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ad1acecfe9cc1dd's avatar
7 months ago

The new universal heirloom " Raptor's Claw" losing motion effect

Product: Apex Legends
Platform:PC
Please specify your platform model. PC
AMD or Nvidia Model Number nvidia rtx 3070
Enter RAM memory size in GB 32GB
What is your gamertag/PSN ID/EA Account name? ad1acecfe9cc1dd8
Please provide your squad mates' gamertag/PSN ID/EA Account name if possible.
Are you using any software with an overlay? No
Which Legend were you playing (if applicable)? octane
Which Legends were your squad mates using (if applicable)?
Where did the issue occur? In a match
Which part of the map or menu were you in? If you don't remember the exact name, please describe the area or what you were trying to do in the menu. firing range
What were you doing when the issue occurred? E.g. respawning a squad mate at a beacon, using an ability, a squad mate left the game. guiding to running
Did your squad mates also experience the issue? Yes
How many matches had you played in a row before the issue occurred? 0
When did this happen? (dd.mm.yy hh:mm) 05.11.2024.12.00
How often does the bug occur? Every time (100%)
How severe is your issue? Little to no impact to gameplay
What happens when the bug occurs? losing the motion and make it looks wired and unnatural
What should be happening instead? correctly trigger the motion when switch guidling to running
Steps: How can we find the bug ourselves? just test the motion of this heirloom

  It is well known that when you switch from stationary/walking/gliding to running with a heirloom, a transitional action will be triggered, caused a smooth transition between different holding positions. Raptor's Claw, the new universal heirloom, is missing its transitional action from gliding to running, which makes the switch between hold positions weird and unnatural, like roughly pulling the knife back to the right hand side. However, Raptor's Claw can correctly trigger this action when switching from /walking to running. This transitional action on raptor's claw looks like turning the knife around the index finger. I hope the subsequent update of the game will solve this problem, after all, this is one of the most expensive paid items in Apex :->.

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  •   It is well known that when you switch from resting/walking/gliding to running with a heirloom, a transitional action will be triggered, caused a smooth transition between different holding positions. Raptor's Claw, the new universal heirloom, is missing its transitional action from sliding to running, which makes the switch between positions weird and unnatural, like roughly pulling the knife back to the right hand side. However, Raptor's Claw can correctly trigger this action when switching from stationary/walking to running. This transitional action on raptor's claw looks like turning the knife around the index finger. I hope the subsequent update of the game will solve this problem, after all, this is one of the most expensive paid items in Apex :->.

  • Midnight9746's avatar
    Midnight9746
    Hero+
    7 months ago

    @ad1acecfe9cc1dd8Are you referring to how some legends would drop the Raptors Claw during the inspect animation? Because if you are, this seem to be intended as some legends are better at handling the Raptors Claw, (such as Wraith), while others are not, (such as Wattson).

    Grrt had made a great video covering these animations: https://www.youtube.com/watch?v=jjZLxT1zPUc

    If your issue is different, could you provide a video of what's happening?

  • @Midnight9746 Thank you but I dont mean such cases in inspection.

      It's a short episode of animation when characters start to sprint and It sustains about half a second, just like the action 2 i give.

      When characters slide, they will trigger the action 1 give. When you release the slide button and hold the forward button, the character continues to sprint. In fact, they trigger action 3 directly without action2 when holding Raptor's Claw. Under normal circumstances, the general heirloom will perform the sequence of actions like 1 to 2 to 3,which seems like a coherent series of actions. I understand Respwan may not treat this as a bug but so many people complained the weird actions of Raptor's Claw. I think the detail i mentioned contribute to part of such negative comments and Respwan can easily fix this without technical difficulties and extra works. My intention is to improve the action details and those who paid for this will glad to see it. thank you for your help and websites you provide:->

  • Midnight9746's avatar
    Midnight9746
    Hero+
    7 months ago
    @ad1acecfe9cc1dd8 Ah I see...

    The animation is suppose to be as follows:

    1) Pull out knife

    2) Spin knife

    3) Hold knife, blade down

    Rather than:

    1) Pull out knife

    2) Hold knife blade down

    Honestly, I would rather it spin when the heirloom is pulled out instead of skipping that animation. I'm not sure if this is intended or not, but to me, this looks like a bug. Thanks for the update!

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