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Re: Legitimate concerns for franchise mode


@arturowar wrote:

They should really have the season start waiver wire too...  it's too easy to stack your AHL with nhl caliber players without any chance of losing them to waivers


That’s one of those “self rules” I always use. I wait until after the waiver period to send down anybody who should be eligible to be claimed. 

2 Replies

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    1. PRE-SEASON AND POST TRADE DEADLINE ROSTER LIMIT

    It has been a rule since 2008 that during the preseason and after the trade deadline that the active NHL roster limit is set to 50 instead of 23. It would totally change how we shape our rosters for the season ahead as well as the playoffs as we could call up additional players if your AHL team misses the playoffs or to prevent having to lose players to waivers because you're forced to send them down due to the roster limit being 23.  ((Doesn't think take into account the 25 AHL players as well. I mean its basically managing 2 teams, not one - though most people don't like it and to be honest, AHL prospects never grow well.))

    2. TRADING AND HIRING COACHES/SCOUTS

    A) There's no reason why during the resigning phase that we can't trade or hire new scouts and coaches. TOTALLY!!!

    B) There's also no reason why we can't make trades prior to the draft. Pre-draft trades can be some of the most exciting in the game. Why wouldn't that be possible here? It used to be possible but it was removed for some unknown reason. TOTALLY!!!

    C) Interaction with other GM's as far as why you reject a trade would be helpful and will reduce the number of trade proposals that are carbon copies of the previous. They tell you why your proposals are off, we should be able to provide feedback to get the proposals at least somewhat reasonable. I'd love this! Stop trying to trade me 38 year olds with 7 million dollar contracts for me three best prospects!!!

    D) Hiring Goalie coaches is absolute torture. Apparently no one wants to be a goalie coach unless you pay them 3/4 of the coaching budget. Also goalie coaches need their own category of attributes. Why do goalie coaches even have "OFF", "DEF" and even "PP" as attributes to begin with? I never have this issue. My goalie coaches are making less then 500K combined. But please fix the head coach wanting 5 million of my 7 million budget!!!!

    3. COACH AND PLAYER STRATEGY / PREFERENCES

    A) Non Head Coach - Coaches that are hired as non-head coaches seem to have 0 impact on the team. There is no indicator/indications that players are benefiting from any type of assistant coach, or goalie coach. You can't even view their styles and preferences after you hire them. Pointless. I'm told that they handle PP and PK - But I hire them to hope they "level up" and can take over as Head Coach is needed.

    B) Head coach and player preferences - Coaches that have "Carry", "Efficient", and "Don't Block" for forwards and "Hold Line" and "Balanced" for defensemen are 100% useless. Prospects in future drafts beyond the first draft never have these preferences and renders the majority of coaches useless. I don't understand why these preferences were made if they weren't actually implemented and players never have them. Also a ton of coaches have identical preference combinations, and they are the only combinations available. There is absolutely no mix of styles between different coach types. TOTALLY!!!!! All of this! How about players adpating???

    C) After a coach is fired and a new coach is hired the old coaches' scheme shows up in the player's scheme panel instead of being updated with the new one. Also, why can't be see Associate and Assistant coaches line preferences once they are hired. That seems like an oversight!!!

    4. PLAYER CHEMISTRY AND PLAYER TYPES

    A) Plain and simple, chemistry should be determined by on ice performance and not by player type. Having chemistry values determined by PWF+SNP+PLY or GRN+GRN+GRN or OFD+DFD combinations is absurd. If the team is performing on the ice that's when chemistry should take effect and boost the players who are gelling and reduce those that aren't. I agree with this, but I do like the X-Factors playing a roll.

    5. SCOUTING

    A) Scouting should have an option to select and set multiple prospects all at once. YES!!! OR set to scout the same player more then once! I only want to scout 1 guy in the DEL, and I have to reschedule it every 3 to 6 days.

    B) Allsvenskan and Rest of world eventually have 0 prospects generated. I'm at a loss on that one. Huge problem. ICE as well as USA East or West every other year. Maybe make it so you just scan Russia/World, Nordic, USA, CHL.... That seems like it would make the most sense.

    C) "Gems" literally never pan out. Its rare. I got a Medium Elite Goalie, that was a Gem and just went Low Franchise.

    D) When interviewing players for the draft, the ability to ask them what their strategy preferences are would go a long way. The only "style" you can reveal is their player type. I want to know what their scheme preferences are prior to picking them so if I interview them I should be able to ask that given its a part of the player report. This would be great, as these don't seem to 

    E) Player interviews should automatically reveal more of their "Character" tendencies, and those character attributes should also impact chemistry. 

    6. PLAYER TYPES COMPARED TO THEIR ATTRIBUTES 

    A) If a player is a SNP, it would make sense that their shooting attributes are a cut above. Having a PLY Center with 0 faceoff ability and no puck skills makes 0 sense. Also why are faceoffs considered a DEF attribute and not a PUCK SKILL? Low faceoffs bring down Defensemen overalls. They shouldn't have faceoffs as an attribute for defensemen. Why attributes aren't in line with the archetypes is mind boggling. OMG I thought I was the only one. I got a SNP Franchise player with crap shooting, but great passing. He gets 50+ assists a season.... Let me make him a PLY

  • jjbyrd04's avatar
    jjbyrd04
    Rising Veteran
    4 years ago

    Majority of my suggestions could easily be patched into the game. For the roster limit it's literally changing a numerical value from 23 to 50 based on a date range. To be honest I just don't understand how so much of it is overlooked in the first place.

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