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@hayhorWhat I appreciate about your commentary right now is that it’s calling into question something that I have consistently spoken about for years: outcomes.
-What are “fair” outcomes?
-What are the average outcomes? Should there be a difference in outcomes based on skill? How do we achieve that?
-Should outcomes be “curated”? If so, are people ok with the difficulty of their lobbies being manipulated to achieve said outcomes?
-Should outcomes even be “fair”? Or should we accept natural outcomes? Should skill be what determines who gets what outcomes?
Most people aren’t thinking about these questions. Most people (from below to above average) just want to perform well and win. And it’s an injustice in some people’s mind when they don’t
And look, I know not everyone is obsessed with winning, but let’s be honest here: this is a PVP battle royal; the HIGH MAJORITY of people loading into a match are trying to win said match. So I don’t want to hear “I only play the game because I want to casually walk around and enjoy the graphics”. So when some people suggest that there should be no disparity in outcomes based on skill, I do roll my eyes.
TLDR: I want people to think about outcomes and who should be achieving what outcomes and at what rates. And I want people to be reflective on the issue.
The system we have right now, without the changes does try to protect people but as they mentioned in the article it does a poor job due to speed of MM and small bucket sizes.
Would it be more fair without anything? Yes, absolutely. But we know that isn't going to happen. Every shooter does it to help retain players. It's better for the majority of the player base.
- 3 years ago
I don't know what sick tests they're doing on my account, but it needs to stop right now. Fix sbmm or remove leaver penalty!
- Rye-Sco3 years agoSeasoned Adventurer
Preds don't have to smurf now they are in silver lobbies 😃
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