL 24 added the Exhaust Engine system, updated passing mechanics, quickplay features, battle-pass-style progression in World of Chel, improved crossplay support in HUT, and more advanced franchise AI. These additions deepened the experience but also increased overall complexity. =Soundtrack and Audio Identity= NHL 23 had the most cohesive and traditionally “hockey-driven” soundtrack of recent entries. It leaned heavily into hard rock, punk, and metal, creating a focused, high-energy tone that matched its physical gameplay. By comparison, NHL 22 offered more indie and alternative variety. NHL 24 shifted toward a broader, more mainstream mix (pop, electronic, viral tracks). NHL 25 brought some rock elements back but remained more blended. Overall, NHL 23 delivered the strongest and most consistent audio identity, aligned closely with the feel of the game.REDACTED00000001 month agoSeasoned Newcomer87Views0likes0CommentsMake Franchise Great not Good
For Franchise mode I'm tired of having a tear down or out of contention for playoffs team in the season and seeing the stands packed with glow up sticks like it's the game 1 of the Stanley cup finals.... when it actually is game 62 of a tankathon season no one want to watch that! I think they should implement adaptive fan attendance depending on team record and status weather it is big market small market that would be pretty cool and visually appealing. Another thing is with the development of voice detection and AI I want to see more custom commentary seriously EA..... you could make this really cool. I'd also love to see a more of a customized scouting panel with scouting teams instead of scouts where you have to rotate through regions you should have a team in each league in the content. Also maybe an overall refresh on FA for example make it a mini game like the trade deadline and fix the AI logic to resign an RFA that has elite or top 6 potential over paying Jeff skinner 5 million dollars and locking themselves in cap hell.98Views0likes0CommentsFranchise mode
I love playing Franchise mode. One thing that annoys me, that makes me quit every career, is that players no longer have a player photo from the 3rd draft onwards. Sometimes even before. It would be nice, like in Madden or FIFA, if players had a generated image that matched their face.171Views0likes0CommentsNCAA/USHL, and other suggestions
Hello! I'm hoping this gets to the right people Long time fan of the series here. I had an idea that I think could make Be A Pro and Franchise Mode a lot more immersive and realistic, and I wanted to share it. One thing that would really elevate the game is adding college hockey and the USHL to the player development system. The real life path to the NHL is rarely straight to the pros. A lot of players develop through junior and college hockey first. Having that pathway in the game would make the journey feel way more authentic. For Be A Pro, imagine starting your career in the USHL, working your way up and committing to an NCAA program based on how you perform. Schools could recruit you during the season, and you could choose where to commit depending on playing time, team prestige, or development opportunities. You could play multiple college seasons, compete in conference tournaments, and even play in something like the Frozen Four before deciding to leave for the NHL Draft or sign with a team. Your draft stock could rise or fall depending on your performance in juniors or college, and you could choose to stay in school longer to develop or leave early to go pro. That kind of system would make the early part of Be A Pro feel like a real hockey journey instead of just jumping straight into the NHL pipeline. For Franchise Mode, adding leagues like the USHL and NCAA would make scouting and drafting much deeper. Teams could scout players over multiple years, watch them develop in college, and decide when they’re ready to sign them. NCAA players could stay in school for several seasons, giving GMs more long term decisions with prospects. It would make the draft feel bigger and more realistic with a deeper prospect pool. Another thing a lot of people in the community have been asking for is bringing the NHL series to PC. There’s a huge hockey gaming audience on PC, and it would open the door to mods, roster sharing, custom leagues, and a lot of long term community support that could really help the game grow. The NHL series already has great gameplay, but expanding the development path and immersion in Be A Pro and Franchise Mode could take it to another level. Just wanted to throw the idea out there. Thanks for continuing to make hockey games for the community.Jerm_XCII3 months agoSeasoned Newcomer167Views1like0CommentsBE A PRO - CENTER stuck playing WING every game
