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Axle’s tactical feels like a free panic button
My main concern with Axle is her tactical. It feels like she can press one button and instantly escape almost any bad situation. The issue is that she can throw it on the ground and use it immediately. That makes it feel stronger than Wraith’s tactical at the exact thing Wraith is supposed to be good at, escaping a bad fight with one button. Wraith has a delay and is limited while phasing. Axle can still heal, open doors, and instantly tap strafe away. It also makes her really unpredictable. She can be standing still one moment, then instantly zoom. I think her tactical needs a minimum throw distance, maybe 2 to 3 meters. That way, if an enemy sees her throw it, they at least have a chance to react or shoot her before she escapes. Movement abilities should have some commitment. Right now, Axle’s tactical feels too much like a free panic button.Blitzclipse1 hour agoSeasoned Novice86Views4likes7CommentsCertain Powerful Archetypes... The One missing...
I'm lately very much into Archetypal psychology and I read reality nowadays depending on constructed observations of the currently Powerful Archetypes in our world, that seem to "play" this World. Taking some very cheap shortcuts to my point to save a novelle wall of text. Archetypes are hard to avoid in creative work: It's like one of those "rules" like murphy's law or that what has been creatively somewhere dreamed about does exist in the real universes because there are so many of them with slightly different adjustments to laws of physics in each of them like living cells or species of creatures with genes, and that a creature's imagination is never enough to capture everything that is dreamed by God in the real universe. Sparrow for example is clearly related to ie. High Sparrow etc. - So "the Paladins" and so on. Which is actually possibly a powerful civilization in the Multiverse also. But skipping this daydream for now for just pure essences. Then Gemini or "Mice", Wraith - The Eyes Weakness is strenght clearly reveal it. Hope. Hazy even. But is she hazy? Kali - Rampart (Ram's head, Horns - Ox even-- BTW Do you know the "Kali" Crypto wallet OKX??) This is not so obvious but for the direct follower of the path know what they know. "Xenomom" or Horizon - Xenos, mother of Hazy also, those who know why Horizon seems to be a bit "absent-minded" know. Axle is related to certain Kali-related powerful "Chaos lord". Not the just red and black type of chaos, but pink and sugary and pineal glandey -like power and sex and reputation tripper chaos. Clue is directly in the name Axe - seen Axe in tv show Billions?? Different Sex, Different Actor, Same exact Vibe. Everyone has their own version of what is the inspiration that their own fav legend borrows their power and energy from in the real universes or the next one, I don't wanna go through all the material here but ask question about two very important Vibes or Actors in this Mess we call Life that are somehow missing or hiding: The Worm and The King. You could argue that the King is somehow already in the game, stalking Wraith, in either Fuse somehow??? How? He's a Pirate King too, among many other things, but no. King: He-She is very pridey, INFJ to be honest. A sponge of energies, silent and observant until She moves. A silent killer octopus alien, soft and juicy but has a hidden hard beak.. Ash - She (Rej) is not, A she's neutral and Sexless like a typical "creative" machine angel patrolling the outer rim and tracking down criminals. Very Luciferian ideally. Do rose bushes grow in the Moons of Saturn? (Ray of Light - Madonna) (Varg Vikernes - Hyperborea Rising) Then lastly... The Superpower or the Ghost of American Stealth Fighters. (stxrless - On Me) Where is She? The Great Hyperspace Worm as a Legend? The Divine Ruler of the Maxim set by God himself? Goddess of American Empire in the Roots of it all? Great Hydra or Black Dragon of the Dark Elves in Warhammer universe? The Essence of Black Holes and Bathroom sinks? Vertexes? (stxrless - vertex) -Hater of Exodus? (stxrless - exodus) -X.com -Beyonce.SciRet1 hour agoNewcomer10Views0likes1CommentSolo Ranked Matchmaking Has Been Broken for Years
