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I play on Xbox One S.I want to find someone with who i played with on Sunday,August 2.On the recently played with i can only see the xbox people i played with and not the playstation people too.Is there any way that i can see the people who played on ps and i played with them on Sunday.August 2?5Views0likes1CommentHow to Fix the Solo Queue Nightmare: Individual Penalties for Ranked
TL;DR: Apex Ranked shouldn't punish the whole squad for one random teammate’s reckless behavior. This concept introduces targeted Individual RP Penalties for hot-drop dying and solo-wandering in Platinum and below. To make it fair, it includes a macro-level Vicinity Audio Cue (POI-wide, outskirt clusters, and moving trains) to warn you of enemy drops, alongside built-in Disconnection Amnesties so lagging out doesn't unfairly penalize players. Penalties can stack up to a maximum of 2.5x RP cost if a player breaks both rules. Hello Legends and Community Managers, As a dedicated solo queue player, I’ve been thinking a lot about the current state of Ranked team dynamics in Platinum and below. Right now, it feels like competitive strategy takes a back seat because one reckless teammate can wipe out an entire squad's hard-earned RP with zero personal accountability. I wanted to share a comprehensive, structured concept that shifts the punishment directly onto individual toxic behaviors—like reckless hot-dropping and isolating from the team—while introducing smart macro-audio cues and disconnection safeguards to keep it completely fair. I would love to get your feedback on this system design! The Problem Right now, Apex Ranked mode punishes the entire team collectively for one person's bad choices. When random teammates force reckless hot-drops or wander off without communicating, serious solo players have their hard-earned RP wiped out. Changing placement points doesn't change reckless behavior—players only care when their personal progression is directly halted. Ranked is not Pubs; it is a competitive environment meant to reward teamwork and strategy, which is why individual punishment must be added to hold offenders personally accountable. The Solution: Individual Accountability Mechanics Instead of tweaking overall placement points, let's introduce targeted automated penalties for individual bad behavior in Platinum and below, supported by an advanced macro-awareness audio system. 1. The Reckless Deployment Penalty (Early Game) The Trigger: Any individual player fully eliminated (thirsted/box out) within 60 seconds of landing. The Knockdown Safe Zone: If a player is knocked within the 60 seconds but their squad defends them until the timer expires before they are fully eliminated, the penalty is not applied. The Warning (Vicinity Audio Cue): A new macro-level character voice-over notification alerts players that multiple teams have landed in their zone. It triggers the exact millisecond the first player of an enemy squad touches the ground. It is strictly for initial dropship deployment (not Ultimates, Evac Towers, or Ziplines) and follows distinct positional rules: * Major POIs: Silence if only one team lands. If multiple teams land, it triggers POI-wide using full volumetric columns (height/altitude like the top of a tower does not bypass it). Each team gets exactly one warning per match; a late-landing Team C will get a warning, but Teams A and B will not be spammed again. * Isolated Outskirt Clusters: Buildings 50m–100m apart are dynamically grouped into a separate, single Isolated Zone. Buildings 100m+ apart are completely separate zones. Cues only fire if multiple teams land within the same cluster. These zones never leak audio warnings to adjacent major POIs. * The Moving Train POI: The train is treated as its own mobile, self-contained POI. Its trigger zone moves dynamically with the carriages and is completely isolated from the ground map. If only one team lands on the train, it is silent. If multiple teams land, a mutual audio cue fires strictly for the players on the train. * Disconnect Safeguard: If a disconnected player lands (e.g., following their Jumpmaster), they are still treated as an active enemy asset. Their landing fully triggers the zone's multi-team check and audio cues for other teams. The Penalty: The individual player who died suffers a locked-in Double RP (2.0x) entry cost deduction for the match, even if the remaining team survives or respawns them later. Disconnection Amnesty: A disconnected player will be completely spared from this added RP deduction if they were already disconnected before the Jumpmaster jumped from the dropship. 