Re: Differences in matchmaking
@PsyhiX69Yeah, because the first one typically indicates matchmaking trying to help people like you win, and then the second one is "hey, you're not gunna win this one :D", specially when you get low level teammates or bots. Its part of a matchmaking that's set to follow a satistic that's "proven" to keep people playing.
Honestly, to keep people playing is to fix bugs, fix issues (like the servers), balance legends/guns, have LTM more frequently, have more creative events, etc.
Instead we get bugs, servers running on 20hz, op legends, LMG/Shotgun world domination, lack of LTM, and the last "creative" event legit pulled people from their teams in a "team base game" (Bloodhound's Chronicals, not talking about Shadowfall, as that's a seasonal thing and not an "event", event), and often times cosmetic items are shoved into our face with a high price tag for 24 items to get an heirloom.
Love the game and all, but a lot of the problems can be fixed or manageable with better servers and such.
Also your matchmaking might suffer from a smurph problem as well as the rest of us, (assuming the Lifeline and Bangalore were absolute gods in the match).
At this point, they might as well make playing Apex for new accounts cost money to create an account and let current accounts keep playing. Why? Well, when someone gets banned for smurphing or hacking, they have to pay up to play again, and chances are, people aren't going to be cheating or smurphing as much. Or just full on stop new accounts from being created. Like, everyone who would ever play Apex, is playing Apex or stopped playing Apex. Just a thought.
Edited: Me and a friend both had "play 12 games as <3 legends>", and so we just threw ourselfs off the map each time, as playing as these legends was not ideal for us (we were in duos), and then the game after that, you can tell matchmaking was trying to figure out how to match us up after losing 12 games in a row. Like its legit a level 9 and a pred player on one team.