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i strongly disagree, he has little to no team utility his Q is very strong but costs health so it requires gamsense as when to use it, his ults similar to a pathfinder ult but worse in most ways
Bangalore's passive is usually more useful in fights than Octane's ability - it doesn't have casting time so is activated mid-fight (of course the downside is that you can't choose when to activate it and you have to be already shot at), while octane's has to be used in advance, using it when you're already shooting is not an option. The health cost is just an added downside.
Similarly, jumppad is a pretty mellow out-of-combat ability too (jumping in to the air mid-fight is a suicide, since it's slow and the trajectory is easy to track).
The passive healing is also very small and doesn't even compensate for tactical ability use. Syringes are abundant and heal faster than that. A syringe with lifeline's passive is a better option.
Octane is fun and not too bad, and his kit is universal, but definitely not too good. He's like a mix of bangalore and pathfinder - can do more by himself overall, but worse than either of those.
Personally, I would say bangalore's smoke grenade alone is more useful than the whole Octane's kit.
- 6 years ago
Actually Octane is realy well balanced.... Not too strong but not weak too.
- 6 years ago
Why blame Octane, when Buffs for e.g. Mirage is what you want?
I even agree with Mirage's only useful ability being his tactical. The passive is useless, no experienced player falls for that and his ulti is indeed counter productive.
- 6 years ago
I made a point to say that he's not op and doesnt need a nerf I just think when you look at him and look at the rest it shows how much they are lacking.
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