Product: NHL 21 Platform:Microsoft XBOX One How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? BE A PRO Career as a "Center" What happens when the bug occurs? My created player is a CENTER. I played through the entire Memorial Cup tournament as a Center...was drafted 1st overall....and since joining the NHL I have been stuck playing on either Left Wing or Right Wing EVERY SHIFT of EVERY GAME.....yet I am still getting challenges to win face-offs. Also, the Icon color above my player is always RED which generally indicates CENTER What do you expect to see? In BE A PRO you should be playing CENTER if your primary position is CENTER....not stuck playing wing every game Was the issue in online or offline mode? Offline Insert Game Mode or Feature here BE A PRO What time did you see the bug? (HH:MM AM/PM) Every Day What is your time zone? CST - GMT - 6:00 What is your gamertag/PSN ID? ROKSTAR DAN PS4 Crash Reporting: Please copy the text you put in the crash report here. EASHL issues? Please insert your Club Region. What is your game language? English Please fix! I'm tired of playing on the wing and would like to actually play my position. Thanks!Solvedtherockstardan3 months agoRising Rookie45KViews4likes42CommentsNHL 27 and on Should Build Around 6v6 – Here’s Why
To the NHL Development Team, I am writing this as someone who genuinely loves this franchise and wants to see it grow long term. The gameplay has improved in many ways. Movement feels better and the pace feels better. However, there are competitive balance issues and a larger direction issue that needs attention if NHL 27 is going to grow instead of plateau. This is not a rant. It is a case for where the franchise has real long-term potential. The 6v6 community, which is the most structured and competitive part of the player base, is struggling with specific mechanics. Truculence is a problem. Most serious 6v6 leagues ban it outright. When organized competitive communities self-ban a feature, that is a sign of imbalance. Back Atcha allowing reverse hits to counter poke checks removes defensive skill expression. Hitting should feel like realistic contact such as bumping, angling, and separating from the puck rather than sending players flying every shift. Too many goals slide under goalie pads. Low quality trickle goals are not satisfying to score or defend. Skill based top corner shots should be more viable and rewarding. Competitive players want balance and skill expression, not arcade overrides. The bigger issue is the 6v6 ecosystem being undersupported. Right now, the franchise feels centered around HUT monetization. I understand why, as Ultimate Team generates strong revenue. However, industry data consistently shows that players engaged in organized teams and social groups have significantly higher retention rates than solo players. Multiplayer research shows that players in organized squads stay longer, social identity increases lifetime value, and competitive ladders increase engagement per session. NHL already has this foundation in EASHL 6v6 Clubs, but it has not been fully built out. Bringing back the spirit of GM Connected in a 6v6 League Connected format could change everything. Imagine built in commissioner tools, scheduled games, draft systems, player trades, integrated stat tracking, promotion and relegation between major and minor leagues, smart CPU fills that are actually competent, and a built in social hub similar to Discord. Right now the community builds all of this manually outside the game, which means engagement is happening off platform. If NHL owned that infrastructure, it would increase retention, streaming content, rivalries, community growth, and organic esports pathways. I am not saying remove HUT. However, 6v6 could be monetized in long term ways through custom arenas, goal horns, ice projections, club banners, jersey alternates, league branding packs, arena cosmetic upgrades, and championship prestige cosmetics. Players will pay for identity, especially when it represents their team. The emotional attachment to a club over multiple seasons is stronger than attachment to a temporary card lineup, which creates long term monetization rather than annual reset monetization. Offline modes also need attention. Be A GM and Be A Pro have not meaningfully evolved in years. Offline modes are entry points into the ecosystem, and if offline stagnates, the pipeline shrinks. The NHL franchise does not need to chase arcade shooter energy. It already has something stronger: structured, social, competitive hockey. The 6v6 community is not asking for chaos. We are asking for infrastructure. If you build around 6v6 identity, league systems, and social retention, you will strengthen the entire franchise's long term health.Shankmcslice22863 months agoSeasoned Newcomer224Views0likes2Comments
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