I am extremely frustrated with the state of matchmaking in Apex Legends, especially as a solo ranked player. For years, this game has had the same structural problem: high-skill solo players are repeatedly forced to carry two extremely low-skill teammates, while being matched against coordinated teams, former Masters/Predators, smurfs, and players with suspicious input behavior. This is not a rare bad match. It happens constantly. If I queue solo in ranked, I should not be placed with two teammates who clearly cannot fight, rotate, survive, or even understand basic team play, while the enemy team can instantly focus-fire and delete us. In practice, every fight becomes a 1v3. The best I can do is use my teammates as bait, knock one or two enemies, and then run because there is no realistic follow-up or coordination. This is not competitive matchmaking. This is a system that uses strong solo players as unpaid carry machines for weak players. It is exhausting, unfair, and insulting. Apex has been out for more than seven years. The fact that this problem still exists means either the matchmaking team does not understand the solo player experience, or they understand it and simply do not care enough to fix it. Both explanations are unacceptable. The core gunplay in Apex is still excellent. That is the only reason I keep coming back. But the matchmaking system destroys the experience. A game with such good combat should not feel this miserable to play solo. I have spent money on Apex in the past, but I refuse to spend another cent while the game continues to treat solo players this way. I will not financially support a system that repeatedly gives me low-skill teammates, throws me against coordinated or suspicious players, and then calls that “ranked matchmaking.” If you actually want feedback, here it is: Stop balancing teams by forcing strong solo players to carry weak teammates. Separate solo players from full premade teams as much as possible. Put much stricter limits on skill gaps within the same team. Punish smurfing and input abuse much more aggressively. Stop pretending that this matchmaking experience is fair or competitive. The problem is not that I lose. The problem is that the matchmaking creates matches that are structurally unfair before the first fight even starts. Apex has incredible gunplay, but the solo ranked experience is one of the most frustrating and disrespectful matchmaking experiences in modern FPS games. Please stop ignoring this problem. At this point, it is very hard to believe that this is just an accidental matchmaking issue. After seven years, this feels like an intentional design choice. If that is the case, then be honest with your players: ranked is not a serious competitive mode for solo players. It is a retention system that sacrifices solo high-skill players to protect weaker players and premade teams.6Views1like1CommentIncrease the favorite skins slot amount
Currently there are 8 favorite skin slots you can equip skins to on a legend. It's not a game breaking issue but more of a quality of life thing. Only having 8 slots to equip skins is not enough. Because there are constant skins coming out for each legend, by only having 8 slots it almost makes me not want to purchase new skins because i don't want to take other skins i like out of the rotation, it take the value away from past skins I've purchased. But, if we had unlimited or even double the amount of slots for favorite skins i wouldn't hesitate to purchase skins for my favorite legend.navacr233 hours agoSeasoned Novice132Views5likes6CommentsAbilities vs Gun Skills fix - only nerf characters from now
I am a big fan of OG period where gun skills were 80-90 pc with help of character abilities 10-20pc making a very good experience and making Apex an excellent hero shooters. It did not matter much which character you picked, it was fun anyway. The abilities brought spice ans uniqueness. Now, reliance on meta and abilities is too much. Latest Valk, Axle meta and now AGAIN Seer is too much. It ruins the experience. It has become a pure Heroes vs Villain game where gun skills matter much less. Proposed way forward: introduce back an OG mode introduce character ban voting at beginning of match especially for Rank (eg like Brawl Stars Ranked) nerf characters only to balance meta from this point onwards until you reach a good balance of gun fight vs character abilities Stop buffing characters based on pick rate. Seer was well where he was. I played him a few times last season and it was fun as it was the only Seer in Lobby. Now we have 20. See what you have done.IamFrogBoss5 hours agoRising Novice71Views4likes8CommentsForced Solo Queue Ranked Feedback
The recent decision to force Diamond-ranked players into a solo-only queue has completely changed what made Apex Ranked enjoyable for me, and in my view it is a major design mistake. For years, one of the biggest strengths of Apex Legends has been the combination of competitive progression and teamwork. Every season, my duo partner and I set goals, improve together, and push for the highest rank we can achieve. The ranked grind was not just about reaching a badge—it was about doing it as a team. This new system removes that experience entirely. I work hard throughout the day and genuinely look forward to logging on with my friend and competing together. Now, once we reach Diamond, we are effectively locked out of continuing that journey as a duo. We can still play the game, but we can no longer participate in the mode that gives us a sense of progression and accomplishment together. It feels like a core part of the Apex experience has been