@Down4WattGamer wrote:
Once you ban the account, what stops them from making a new one and coming back? How does reporting help solve the problem? The idea of banning cheaters in a F2P game is just laughable.
I would've paid $60 for Apex Legends, and I believe it should've went at a price so at least if you're banning accounts they have to pay money to get back in.
Paywalls don't help. A lot of people pay for the cheats to begin with, since the best and hardest to detect aimbots are "private" and must be paid for like a Netflix subscription. Also, Overwatch is proof that griefers/cheaters don't care if they get banned, they just buy another account, it doesn't matter if a game is F2P. Counter-Strike has had a hacking problem for 20 years.
There is no fix, you can't stop that industry anymore than you can stop the identity theft industry or the drug industry. All you can do is try to slow it down. It's the sad truth. I do believe EA and Respawn need to aggressively punish cheating with HWID bans and IP bans as often as possible...although both of these can be countered via spoofing programs (which are usually included in the private paid cheats).
One thing they should consider is allowing community-run servers so that we can police our own playgrounds. Imagine if starting your own Apex server was as easy as starting a Discord and you could open it up to your subscribers or friends and when there is an obvious cheater you can just perma ban them instantly from your server.