2. The Perimeter Penalty (Mid Game) The Trigger: An individual stays farther than 150 meters away from their designated squad anchor for more than 1 minute, gets downed, and dies. The HUD Warning & Timer: To ensure complete transparency, players receive an active HUD warning once they exceed the 150m boundary. A character voice line triggers alongside a small, red visual countdown timer in the bottom-middle of the screen, right beside the Ultimate ability icon. The timer ticks down for the final 30 seconds of the 1-minute window so the player always knows their penalty status. The Anchor Logic: Because teammates cannot be at the exact same location, the "anchor" is defined dynamically to protect smart players: * All-Solo Squad: The anchor is the closest of the two players who are currently sticking together (staying within 20m–50m of each other). This confirms the other two players are playing as a unit, proving the runner is the one abandoning the squad. * Pre-made Duo + Solo Squad: The Solo player automatically becomes the anchor. This prevents uncommunicative duos from running off together and abandoning their third teammate. The Penalty: The isolated runner takes an individual 1.5x RP entry cost deduction. The abandoned teammates are completely protected. Disconnection Amnesty: Being disconnected before the 1-minute perimeter timer starts automatically forgives the extra RP deduction. 3. Penalty Stacking Rule Maximum Deduction: If an individual player triggers both infractions in a single match (e.g., they hot-drop, get knocked early, get respawned, and then immediately run 150m+ away from the team and die again), the penalties combine. The Cap: This results in a total 2.5x RP entry cost deduction for that match, maximizing the punishment for throwing games. Proposed Rollout Plan: The Pubs Trial To ensure a smooth transition, Respawn should trial the new Vicinity Audio Cue system in Public matches first. This allows the community to get used to the macro-POI alerts, the outskirt clustering distances, and train-specific logic without any penalty anxiety, before the full accountability system goes live in the next Ranked season.jaykay_007_9059 minutes agoSeasoned Newcomer38Views1like1CommentRandom Heirloom issue
Hello, I’m a passionate Apex Legends player from China, and I truly love the game. I’d like to offer a small suggestion about one of the game’s mechanics. I really enjoyed the two random Heirloom events. However, could the system exclude Heirloom recolors that a player already owns when granting a random Heirloom? I understand that the developers want to make these rewards more random and exciting, but receiving a recolored version of an Heirloom that you already own can be extremely disappointing. Thank you for taking the time to consider my feedback.McCree_Yi4 hours agoNewcomer5Views0likes0CommentsSuggestion: Legend loadout reset or profile
Nothing spectacular and you can live without it, but it would be neat with a button to reset the legend to its default customisation (skins, banners, enote wheel, etc) or perhaps even two or three favourite customisations.spootiful7 hours agoSeasoned Newcomer5Views1like0CommentsIssues with changing modes
Hello! I downloaded Apex the other day, and I went into the tutorial. Later though, my dinner was ready and I quit the tutorial early. Now every time I try to log back in, I'm stuck on one singular gamemode. I've tried changing it, giving it time and whatnot to register, but no matter what I can't change the gamemode. I can't even load into the current gamemode I'm stuck on which is Trios Unranked. I've tried everything I know too, clearing the cache, changing servers. And I don't want to uninstall and reinstall the game because it's so big + I don't even think that'd fix the issue. There's no locks on the gamemode either, but every time I click on one to change, it won't. Any help?9Views0likes0CommentsSheila is too loud…
Niche Rampart main complaint here. When I use Sheila I can’t hear anything around me. Doesn’t help that the audio in this game isn’t great, but especially when I use Sheila people can just run up behind me and I will never know. Would it be too much to ask to make the minigun not as loud? I’m already blasting my headphones to hear in this game in general.BIGBLUE42_uw9cr15 hours agoNew Novice7Views0likes0Commentscurrent map rotation
PLEASE FOR THE LOVE OF GOD REMOVE STORM POINT FROM THE MAP ROTATION FOR AT LEAST ONE SEASON SPLIT. this map is absolutely horrible to play on because its all up hill and every squad is going to land the same 3 places making the matches go by way too fast because no one wants to spread out. the map is too big and it has the worst third partying problem out of every map due to how open it is. after every fight im getting third partied untill im out of resources and cant fight back anymore. this map hase been in rotation for 8 consecutive seasons, please just give it a rest.106Creepers17 hours agoNewcomer11Views0likes0Commentsno sound at Axle !!
