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@Silz616there's this legal thing called a non disclosure agreement. Unless you are a reswpawn or EA rep wanting to hire me, then it cannot be released.
I can however, say that I was a beta tester for Microsoft and Xbox . Most everything they build has a code name like project Long Horn(early stage Vista). My job was to break and pen test different products, find the sloppy code that causes bugs, and write cleaner code for the devs of the product to implement before public beta. I specialize in handycap accessability, and core mechanical coding.
When making a product like a video game, you will have on average 4-6 programmers in each department. Let's stick into core mechanical programming (game engine source code).
No two programmers will ever code the same way, so it's the head Dev's job to make sure that all code is as close as possible and clean to ensure proper response from the product.
The game engine is the core code of how the game operates. The second layer of code is the I/O(input output). This code is what allows the user to input a signal from a device (like a mouse or controller) and outputs a command (like moving your character forward). The menu UI(user interface) is a separate independent function of the I/o code level, However it's works the same way. Instead of moving around in a world map, you are selecting commands to execute. The third level is the menu and world GUI implement. This is what creates the graphical menus and displays the world of the game correctly. The game engine's job, is to look for feedback from the I/O level and produces the correct output for the input.
This is why they can build, modify, or completely change the game without having to rewrite the core engine. They can add new legends, weapons, maps, and event modes because they are all independent objects the the engine runs.
Fun fact, the beam rifle works on old FPS principals, like golden eye and doom. Those early games didn't have a independent bullet object, but used a laser beam. Whatever that beam hit when the input was processed, got hit. This means thatother game objects and weather variables couldn't block that hit. Now days, bullets are independent objects that can be affected by other game objects, like other players jumping in front of it, gravity, wind, etc. This is why the charge rifle (is a beam rifle) hits instantaneous and can be shot from one end of the map to the other. Of course they did some modifications to it, but that's how it works.Just chipping in here. I like the leave penalty but why isn't it applied to standard games. People keep dying and quitting instantly and winning solo is difficult even when your servers are running well.
Also is there an issue at the moment where your games don't end properly? Sometimes I grey out but the fast option to leave isn't there, so I have to leave the game manually via the start button.
Understanding this is important because now you know how hackers cheat the game system. The "hacks or cheats" are modified source code that is injected via a patch on the user device. Knowing how the object structures are built, one can completely change how the game operates under it's own dynamics. You can enter code where the cross hairs always fall on another player without user input by using that code for the user input. If a hacker got ahold of the abandon penalty code, they can completely destroy the game by injecting a patch that would activate it by other game conditions such as picking a legend, button presses, or even picking up items in game.
This is why this system is dangerous. It can be useful to combat hackers, or people who restart thier machine to exit games, .etc. however, binding it to a menu option doesn't only take away from the user experience, but makes the whole system extremely vulnerable.
@cufe_haco
NDA for life? :D you want to say that NDA applys even after game was released? in NDA is said that you can't tell anyone title of the game? dude, on which planet you live? :D"Beta tester" who fixes bugs?Dude you are god of bullshitism :D
@SlivPTSThe NDA just to tour Microsoft's house of tomorrow is 15 years. I can't even tell you about what they had then for another 5. And that was a few hours before I signed on.
I think it’s important you understand that you ARE NOT the average player. The strictness of this penalty would make sense if you were but let’s face it. When a game looks hopeless. It is 98% of the time. We can sit here and pat ourselves on the back all day for being clutches but it won’t change the fact that it’s often just a 10 minute delay before reque with nothing to show for it but wasted time and pissed off players.
It’s selfish because it leaves someone as a hostage spectator. ESPECIALLY if you’re doing it because you don’t think you can survive a fight.
- I have a nephew who I look after, I can squeeze in like 5 games while he sleeps, but if he wakes up after being asleep for 10 minutes and is crying, I have to leave the match, I can't just ignore him. Being punished for having IRL stuff randomly get in the way is terrible.
- @Silz616 I don't think it's only in ranked. I had it yesterday in a normal match.
@RhysyRooFFS wrote:
I have a nephew who I look after, I can squeeze in like 5 games while he sleeps, but if he wakes up after being asleep for 10 minutes and is crying, I have to leave the match, I can't just ignore him. Being punished for having IRL stuff randomly get in the way is terrible.@RhysyRooFFS If this happens, don't quit. Leave your legend in game. (If you can, drop all your loot and armour first).
Knowing how long Apex games can be, I don't play if I have other stuff going on. I only ever play with headphones on as well. If I don't have at least 20 minutes spare, I don't play Apex. I certainly don't play ranked if I have limited time.
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