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From my point of view, there are 2 main issues with the current system.
1- You have to pay 20$ for an item some people can get for free if they get lucky. I'd be willing to buy 20$ skins for unique "paid only" skins. Otherwise 20$ is too much. Maybe cut the cost of potentially free items by 2/3.
2- There is no ingame reward for hardcore gamers. I'm currently level 181 and I'm slowly getting more and more bored of playing the game because I can't unlock anything with the ingame currency the game is providing me. Even my level badge is not showing my true level so I can't even grind that number! That is a very huge issue. Grinding a game should reward the player in some way.
- 6 years ago
Does anyone play games for gameplay anymore honestly why would anyone grind for a number that means absolutely nothing gamers these days make me worry about how game developers are going to start making games
why should there be a special reward for “hardcore gamers” as you call them . Basically you are wanting to punish people for having busier lives than you which has never made any sense to me the majority of gamers are causal gamers why would anyone want to punish the majority of the people that buy there products
- 6 years ago
@neillkorey wrote:Does anyone play games for gameplay anymore honestly why would anyone grind for a number that means absolutely nothing gamers these days make me worry about how game developers are going to start making games
why should there be a special reward for “hardcore gamers” as you call them . Basically you are wanting to punish people for having busier lives than you which has never made any sense to me the majority of gamers are causal gamers why would anyone want to punish the majority of the people that buy there products
I mostly play the game to get better in a competitive way. The current state of the reward system just feels a lot less rewarding when compared to other similar games.
Many gamers like grinding games for the ingame rewards. It's in Respawn's interest to try to please and keep these active players because I believe hardcore gamers are most likely to pay for ingame items if their experience is positive.
Also, I don't think rewarding the more active players is considered punishing the less active ones. it's a bit like saying giving a better salary to the workers that work more is punishing the ones that work less. It feels a bit like a false affirmation.
Thanks for sharing your opinion on my statement. +1 :D- 6 years ago
I can’t agree that people that play over 4 hrs a day would spend more money than people that play 0-15 hours a week if you continued to give them free stuff why would anyone that plays that much spend money if they could get it for free by playing. Not to mention if people that played that much were the ones spending money companies would not make near what they do because the people that play that much are the minority of gamers
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