Sry but i´m still pissed because this stupid no sound issue no exists how many seasons ?? And with Axle this Issue came back into the game and it is so annoying if i get killed by Axle from 1m next to me because i cant hear this legend running or sliding to me....Bronsn19 hours agoSeasoned Veteran2Views2likes0CommentsPossible Cheater in Top-Ranked Apex Legends Match [REPORT]
Hello, I recently came across gameplay footage from one of the top Predator-ranked players, and I found some aspects of his gameplay to be very suspicious. I have watched many top Apex Legends players and I am able to compare their gameplay with the player I am reporting below. His weapon recoil appears to be unusually low. It's possible that he simply has exceptional recoil control, but I have serious doubts. He frequently runs in a very specific direction, even when there are no audible cues, and consistently finds enemies without any apparent pings or information from teammates. The same thing happens when he peeks from behind cover—his crosshair is often already almost perfectly aligned with the opponent. Even if the video itself doesn't clearly show cheats, it's possible that the cheat overlay was hidden through software or that the gameplay was recorded from a second monitor, making the interface invisible in the recording. I sincerely hope I'm wrong about this player. I really enjoy this game, and I'd like to see everyone compete fairly. If possible, I would appreciate it if you could review this player's account and determine whether any unfair software or other violations are involved. Youtube link: <removed> Thank you for your time. [CM edit - removed link and image to prevent Naming & Shaming]Solved20Views0likes1CommentCrimson Universal Melee Pack - My humble request
Hello Respawn devs or EA staff or whoever might be reading this. I was making a ticket/support case on the EA support website making a pretty silly and ridiculous request, and was suggested by one of your friendly support staff to post it here, and it basically boiled down to this. I bought the Crimson Universal Melee Packs to get the free heirloom and I made a whole rite before the last pack praying I would not get the one melee I was trying to avoid, the Metallic Banshee. I don't have anything against the design, just not my cup of tea. But of course, it is the one I got. So the request I was making was if it was possible to get a re-roll because I really wanted to get any other melee (maybe one more than then others... cough- death duet cough cough...). Of course I didn't expect it to be free so I offer a very compelling gift attached below 😎. If this has reached a dev, thank you for your time, also i love MRVNs from Titanfall, please add more MRVNs everywhere!saegisuwu21 hours agoRising Newcomer8Views0likes0CommentsSeer Rework Idea: Shifting His Passive to a Stationary AoE Motion Sensor
Hey everyone, I wanted to share a concept for a Seer rework that helps solve his identity crisis alongside Bloodhound. Right now, Seer feels heavily overshadowed in casual and mid-rank lobbies because his tactical requires pixel-perfect aiming and heavy team co ordination, while his passive heartbeat sensor encourages staring down sights instead of engaging with the flow of the game. Here is my proposed rework concept for his kit: The Core Change (Stationary AoE Sensor): Instead of a heartbeat sensor while aiming down sights, Seer can stand still to enter a stationary, grounded stance (similar to a scan sweep). The Radius & Risk/Reward: While standing still, he gains a roughly 50 meter radius area of effect motion detection. This forces a trade off: you give up mobility to gain intelligence. Speed Based Tracking Accuracy Scale: If enemies are slow walking the radius indicator is much wider and less precise, rewarding players who play stealthy. If enemies are sprinting, the indicator becomes more pin-point, but still forgiving enough to not let seer instantly hit his tactical. Legend Identification: Add a minor feature to the scan that lets Seer identify which specific legend is making the movement noise, restoring some of his original "master scout" flavor. This would give Seer a distinct, unique identity separate from Bloodhound without feeling overly oppressive. Curious what others think!6Views0likes0CommentsMatchmaking
Fix this horrible matchmaking.. why am I getting put in these insanely sweaty pub lobbies when I barely win games and I don’t get very many kills. Like holy **bleep** this is miserable because I literally can’t do anything.d16c760aa34270d222 hours agoSeasoned Newcomer33Views2likes1CommentMatchmaking time in duos and trios
Due to the disastrous Wildcard event, I've been playing exclusively in pubs for the past few days. Duo matchmaking times are TERRIBLE. Trio matchmaking times aren't much better. In the mornings and evenings, my matchmaking averages 5-10 minutes. I use a tracker, and practically half the lobby is always the same people. This can't continue in the long run... Do something about SBMM to shorten the matchmaking time. Oh my God, it's just pubs. This isn't the ALGS. Why are you doing this and harming the game?SolvedvVv_Bjoergen_vVv22 hours agoSeasoned Ace109Views0likes11CommentsNew Season, New Energy Weapons...