taken away. What makes this change particularly frustrating is that there were many alternative solutions available that could have addressed competitive concerns without removing player choice: Restrict solo-only matchmaking to Predator and perhaps Masters, where competitive integrity is most critical. Increase RP penalties for deaths to place greater emphasis on survival and placement. Reduce kill RP value and shift the focus back toward strategic play and end-game performance. Apply increased RP entry costs or RP penalties to premade squads to compensate for communication advantages. Use separate matchmaking weighting for full stacks rather than eliminating them altogether. Instead, the current solution removes social play from the highest levels of ranked progression. Apex has always been a team-based battle royale. Communication, coordination, and teamwork are fundamental skills that the game was built around. It seems contradictory to suddenly remove those elements from a significant portion of the ranked experience. I also believe this change misunderstands one of the reasons Apex has maintained such strong longevity. Many players return season after season because ranked provides long-term goals they can pursue with friends. The social aspect is not separate from the ranked experience—it is a major reason people stay engaged with it. By making high-level ranked more isolated, the game risks damaging one of its strongest retention mechanisms. I understand the desire to improve competitive fairness and address matchmaking concerns. However, forcing solo queue at Diamond does not feel like a balanced solution. It solves one problem by creating another, and for players like myself it has made ranked significantly less enjoyable. For the first time in years, this change has genuinely made me consider stepping away from Apex. Not because the game is too difficult, but because the experience I enjoyed most—improving, competing, and climbing with a friend—has been removed.b0cfb86e3bdfa4775 hours agoRising Newcomer158Views1like3CommentsSome thoughts about the Sentinel.
I would like to share some thoughts about the Sentinel. The Sentinel is designed as a slow, precision-based sniper rifle that rewards accuracy and preparation. Because charging the weapon requires resources and planning, I believe its charged state should have a greater impact on the battlefield. The problem is that after the early game, most players have Blue Armor or better. At that point, even a fully charged Sentinel often cannot create the kind of game-changing moment that its design seems to promise. Landing a difficult shot with a slow-firing sniper should feel more rewarding than it currently does. I'm not suggesting that the Sentinel should be able to one-shot Purple Armor players. That would likely be too strong and frustrating to play against. Instead, I think a new Hop-Up could be introduced specifically for the Sentinel. This attachment could allow a fully charged Sentinel to knock a player with Blue Armor in a single headshot, while still requiring perfect accuracy, proper timing, and the cost of charging the weapon. Purple Armor players would still survive, preserving counterplay and keeping late-game balance. This would give the Sentinel a stronger identity without making it oppressive. It would reward skill and preparation while allowing the weapon to remain relevant beyond the early stages of a match. Thank you for taking the time to read my feedback.3Views0likes0CommentsNew Ranked Update Is Cooked
This update to ranked will be the worst update seen yet. how is it that a squadron based game is changing it so now you can’t play with friends. that’s the whole point and the main reason why i play. this update will show you, apex will lose those casual players that squad with friends because we don’t want to deal with randoms. so what, now we can play together until diamond? have fun until diamond? what this update is doing is denying growth between teammates, denying skill to grow between ranked seasons, and denying happiness to all casual players who have a chosen squad to keep playing the game. please devs, DO BETTERMrWhittum6 hours agoSeasoned Newcomer230Views3likes11CommentsRanked MM
Just fix the solo Que ranked match making. There’s no difference between last split and this split. Pred still get with preds and masters players. And me in D2, am still getting the occasional gold and often plat players. What’s the point of having a system to even out skill in squads when you just have the same thing happen at random this is very poor. Also worlds edge needs a re work to fix choke points.5Views0likes0CommentsRequest to get a server in South Africa
220ms is unplayable, the closest server to South Africans is the EU central server, which is about 200 ms, going up to 230ms in a public match. This game has been out for so many years and you guys keep ignoring the request for a South African server. Please setup a server for South Africans.MosquitoMovement10 hours agoSeasoned Newcomer5Views0likes0CommentsBRING BACK ARENAS