To quote the dev, they "took a big swing" with energy weapons this season. Here's how it went for me in my first match. I picked up my volt and tripletake from an arsenal... that I had to wait for... and noticed immediately that they're self-charging. Cool. Got into my first mid-range poke and noticed that the game kept auto switching me to my volt without me choosing it manually. After switching back several times in frustration I finally realized that the game was switching me to a weapon that wasn't OUT OF AMMO. I kept switching back anyway. And waiting to get enough charge to use the gun. Now, I don't know if the devs actually play the game, but in Apex tenths of a second can often make a difference. Sometimes THE difference. And there I was sitting on top of my rock in the perfect position to do untold amounts of damage, get downs, maybe even a kill, MAYBE even a wipe. But no. I'm WAITING for my gun to recharge. I quit that match as soon as I realized that I would have to ROTATE before I would be able to start unrestricted shooting again. So here I am no longer able to shoot a gun at will because of some new mechanic which is seemingly designed to PREVENT ME FROM PLAYING THE GAME. WHAT WERE YOU THINKING????????Season 30, bug Report
Currently at 21:00, the screen is frozen while watching the ally's game and it is no longer possible to play with the dark screen. I was playing with my friend, but even after I was revived, I was the only one who continued to have a dark screen. It is possible to move the round cursor and change the settings while watching the game, but it is no longer possible to play. There was no penalty notation, so I left the match, but I got a penalty. Please correct it. I will write the same sentence in Japanese below (because I am Japanese,) 現在21:00において、味方観戦中に画面が固まり真っ暗な画面のままプレイすることができなくなった。フレンドとプレイしていたが、蘇生されても自分だけ真っ暗な画面が続いたままだった。観戦中の丸いカーソルを動かしたり設定を変更することは可能だが、プレイ自体はできなくなってしまった。ペナルティーの表記がなかったので、マッチを離脱したが、ペナルティーを食らった。修正お願いします3Views0likes0CommentsPlease Consider Reworking the Metallic Banshee Universal Heirloom
Dear Respawn Entertainment Team, I recently received the Metallic Banshee from the latest randomized Universal Heirloom event. This was the first time I had ever spent money on Apex Legends, so I was genuinely excited when I obtained a Universal Heirloom. Unfortunately, after using the Metallic Banshee in actual gameplay, I felt extremely disappointed and upset. My biggest concern is the way the weapon looks and moves while running or walking. The flexible section swings around too loosely, making the weapon feel soft, unstable, and awkward rather than sharp, powerful, or threatening. For an expensive Mythic-tier cosmetic, it does not feel polished or satisfying to hold. Some members of the community have even compared its current appearance and movement to an inappropriate adult prop. Although that comparison is crude, I believe it reflects a genuine problem with the weapon’s silhouette, rigidity, and movement animations. Please consider substantially reworking the Metallic Banshee. One possible solution would be to redesign it as a transforming chain sword. During normal movement, the chain could retract, tighten, and lock together to form a solid sword blade. This would give the weapon a cleaner silhouette and make it feel firm and natural in the player’s hand. During melee attacks, inspect animations, or special rare animations, the chain could then extend and separate, allowing the weapon to retain its flexible identity. This transformation would make it feel more