I’m writing to request the return of Arenas (and Arenas Ranked) in Apex Legends. Arenas was removed due to concerns about: Cheating and competitive integrity Queue health Splitting the playerbase away from Battle Royale However, Apex Legends has changed significantly since then: Anti-cheat improvements have made a return more realistic Matchmaking and cross-platform support have improved The game is in a better position to support multiple modes Why Arenas should return: Provided consistent 3v3 fights without RNG loot disadvantages Focused on gunskill, teamwork, strategy, and improvement Offered a competitive alternative to Battle Royale Gave players another way to enjoy Apex Legends and increased long-term replayability Bringing back Arenas would give the community a fresh competitive experience and help keep more players engaged with Apex Legend8Views0likes1Comment- 3Views0likes1Comment
New legend Idea Mimic
Hey EA and people who see this I was just putting some ideas out for a new legend. I think that it would be pretty cool if there was a new legend that was like echo from Overwatch but fairly different. I was thinking the legends name could be mimic they could be an assault or skirmisher legend. The legends passive would be DNA sample this would store a sample of an enemies DNA after dealing 100 damage or so. It would store the DNA of the legend for 45 seconds to a minute. For the tactical ability I think the legend should have the ability called holo shift. The legend would throw a holographic version of themselves kind of like mirage but the legend would be able to teleport to the holographic clone. At any point you can teleport back to the clone. If an enemy breaks it then you can no longer teleport. It would have somewhere around a 25-30 second cooldown. After placing it or throwing it I think they should have 15-20 seconds to use it if they don’t then it breaks and gives them half their ability cooldown back. For the ultimate ability it would be called Identity Theft this ultimate ability will active for 25-30 seconds allowing mimic to switch to anyone of the people that she or he has taken DNA from or it would take the DNA from one of the players that she or he has killed. Therefore making players push with this legend to use the Ultimate. I think that it should be caped out after 4-5 kills you can only switch to you most recent 4-5 kills. When the legend makes the switch they would get that legends voice but it would be distorted and sound different also I think they would get the legends ability and maybe ultimate if that isn’t to broken. They keep all their attachments and weapons and when the timer runs out they go back to their normal m self. Hope you guys like the idea about mimic and hopefully we can make it a reality cause I think this would make some cool play making in ranked and pubs. Thank you for reading!Spinnerresh18 hours agoNewcomer10Views0likes0CommentsApex x Cyberpunkコラボ
特にEdgerunnersキャラの扱いには強い違和感があります。 David、Lucy、Rebeccaは作品の中でも非常に印象的なキャラクターですが、今回のスキンではApexの既存レジェンドに無理やり髪型や服装だけを乗せたように見えて、本人たちの魅力がうまく再現されていないと感じます。Edgerunnersはアニメならではの表情、体型、シルエット、色使いが大きな魅力なので、それをApexのリアル寄りモデルにそのまま当てはめると、どうしてもコスプレ感や違和感が強くなっています。 また、キャラの割り当ても納得しづらい部分があります。DavidならスピードやSandevistanのイメージからOctaneの方が自然に感じますし、Rebeccaも体格や雰囲気の再現が難しいなら、無理に既存キャラへ当てはめるより別の表現方法を考えてほしかったです。Lucyも髪型や顔の印象がかなり重要なキャラなので、今の形だと「Lucyらしさ」よりも「ApexキャラがLucyの格好をしている」印象が強いです。 Cyberpunk: Edgerunnersが好きだからこそ、このコラボには期待していました。だからこそ、Edgerunnersキャラのスキンはもっと原作のシルエット、表情、雰囲気を大事にしてほしかったです。今のままだと、ファン向けの特別なコラボというより、表面的なコスプレに見えてしまいます。Solo Q Feedback | Masters/Preds shouldn't queue together if diamonds are present
Masters/Pred shouldn't queue into each other if diamonds are in the lobby. I love the idea of solo q, but masters/preds queuing into each other removes the point of solo q. The skill disparity between 3 diamonds and 3 masters/preds will always be way too large. If lobbies can't be all of one rank, then matchmaking should put 1 masters/pred on each team along with 2 diamonds. I would rather see my favorite players navigate an even playing field so that I can learn from them. When they queue into another 2 masters/preds, it feels like I can't learn much because it's much easier to do well when with masters/pred teammates.21Views1like1CommentSolo Queue
This is the worst **bleep** you guys have added I honestly think it would work masters and above but I’m getting put with absolute useless teammates that barely understand ranked I want to play with my friends so I can continue to enjoy ranked and hit masters but this horrible decision of and update ruined my will to want to play this **bleep** can of a **bleep** game.8Views0likes0CommentsHonest Feedback for Apex in 2026