mechanical, distinctive, and worthy of being a Universal Heirloom. Suggested improvements include: Making the weapon rigid and sword-like during normal movement. Reducing the loose and floppy swinging animations. Allowing the chain to extend during attacks and inspections. Improving the running, drawing, attacking, and idle animations. Giving the weapon stronger sound effects and mechanical feedback. Adding more detailed and memorable rare inspect animations. I understand that cosmetic design is subjective, and I do not intend to disrespect the artists and developers who created this item. However, this was my first purchase in Apex Legends, and receiving an heirloom that I find uncomfortable and disappointing to use has genuinely affected my experience. Universal Heirlooms require a significant investment from players. I sincerely hope the team will listen to community feedback and consider reworking the Metallic Banshee rather than leaving it in its current state. Please give this heirloom the quality, identity, and polish that a Mythic-tier item deserves. Thank you for reading my feedback. Sincerely, A disappointed Apex Legends player8Views0likes0CommentsPlease Consider Reworking the Metallic Banshee Universal Heirloom
亲爱的Respawn娱乐团队, 我最近在最新的随机通用传家宝活动中获得了金属女妖。这是我第一次在《Apex 英雄》上花钱,所以当我获得一个通用传家宝时,我真的很兴奋。 不幸的是,在实际游戏中使用金属女妖后,我感到极度失望和沮丧。 我最担心的是武器在跑步或走路时的外观和移动方式。柔韧部分摆动过于松散,使武器感觉柔软、不稳定且笨拙,而非锋利、强大或威胁感。对于一个昂贵的神话级外观来说,它并不打磨,握着也不令人满足。 社区中甚至有人将其当前的外观和动作比作不合适的成人道具。虽然这种比较很粗糙,但我认为它确实反映了武器轮廓、僵硬度和动作动画的真实问题。 请考虑大幅重做金属女妖。 一个可能的解决方案是将其重新设计成变形链剑。在正常移动时,链条可以收回、收紧并锁定,形成一把实心的剑刃。这样武器的轮廓更清晰,握在手感更坚实自然。 在近战攻击、检查动画或特殊稀有动画时,链条可以伸展和分离,使武器保持其灵活的身份。这种改造会让它感觉更机械、更独特,也更有资格成为通用传家宝。 建议的改进包括: 使武器在正常移动时变得坚硬且如剑。 减少松散且软塌的摆动动画。 这让链条在攻击和检查时能够伸展。 改进了奔跑、绘画、攻击和待机动画。 这让武器拥有更强的音效和机械反馈。 增加了更细致且令人难忘的稀有检查动画。 我理解外观设计是主观的,我无意不尊重创作该物品的艺术家和开发者。不过,这是我在《Apex 英雄》中的第一次购买,收到一件让我感到不舒服且失望的传家宝,确实影响了我的体验。 通用传家宝需要玩家投入大量资金。我真心希望团队能听取社区反馈,考虑重新设计金属女妖,而不是让它保持现状。 请赋予这件传家宝应有的品质、身份和精致度。 感谢你阅读我的反馈。 此致, 一位失望的Apex英雄玩家8Views0likes1CommentRev Rant (season 30)
Out movements buy, you’ve ruined my main. Axle Octane - unlimited stim Loba - default 2 x ring toss with faster cool down than 1 Rev jump Lifeline flight Horizon lift & flight PATHFINDER - can grapple 3 time in 10 seconds and if Rev jumps 2 feet it’s on 20 second cool down Gibby melee running (how tf is that even possible) (I’m tired of getting chased down by axle, octane and pathfinder) (one game it took pathfinder multiple grapples and used 2 ults to finally kill me) I was so pissed! (Main) Revenant - movement has been outdated with the introduction to Axle make Rev able to crawl up non straight structures Make Rev be able to crawl up straight structure while holding pounce charge Go back to Rev Reborn Ultimate were pounce cool down is shortened while in ULT Make crouch crawl speed a little faster the devs have completely forgot about revenant not even a Marked skin in the shop. youve made me hate APEX more than ever. at least balanace the characters. CHUCKAKACHUCKChuckAKAChuck1 day agoNewcomer7Views0likes0CommentsThe new bloodhound rework is a heavy nerf.
It's possibly the worst rework ever made.And it looks really suspicious, because after using his old ultimate to quickly dispose of a Sheila and loba inside of a predator/ master's lobby Couple days later, the update was announced and now he's unplayable looks really suspicious if anybody needs a nerf, it's mirage.He acts like the main character he never receives a nerfGraystar13t1 day agoSeasoned Newcomer72Views0likes0Comments
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