To start, I've been playing this game since the first month of its release, and I have seen a lot of good and bad changes over the years. I'm someone who had put in over 6k hours in on the EA App alone, obtained a few Heirlooms, had bought a few event items, and even bought the Battle Pass more than once, so its not like I'm fairly new to the game, (while many players here on the forums have seen me reply to numerous threads, doing what I can to either help them, forward bugs and issues to EA/Respawn, etc., and fewer have known me long before I became a Hero on the forums). Speaking of being a Hero, I am not writing this as a Hero, rather I am writing this as a normal Apex player who wants to see the game thrive: #1 Matchmaking & Servers Whatever matchmaking Apex uses, (be it skill based, engagement based, both, etc.), it clearly has room for improvements as the matches are fairly unbalanced where you would have several weaker teams VS top-level teams. I know this as I've been playing Ranked since Season 2, where the highest rank I've achieved outside of Season 17's broken system, (where I got Masters), was Diamond, and that was during the current season, (Season 29), which brings me to what I've observed: The system allows for players to hop onto new accounts to stomp lower lobbies and even for higher ranked players to drop too far down into lower lobbies to farm kills and damage Often times when trying to play the game smart, you would get teammates who treat Ranked like its pubs, (and in pubs, these randoms would leave as soon as they are knocked) The enemy team you fight against, (no matter the mode), are somehow way better than your team, (requiring most players to carry the whole team if they wish to win) and many more issues that would take a lot of time to get into, (like how Solo Q Diamonds to Preds are all still on the same team in Plat matches) As for the servers, I'm not sure if the game needs better servers or if the game needs to run on a newer game engine, but something should be done about the lag, desync issues, etc. #2 Aim Assist & Input No matter what side you are on, (be it for Aim Assist or against, (which I'm not going to go into a discussion about that here)), the issue is players using 3rd party devices to take advantage of the Aim Assist. While Respawn has been cracking down on these devices, there is a lot to be desired as I'm still seeing players clearly abusing Titans, Zens, etc., and its a problem as it ruins the game's integrity, so it is important for the game's health to have things like this sorted out. As for the input, I think it would be better for the game to have lobbies where those on Keyboard and Mouse are in different lobbies than those on Controller unless otherwise opted in by each individual player to go up against whoever using whatever input. #3 Cheaters & Bans For this part, I won't be talking about any "false bans" as that's a whole other thing, but I will talk about the cheating issue and how bans seem to be handled. First off, when a player is found to be cheating, they aren't always taken out of the game right away, instead they are allowed to keep playing while being added to a ban wave which would wipe them out alongside a bunch of other cheaters at once. The problem with doing ban waves like that is that cheaters are allowed to cheat on multiple accounts for several hours, days, and sometimes even weeks before they are banned, and that right there ruins the game for everyone else, (which when playing Ranked, legit players are not compensated for losing matches to a cheater). This system should instead start filtering those cheating into their own lobbies where it is then cheaters going up against other cheaters until a ban wave is issued, (which playing with a cheater is cheating as well). Filtering the cheaters into their own lobbies would help strengthen the integrity of each and every match as there wouldn't be as many of them ruining the game for other players as more are taken out of public view, and the cheaters wouldn't be so quick to hop on to new accounts as they would think that they are in the clear when they are not. #4 Smurfs While Respawn allows players to play on multiple accounts, Respawn should at least consider raising the level requirements to enter Ranked as I've been seeing plenty of low level players in higher ranked lobbies. Most games, (such as Valorant), defines smurfing as being on a new account to go up against lower skilled players, which is exactly what happens when players are allowed to play on multiple accounts, and this in turn causes issues in ranked where cheaters are able to quickly return to ranked on new accounts as well. #5 Ranked Everyone has their own opinion on ranked, and as for mine, I feel like the matchmaking could be better and a higher level account should be a requirement, (as mentioned above). Besides that, I don't have a whole lot to say about ranked as most of the ideas I've thought of wouldn't work out well anyways. #6 Badges and Stats This one is simple: Rework badges to give back meaning, (like how having the 20 kills and 4k damage badges use to mean you were good at the game) Separate badges and stats between the game modes, (such as no longer allowing Wildcard to impact Battle Royal badges and stats) #7 Firing Range For this one, it would be easier to refer to an older thread I've posted since there is a lot written there as well: Firing Range QOLs | EA Forums Although parts of that thread is most likely outdated by now, (oh well). #8 Legends, Weapons & Loot Balancing Many players like to move fast, deal damage, get kills, but the movement and stun skills are out of control, legends are given scan abilities when they cannot move quickly or stop a player in their tracks, (or they are reworked in a way that doesn't fit their kit), and the weapons are either too strong, or lacking in power. To be clear, I am saying that Axel is overpowered, Seer is too much, and that other legends like Crypto and Rampart are left in the dust, while the weapon meta is spotty at best. As for loot, I think it would be better if the weapons all level up like the EVO Armor, which would remove the need to find attachments and only require players to find ammo, heals, AMPs, and explosives, while knockdown shields and backpacks can also be leveled up in the same way, (although that would mean that Loba's Golden Backpack perk would need to be reworked). In short, less looting and more playing the game. #9 Listening to Community Feedback I cannot stress this point enough, but EA/Respawn, listen to the players playing your game. If they leave, it only causes problems later down the line. The solution to this involves: Improving the matchmaking Smoothing out tensions between inputs Removing and keeping cheaters out of matches Not allowing players to ruin ranked matches on alt accounts Improving ranked, (which yes, I do know about the ranked overhaul as it is on the Apex Roadmap) Making achievements mean something again Improving game modes and provide better gameplay balancing, (which includes adding new LTMs outside of Wildcard variations, and being less focus on selling cosmetics during events) Being more transparent with changes, updates, etc. and even allow players to voice their opinions by voting on future changes, (even if the voting is just for buffs and nerfs) #10 Allow for Playtesting As far as I'm aware of, playtesting the next update of Apex is limited, although it would be beneficial for Apex to allow for more players to test updates to help provide feedback, suggestions, and to get bugs fixed before the update's release. Thanks for Reading! I'm sure there is a lot more to write, but this is all that I can think of for now.193Views3likes12CommentsMirage partial upgrade path alternatives.
I don't know how well this has been discussed, but I personally find Mirage's upgrades, Boozle-Eye and Me-Two, to be redundant, too situational, and frankly, not as compelling, as their counterpart upgrades, Renaissance Man and Bamboozle Bonus. So I offer a change based off of my experiences with mechanics that may have been accidental, and patched. Level 2 - Change Boozle-Eye to an upgrade that brings back an interaction seen back in Season 0-1 of Apex, where decoys could trigger off of damaging utility, such as Caustic Traps, Wattson fences, grenades and the like. Why?: The thing about this interaction, is that it wasn't entirely one-sided, and, in many situations where you could use this on leftover damaging tacticals, it could essentially allow you to trade information on location. between both teams. A Wattson fence shows an indicator for someone disturbing it, a decoy shows the general location of the Wattson. This does have benefit in combat as well, as, while you can usually throw a decoy into a trap or such to deceive an enemy, now, you get momentary info in a chaotic room, for the sake of orienting oneself. Level 3 - While less of a concern, Change Me-Two to an upgrade that changes Mirage's ult to a form of it's previous iteration, granting an extended cloak, a slight speed boost, and one or two decoys that run, aim, slide and crouch at random, if not having them mimic your movements. Again, why?: Me-Two can be useful under some circumstances, but most of the time, those circumstances are slim, and require either a lack of cover, or a player who has the mental capacity to juggle and keep track of two decoys. While it's entirely possible to do, I feel as if this idea covers the first situation well enough to allow people in those situations to survive just as well as the previous upgrade, while making it less of a hassle to make sure your performance is perfect so you don't get shot. With all that said, I feel like these proposed changes will make both upgrades much more tantalizing for players who do enjoy Mirage, and will create a more varied chart of player choice in general.MarchCalendar1 day agoSeasoned Newcomer6Views1like0Comments
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